Online:Deel
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Deel | |||
---|---|---|---|
Home Settlement | The Gray Mire | ||
Race | Argonian | Gender | Female |
Health | 39,959 | ||
Reaction | Friendly |
Deel is an Argonian found in the Gray Mire.
Related Quests[edit]
- Scars Never Fade: Investigate the Argonian refugees in the Gray Mire.
Quest-Related Events[edit]
Before you start the quest:
- "On your way, outsider. You'll never belong here."
After you spoke to Officer Parwinel, she will say:
- "Keep walking, Thalmor ear-licker."
Speaking to her if you choose her as your opponent if you want to speak to Slim-Jah:
- "Your skull needs more dents. I can help you with that."
- I'm ready to duel. (Begins combat)
Deel | |||
---|---|---|---|
Home Settlement | The Gray Mire | ||
Race | Argonian | Gender | Female |
Health | 39,959 | ||
Reaction | Hostile | Class | Foot Soldier |
Start of combat:
- Deel: "You're no warrior!"
- Deel: "You'll regret this, outsider."
- Deel: "Prepare to eat mud."
- Deel: "I'll make Slim-Jah proud."
When defeated:
- Deel: "I yield, I yield!"
- Deel: "You've shown your strength. I yield."
- Deel: "No more! You've won."
- Deel: "No more!"
After you defeated Slim-Jah:
- "Luck is not victory. Watch your back."
Skills and Abilities[edit]
- Quick Strike
- A basic melee attack that does minor physical damage.
- Heavy Attack
- A heavy melee attack that does moderate physical damage. It can be blocked to set the enemy off balance.
- Throw Dagger
- The enemy backs away from the player and throws a dagger at the player. This attack Causes snare and bleed if it connects. This attack can be interrupted to set the enemy off balance. The dagger can be blocked to prevent the snare and bleed and reduce the damage done.
- Ignite
- A combo move that is only performed if Archers, Fire Mages or other fire using enemies (Flame Atronachs, Scamps etc.) are around. The enemy throws a glob of tar under the player's feet as indicated by a red circle. While this does no damage, standing in it will snare the player. The Soldier will call for the other enemy to light the tar (usually accompanied by a voice clip) and the red circle will burn, doing moderate flame damage over time to enemies within the red circle.