Sometimes referred to as a Water Atronach, this magically enchanted creature causes not only damage from its vicious attacks, but also from the extreme cold aura it generates. Some are artificially constructed as a sort of golem. Others are actually daedra, akin to the Frost Atronach. Ice Atronachs are immune to cold based spells, which actually heal the creature. They are also immune to normal weapons, but have a weakness to fire-based attacks. They are often summoned by mages, and can be hunted as a source of Frost Salts.
A weak variety of Golem, created out of ice.
Mysterious, hostile humanoids found in northernmost frozen regions. They are sentient enough to make dealings with humans.
Spirits native to Skyrim, Ice Wraiths are traditionally hunted by young Nord warriors as a rite of passage, so that they may claim full status as citizens. Their fast speed and near-transparency makes them a tough challenge in numbers.
Imps are small, winged humanoids who are slightly intelligent and can cast a variety of spells. Speakers of Impish can tame these creatures. The Homonculus is physically similar to the Imp. The origins of the Imp are not clearly known. Some sources suggest they may be Daedric beings, while others state that they are artificial constructs similar to golems. It may be that both theories are correct. Imps were among the first beings summoned from Oblivion during the development of Conjuration magic, suggesting at least some of them are Daedra.
The Imperfect is a factotum variant designed with advanced combat features. A new prototype is created and is improved upon each time it is destroyed. Sequence plaques are collected to be analyzed for their data after each combat test so further advancements are made. One day it shall obtain its true form, and fulfill its ultimate goal. Around the 2E 582, the Vestige encountered and defeated several Imperfect factotums during their journey in the Clockwork City within the Asylum Sanctorum and the Sanctuary of Verification. They were aided by one in the Ventral Terminus. In the Third Era, Two of these giant constructs were created by Sotha Sil for the purpose to guard him in his Clockwork City. Only one was functional during the Nerevarine's venture to the Clockwork City in 3E 427; it attacked the Nerevarine and was defeated.
Indigo Tree Frog
The Indigo Tree Frog is a species of Tree Frog found in Murkmire, which are used by Argonian vossa-satl makers to create the instruments unique sound. They are blue in color with black spots and live in groups, nesting in the high branches of trees and only come down to feed on insects such as Fleshflies.
Indriks are magical creatures that bear some relation to Jephre. They can be found throughout the forests of Summerset Isle and are often hostile. Indriks can be summoned to Tamriel by combining four legendary feathers. Indriks follow an evolutionary pattern and has four forms. The indrik first enters Tamriel in a pure form, and are referred to as Nascent Indriks. Further exposure to some infused stimulus will change its form and cause it to evolve, developing secondary characteristics and more specialized antlers. The second form is referred to as a Dawnwood Indrik and its antlers grow and develop a green glow. Its plumes also develop a green color.
Also called an Earth Atronach, this creature damages anyone who dares get too close to it from its magical aura. Electricity based spells do not damage but heal it instead. It can be harmed by any type of weapon. Some Iron Atronachs are artificially constructed as a sort of golem. Others are actually a variety of daedra. Daedric Iron Atronach names appear to begin with the word "Mynar".
A powerful variety of Golem, created out of iron.
A now-extinct bee native to Auridon in the first or second era whose honey was said to grant immortality upon repeated consumption
- ESO (Mentioned only)
The Ithguleoir is a mythical creature that lives in the Eltheric Ocean, not far from the coast of High Rock. It is specifically an immortal leviathan that stalks the depths of the ocean, specifically in the waters north of Northpoint and outer reaches such as the Glenumbra Banks. The nature of this creature is largely unknown, but it is known to prey on people that sail in the water. Many have tried to take down the beast but that has yet to be seen. It is theorized that Ithguleoir is responsible for the constant change in the Glenumbra Banks every season. It would fill in the old channels and create new ones, and if a ship was stuck on the shifting sands, then the leviathan would snatch them.
- Daggerfall User's Guide - description of Imps
- Dialogue in Background Information quest
- Pocket Guide to the Empire, 3rd Edition: The Blessed Isle: Alinor and the Summersets — Imperial Geographical Society, 3E 432
- The Faerie — Szun Triop
- The Origins of Conjuration
- Clockwork Facilitator's dialogue in ESO: Clockwork City
- Nesh-Deeka's dialogue in Murkmire
- Nesh-Deeka's dialogue in Murkmire
- Y'frre's Sparkling Steeds — Melobrian
- Memorandum: Indrik Emergence & Formal Development
- Fine Ceramic Leviathan Pitcher contraband in ESO
- Beware the Glenumbra Banks — Garric the Pilot