Online:Sleeping on the Job

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Quick Summary: written by Enodoc, checked by MolagBallet

Walkthrough: written by MolagBallet, not checked

Quest Stages: written by MolagBallet, not checked

ON-qico-Zone Story.png Help locate a missing royal guardsman.
Zone: Eastmarch
Zone StoryThis quest is part of the Zone Story
Faction: Ebonheart Pact
Objective: Required for Cadwell's Almanac Fort Amol — Assist the leaders of the Ebonheart Pact.
Quest Giver: Hokurek at the entrance to Fort Amol;
Hrasvard Axe-Bearer in front of the Jarl's Manor;
Todimar Firecloak outside Mistwatch
Location(s): Fort Amol
Previous Quest: Victory at Morvunskar
Next Quest: The Pride of a Prince
Reward: Average Leveled Gold
XP Gain: Standard Experience
Search for a missing guard
Something is definitely happening at Fort Amol. Groups of high-ranking Nords, Argonians, and Dark Elves are on hand, and the guards are turning travelers away from the inn. I should try to figure out what's going on.

Quick Walkthrough[edit]

  1. Talk to Commander Yjarnn.
  2. Find Sentry Thod.
  3. Talk to Hloenor Chill-Owl.
  4. Find Commander Yjarnn at the barracks.
  5. Investigate Marla's house.
  6. Report to Hloenor.

Detailed Walkthrough[edit]

The soldier at the bridge leading to Fort Amol or in front of the Jarl's Manor tells you to speak with Commander Yjarnn if you want to help out at Fort Amol so badly. The commander himself isn't too keen on the idea of you interfering, but he eventually caves and tells you to go find a lazy soldier who hasn't reported into him: Sentry Thod. Try heading on over to the area with the tents and tables, where many Pact members as well as the Mages and Fighters Guilds are gathered. There must have been a party of some sort going on here not too long ago. Speaking with Odrasa Saram at one of the tables reveals that Sentry Thod drank a lot last night, and that you can probably follow a trail of empty bottles to his current location.

Sure enough, Sentry Thod is under the bridge, surrounded by smelly, empty glass bottles of liquor, purportedly of Argonian origin. Thod is fast asleep, and he won't wake up. Return to the small bridge near the site of last night's party. Commander Yjarnn isn't there. You speak to Hloenor Chill-Owl about Thod's whereabouts, only to learn that Commander Yjarnn just walked off with Sentry Thod a few minutes before you arrived. She insists that Thod was just with the commander, despite what you saw. She doesn't believe you when you say that Thod is actually unconscious under the bridge, and tells you that Commander Yjarnn went to the guard house with Thod. This doesn't add up. Perhaps you should see for yourself, and maybe ask Commander Yjarnn what in the world is going on here at the fort.

Head on over towards the guard house, which lies to the west. Commander Yjarnn is speaking with Lord Vurlop, and it's a strange conversation indeed. The commander heads inside the building, but Lord Vurlop is still outside and readily available. Lord Vurlop informs you that the commander has been acting strangely, and suggests that you should follow Commander Yjarnn when he comes out of the guard house to see what he's up to. He tells you to hide behind the nearby rocks, lest Yjarnn suspects that you're following him. A little weird, but you oblige. Sure enough, Commander Yjarnn comes out of the barracks, acting suspiciously. He heads down the road leading south and stops just before the bridge to look behind him. Once he's sure the coast is clear, he runs across the bridge and heads behind west around Deldwine's Inn to meet up with Marla.

It's here where things really start to get fishy. Marla and Commander Yjarnn start talking about how nobody suspects a thing, and how Marla's hidden a body inside Marla's House. This is made stranger by the fact that Marla refers to her house as "Marla's house", as opposed to "my house" like a normal person would say. Something's not right here. Head north and investigate Marla's House... where you find the bodies of the real Marla and Commander Yjarnn! There's also a strange note in the house, detailing the Stormfists' plans involving daedric alchemy to impersonate people. Fake Marla enters the room, and doesn't quite like the fact that you, an interloper have seen the truth. Kill fake Marla and hurry back to Hloenor Chill-Owl. Stormfist alchemists are using Daedric alchemy to appear as people around the premises. There are impostors on the loose in Fort Amol, and the king is in danger!

Quest Stages[edit]

Sleeping on the Job
Finishes Quest Journal Entry
Latest start I need to find Commander Yjarnn and see if he'll tell me what's going on at Fort Amol.
Objective: Talk to Commander Yjarnn
I need to find Commander Yjarnn's missing guard, Thod. He was last seen near the King's tents, drinking with the Prince's entourage.
Objective: Find Sentry Thod
Objective Hint: Talk to Camp Members
Objective Hint: Follow the Clues Near the River
I found the missing guard, but he won't wake up. His condition could be tied to the strange Argonian beverage he was drinking. I should return to the bridge and tell Commander Yjarnn what I found.
Objective: Find Commander Yjarnn
Hloenor Chill-Owl said she saw Commander Yjarnn and Thod walk toward the Guard House. That's odd, since I found Thod asleep by the river. I should locate the Commander and find out what's going on.
Objective: Look for Commander Yjarnn at the Guard House
I overheard Commander Yjarnn and Lord Vurlop talking. It was a strange conversation. I should ask Lord Vurlop about what they were discussing.
Objective: Talk to Lord Vurlop
Lord Vurlop thinks that Commander Yjarnn has been acting strangely and he suggested that I follow the commander and see what he might be up to.
Objective: Follow Commander Yjarnn
Objective Hint: Hide and Wait for Yjarnn to Appear
Objective Hint: Don't Let Yjarnn Notice You
Commander Yjarnn and Marla just had a very strange meeting. There might be something hidden in Marla's house. I should investigate and see what's in there.
Objective: Search Marla's House
Objective Hint: Return to Hiding and Wait for Yjarnn to Leave
Finishes quest☑ Stormfist agents are using Daedric alchemy to create exact duplicates of people in Fort Amol. Marla's dead body is on the bed, and I just killed another Marla who's lying on the floor. I should report to Hloenor and tell her what's going on.
Objective: Talk to Hloenor Chill-Owl
* Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the game and will be filled in with the appropriate word(s) when seen in game.
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.