Shivering:Aurig Desha

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Aurig Desha
(RefID: 00017442)
Home Town Passwall
Race Golden Saint Gender Female
Level PC+0 (min=5) Class Golden Saint Mage
RefID 00017442 BaseID 00017439
Other Information
Health 50 + (3+1.8)x(PC-1), PC=5-23
Magicka 113 + 1.5x(PC-1) (max=250)
Respons. 10 Aggress. 10
Essential Until the end of Retaking The Fringe
Faction(s) Aureal
Aurig Desha
Aurig Desha's troops fighting for The Fringe

Aurig Desha is a Golden Saint officer who will assist you in retaking Passwall from the forces of Order. She is enabled at the beginning of the related quest and will be disabled when The Fringe is restored to its former glory after the Main Quest.

She wears a leveled suit of full Golden Saint armor (always best possible quality for Desha's level) and wields a Worn Golden Longsword. In addition, she will also be able to cast a set of standard Golden Saint spells.

When you arrive at The Fringe, she will be fighting off hordes of Knights of Order in the middle of Passwall, guarding it from further enemy troops and awaiting your arrival. With only a few Golden Saints at her command, the battle seems lost at first and you will have to help the struggling defenders fight the Knights.

Related Quests[edit]

Notes[edit]

  • Despite Desha being a Golden Saint Mage, she only has the standard Golden Saint spell list and therefore does not possess any Alteration spells.

Quest-Related Events[edit]

After you have helped her and her depleted soldiers defeat the first wave of knights, she will immediately enter conversation with you and explain her desperate situation:

"Your Grace, a dark time has been thrust upon us. Passwall is under attack. We are outmatched and outnumbered. At first light, the spire at the center of town became active. Immediately, the area around it began to crystallize and change. Soon after that, the sky darkened and the knights came."
Knights? Tell me about them.
"The Knights are relentless. They do not tire. They do not fear. And they do not stop coming. They appear out of nowhere at the base of the Spire. We kill five of them, five more come. We've lost too many of the Aureals already. I fear that we will not be able to hold the town for much longer."
The Spire? What is it?
"You've seen the Spire in Passwall. It is believed to be a monument from times past but its true purpose appears to be more sinister. It appears to be a source of power for these invaders. A... portal, or some sort of gate. I don't know. If we cannot disable or destroy it somehow, I do not think that we can stop this invasion."
What can we do to stop this?
"I have an idea how we might be able to stop them, but for now we must survive. I've been losing Aureals with each attack, and I'm down to nothing but men. We are pinned down here. If we lose, the Gates of Madness will fall.If the gates fall, the enemy will flood into the Isles. We will be helpless to stop them. But now that you've arrived, perhaps we can slow them down."
What must we do?
"We cannot talk now -- we don't have very long until the next wave arrives. Even though I have served with these Aureals for centuries, as the Duke of Mania, it is your right to command the troops. Command them if you will, or leave it to me. Either way, make haste. Our time is short."
Stand aside. I'll command the troops.
"Very well, Your Grace. I hope for all of our sakes that your experience is greater than my own. Speak with the Aureals and tell them where you wish them to stand. Then speak to me when you are satisfied."
I trust your judgement.
"I thank you for your trust. In your name and for the sake of the Shivering Isles, I shall not disappoint you. Inspect the battlefield and provide what aid you can to the troops. Speak with me when you feel that they are ready for battle. Form up! By the Staff, we will not allow this town to fall! Are you prepared for battle, Your Grace?"
How do I issue orders?
"Speak to each of the Aureals to give them your orders. The front line will arm themselves with axes of war. They will hold the line against the enemy's charge. Those who you designate as archers will head to the rear and keep their distance when the enemy draws close. Those with blades and shields will hold the flank. When the enemy draws close, they will close in and attack."


At this point, she will also provide some enlightening information on the strategic position of Passwall: "This town has stood on the edge of the Shivering Isles since they were borne from the mists of time. For our purposes, it serves as a defensible outpost. That is, against typical enemies who can know fear, intimidation, and hopelessness."

After the exhausting fight against three waves of Knights, Aurig will walk up to you and say: "Victory is ours... for the moment. We must discuss our next move. The spire is obviously their source of power. This battle will not end until we find a way to shut it down." Once again, she will have a plan ready: "I am not certain. But do not lose heart, I have an idea. The ruins of Xeddefen run under Passwall. The entrance to the south of the town has been sealed for centuries. One of my scouts reported that the ruins have been opened recently and a number of these Knights are now guarding the entrance. If we attempt to assault Xeddefen, Passwall will be overrun and we will lose the Fringe. Additionally, our forces are dangerously thin. We have no idea what opposition may await us inside."

When you suggest to enter Xeddefen yourself, she will comment: "Your insight is impressive. While we draw their attention here, you should be able to slip inside Xeddefen. Once inside, search for the source of the Spire's power. It must be underground somewhere. Once you find it, destroy it. Good luck, Your Grace. May the truth light your way through the darkness."

When you head off for Xeddefen, she will remain put and hold the line until you come back. When you do, she will be surprised and overwhelmed: "I... I cannot believe it! You survived! We were certain that your light had been lost! I apologize for doubting you, Your Grace. You are a most worthy leader, perhaps the greatest warrior to ever hold the Seat of Mania. But I fear that our work is not yet done. The area is still overrun with Knights that were not destroyed in the spire. You should return to the Palace and speak with Sheogorath. Ask Him how He plans to defend this Realm." If you approach her again she will say: "Passwall must have a new dawn. The struggle will be great, but I have no doubt that we shall overcome this dark time."