Morrowind:Hlireni Indavel

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Hlireni Indavel (hlireni indavel)
Location Ald Daedroth, Antechamber
Race Dark Elf Gender Female
Level 24 Class Witch
Other Information
Health 126 Magicka 154
Alarm 90 Fight 30
Hlireni Indavel

Hlireni Indavel is a Dark Elf witch in the Antechamber of the shrine of Ald Daedroth. She leads the cultists in celebrating Sheogorath here.

She is wearing an armun-an bonemold cuirass with matching pauldrons, and bonemold greaves with matching bracers and boots. She is also wearing a common shirt with matching pants and a crimson despair amulet. She is carrying a devil tanto. Aside from her natural resistance to fire and the sanctuary provided by her ancestors, she knows the following spells: Crushing Burden, Cruel Weary, Fire Shield, Great Levitate, Levitate, Summon Greater Bonewalker, Summon Least Bonewalker, Alad's Caliginy, Invisibility, Hide, Medusa's Gaze, Far Silence, Dire Noise, Wild Earwig, Mark, Recall, Reflect, Sotha's Mirror, Weak Spelldrinker, Wild Spelldrinker, Vivec's Feast, Spell Absorption, Dispel, Detect Creature, and Shadow Weave.

Related Quests[edit]

Main Quest[edit]

  • Ahemmusa Nerevarine: Travel to the Ahemmusa camp in order for them to recognize you as the Nerevarine.

Dialogue[edit]

  • Greetings
    • "Well, well, well. What do we have here? Do you have your invitation? Are you a Player of the Game? Or one of the Game Pieces? Or a humble Spectator?"
    • [If you have already talked to her before] "Go ahead. It's your move."

  • Game Pieces
    • "You're not a player? Just here to be a Game Piece? Then step right in, pick a partner, and start swinging. I'm sure you'll find someone to accommodate you."
  • invitation
    • "Were you summoned? Or did you come of your own free will? It hardly matters... the party is open to all. But make sure you pay your respects to the host. And grab a drink from Lustidrike, over in the corner. Then feel free to mingle with the other guests, to join the dancing, chancing throng. I believe the ones in the gold masks are party crashers, but all are welcome to the Mad God's Masque and Bellicose Ball."
  • Player of the Game
    • "If you want to be a Player, then you want to Play with me. Go ahead, %PCName. You're the guest. You make the first move."
  • Spectator
    • "Some just like to watch. They also serve Sheogorath who stand and clap. Please yourself."

Quest-Related Events[edit]

Ahemmusa Nerevarine[edit]

Once you have started the quest, you can talk to Hlireni about the situation of the Ahemmusa Tribe:

  • Player of the Game
    • "Well, well, well. Do you have a game you want to play? Tell me..."
    • Plead the pitiful case of the Ahemmusa.
      • [If Disposition ≥ 90 or Speechcraft ≥ 50] "My... goodness. Never have I heard such a speech. Such a moving tale. Such suffering. And right here at our front door. You shame me. Please, bring the poor little things here. We won't hurt them. I can't speak for the Ordinators, of course, but I promise my followers will not harm the Ahemmusa while they are here at Ald Daedroth."
      • [Otherwise] "That's so sad. We all shed a tear for the poor little savages. It's a terrible world for the little helpless things. But... life must have its little tragedies, mustn't it? Or else it would be cheerful and dull."
    • Offer to spare her life in exchange for shelter for the Ahemmusa.
      • [If PC Level ≥ 20] "Ah. I see. You propose that I permit these poor Ahemmusa tribesmen to come take shelter here on the island, and in return, you won't kill me. So the game is 'Challenge and Bluff.' And, given the apparent high level of your skills, I hesitate to call your bluff. So. You win. I concede. I can't speak for the Ordinators, of course, but I promise you may bring the Ahemmusa here, and my followers will not harm them. I swear on the Mad God."
      • [If Reputation ≥ 20] "Ah, I see. You propose that I permit these poor Ahemmusa tribesmen to come take shelter here on the island, and in return, you won't kill me. So the game is 'Challenge and Bluff.' And, given your rather impressive reputation, I hesitate to call your bluff. So. You win. I concede. I can't speak for the Ordinators, of course, but I promise you may bring the Ahemmusa here, and my followers will not harm them. I swear on the Mad God."
      • [Otherwise] "Tee-hee. How cute! How sweet of you to offer to spare my life. Thank you, from the bottom of my heart. Tee-hee. Of course, if you were not such a pathetic little worm, that threat would have little more bite. But never mind. Tee-hee. Quite charming."
    • Challenge her to a duel.
      • "Your manners are a credit to your upbringing. But there's no need to be so formal. This is a dance, %PCName. If you want to dance, just pick a partner, and start swinging. And if you want ME to be your partner, go ahead. You're the guest. You make the first move."

If you must, you can clarify what she means:

  • dance
    • "Dance with your partner. Swing the axe and mace. Rough and tumble, the splice of life and death. Don't you understand? Do you want to die like a farmer?"

On the other hand, if you have made the place safe for the Ahemmusa:

  • dance
    • "All right. You don't want to dance. Afraid of getting hurt?"