|Archive 1: July 2006 - Jan 2012|
Adding "Race-specific Dialogue" section.
Considering they're a Race (albeit non-playable), and not Creatures, I'm placing their race-specific dialogue into their own section of the article. It seems a lot more convenient than just placing some of the dialogue, while just leaving the rest here in the talk page. Not to mention, it will make them seem even more like NPCs, and not just unique enemies. Bauglir100 01:58, 24 February 2012 (UTC)
Glitch: 2 Amulets Dropped?
I just got a drop of 2 Base Amulet Of Absorbtions from a Melee Dremora Kynval. It appeared as a single amulet though when I picked it up it turned into 2. I reloaded the game, re-killed him (no female dremora?) and the same thing happened.
I assume this is a bug with the game or unofficial patch, however I couldn't find it mentioned anywhere. (I'm using the latest patch + all official mods + unofficial patch) --220.127.116.11 16:49, 2 January 2013 (GMT)
I know it's only playable via the construction set, and I don't even have Oblivion, but I was just curious about the Dremora stats. You know how every playable race has little bonuses to attributes and skills? I was wondering if anybody knew more details about the in-game Dremora race. — Unsigned comment by Alandro Sul (talk • contribs) at 23:37 on 4 May 2013
- Heavy Armor
- Blade, Blunt, Destruction, Alteration, Mysticism, Sneak
- Must have been a glitch, I've marked the image as needing replaced. Silence is GoldenBreak the Silence 11:17, 5 July 2014 (GMT)
Noticed that the abilities listed for Dremora are a bit vague and splintered. On the construction set they are listed as having the following...
Weakness to Shock, 20% on Self; Resist Fire, 33 pts on Self
And The levelled Resist Magic ability 50% max
But theres one listed that I've never seen mentioned on any wiki.
"Dremora Powers" Reflect Damage, 30% on Self; Fortify Magicka, 50 pts on Self. Is this just unused? Or should it be added to the page.