Oblivion:Larthjar the Laggard

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Detail
Quests: written by Para01 (in-game, CS)

Schedule: written by Alpha Kenny Buddy (CS)

Services: written by Corevette789 (In-Game)N/A, checked by Alpha Kenny Buddy (CS, N/A)

Personal Inventory: written by Emoboy64 (CS), checked by mxk101 (in-game)

House Contents: written by GK (N/A - doesn't own a house), checked by Emoboy64 (CS)

Unique Dialogue: written by Para01 (in-game, CS)

Rumors: not written

Faction: written by Already written, checked by Jeancey (CS)

Spells: written by RoBoT (CS - none), checked by Emoboy64 (CS)
Larthjar the Laggard
(RefID: 0000BD61)
Home City Imperial City
Location Arboretum
Race Nord Gender Male
Level 3 Class Thief
RefID 0000BD61 BaseID 0000BD60
Other Information
Health 41 Magicka 77
Responsibility 50 Aggression 5
Essential Until Lost Histories is completed
Faction(s) IC Citizens; IC Beggars; Beggars
Larthjar the Laggard

Larthjar the Laggard is a Nord beggar living in the Imperial City's Arboretum. At some point, Larthjar makes his way to Skingrad and encounters some trouble that lands him in the Skingrad prison where he can be persuaded to provide information concerning a missing fellow Thieves Guild member also imprisoned in Skingrad. He will attempt to escape should you unlock his cell, and will return to the Arboretum if he succeeds.

Larthjar lives a simple life during his stay in the Skingrad Prison. He will sleep all day, every day unless you go near his cell, in which case he will get up and head to the entrance of his cell. If he is freed he will move to the Imperial City Arboretum. Once in the Imperial City Larthjar's daily routine changes drastically. After he gets up at 6am he will beg at the gate that leads towards the Arcane University for six hours. At noon he will head to the opposite side of the Arboretum to beg at the gate that connects to Green Emperor Way for the next six hours. After a long day of begging he will take a meal for the next two hours near his bedroll. From 8pm until 10pm, having finished his meal he will wander around his camp. Finally he will head to bed at 10pm, sleeping for eight hours, after waking up Larthjar will repeat his daily routine. He wears only a pair of pants and a shirt.

Related Quests[edit]

Quest-Related Events[edit]

Lost Histories[edit]

Larthjar becomes a part of the quest Lost Histories as soon as you gain access to the Skingrad Jail. When you enter the jail to search for Theranis, you will find that Larthjar is the only prisoner present. If he spots you he will say:

"You must be the new slop drudge."

When directly spoken to he will plead hopefully:

"Are you here to rescue me?"
No. You are a criminal.
"You bastard! It's not like I killed her. I just roughed her up a bit. Nothin' the healers can't fix."
Yes, I'll rescue you.
"Just unlock the door. A couple of hours after you're gone, it will be quiet again and I can sneak out."

He can then be asked further questions if his disposition is above 40:

Theranis
"You mean the thief? He was in the big cell with that Argonian. They were always whispering to each other. The Pale Lady took him days ago." / "I ain't tellin' the likes of you."
The Pale Lady
"Every few days she comes for one of us. Some return, some don't. Those that are taken three times never return. This was Theranis's third time."
Where does she take them?
"I don't know. She took the Argonian less than an hour ago though. He put up quite a struggle. He was bleeding all over the place."

His goodbye:

"Don't let the guards catch you."

Unlock his cell door and Larthjar will escape and return to the Imperial City.

Notes[edit]

Bugs[edit]

  • Sometimes, upon entering the Arboretum, Larthjar will run after you saying he 'needs to lock up' and 'it's time to leave now'. Obviously he doesn't own the Imperial City, or the Arboretum, but he won't stop following you until you leave the Arboretum.