Oblivion:Avrus Adas

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Avrus Adas
(RefID: 000359CC)
Home City Leyawiin
Location The Great Chapel of Zenithar
Race Dunmer Gender Male
Level 12 Class Priest
RefID 000359CC BaseID 00034E6A
Available 6am-6pm, 8pm-12am every day
Gold 15 Mercantile Novice (6)
Spells Restoration Spells
Other Information
Health 85 Magicka 182
Responsibility 50 Aggression 5
Faction(s) Leyawiin; Nine Divines 0(Layman)
Avrus Adas

Avrus Adas, a Dunmer priest, is a Layman of the Nine Divines and the resident priest at Leyawiin's Great Chapel of Zenithar. He also sells spells from the school of Restoration.

A former priest at the Tribunal Temple in Kragenmoor, Avrus spends all of his time in the Chapel, doing his best to offer the same amount of charity and comfort as his he did in the Temple. He sleeps downstairs in the Chapel Hall every night between midnight and 6am. After waking up, he heads upstairs to the main part of the chapel where he spends all day wandering around, only interrupted at 8am, when he prays for two hours in front of the Altar of the Nine. At 6pm, he seats himself on the one the pews and consumes a two-hour dinner. He gets up at 8pm and spends the rest of the evening strolling around the chapel until he heads downstairs to his bed at midnight. He sells spells at all times, except when eating or sleeping.

He wears a pair of braided leather sandals and a grey robe. He carries a small amount of gold. In combat, Avrus relies on the same spells that can be purchased from him.

When you meet him for the first time, he politely introduces himself: "I'm Avrus Adas. I'm the priest of Zenithar at the Leyawiin Chapel." When asked about Leyawiin, he will give you a bit of background information and fill you in on his goals as a priest: "I used to be a priest of the Tribunal Temple in Kragenmoor. After the collapse, I drifted for a while, until I joined the Chapel. The beggars and the wicked Thieves Guild still trouble me. I wish the Nine Divines offered charity and comfort to the poor like the Temple did."


  • Avrus can possibly die during the Knights of the Nine quest The Path of the Righteous, as he will be moved to the Chapel once you return from retrieving the Mace, no matter what time it is. If he dies during that quest, he will be replaced at the end of the Knights of the Nine questline (after Umaril the Unfeathered) by Aron Verethi who will sell the same spells offered originally by Avrus.


He sells the following spells:

Spell Name Level Cost Effects
Minor Respite Novice 6 Restore Fatigue 15pts on Self
Convalescence Apprentice 48 Restore Health 15pts on Target
Cure Paralysis Apprentice 50 Cure Paralysis on Touch
Cure Poison Apprentice 60 Cure Poison on Self
Fortify Endurance* Apprentice 42 Fortify Endurance 5pts for 90sec on Self
Heal Major Wounds Apprentice 61 Restore Health 25pts on Self
Restore Endurance* Apprentice 29 Restore Endurance 5pts on Self
Cure Disease Journeyman 140 Cure Disease on Self
Greater Convalescence Journeyman 138 Restore Health 20pts for 2sec on Target
Greater Fortify Endurance* Journeyman 102 Fortify Endurance 10pts for 90sec on Self
Heal Greater Wounds Journeyman 92 Restore Health 20pts for 2sec on Self
Greater Fortify Health Expert 158 Fortify Health 60pts for 60sec on Self
Greater Fortify Magicka Expert 169 Fortify Magicka 60 pts for 60sec on Self
Superior Convalescence Expert 277 Restore Health 20pts for 4sec on Target

* Indicates spells with effects which cannot be purchased anywhere else.

Purchased Spell Notes
  • The magicka cost for most purchasable spells matches the value you would calculate from the Spell Cost equation. In other words, if you were to create the same spell at the Spellmaking Altar, it would have the same magicka cost as the purchasable spell. There are a few exceptions. Spells that are a bad deal, i.e. more expensive than a custom spell, are in red; spells that are a good deal are in green. The magicka cost if you were to create a custom spell at the Spellmaking Altar is shown in parentheses.
  • The magicka cost for spells is dependent upon your skill in the school (as modified by Luck, see Magic Overview). The provided baseline values are the magicka cost when your skill level is 33. For other skill levels the magicka cost can be determined from:
Cost * (1.4 - 0.012 * Skill)
  • More powerful spells cost more to buy, have a higher skill requirement, and consume more Magicka.
  • Level indicates what skill level you must reach (or surpass) in order to use a spell. Skill Level 0-24 = Novice, 25-49 = Apprentice, 50-74 = Journeyman, 75-99 = Expert, 100 = Master.
  • The base cost in gold that you must pay to purchase a spell is always three times the current magicka cost of the spell, taking into account your character's skill level and Luck. (The actual cost you pay is further increased based on how well you haggle with the merchant.) Therefore, if you have any Fortify Skill or Fortify Luck spells/potions handy, you can get significantly better deals when purchasing spells.