User talk:Daveh

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Clock request[edit]

Can we have a akin to like to help people on the UESP ESO guild have a central reference to coordinate guild events? It would likely need Alaska, Pacific, Mountain, Central, Eastern, GMT/UTC, CET, and AST. There are always many discussions over what times things are and I think it'd be nice to have an easy to point to page to send people to. Profound (talk) 03:52, 14 August 2015 (UTC)

An interesting and mostly simple idea I'll think about this week, thanks! -- Daveh (talk) 21:27, 14 August 2015 (UTC)
I have a basic implemenation up and working at It includes the in-game Tamriel time as we currently are able to estimate it. I'm assuming AST is for Australia but if it isn't let me know. Other time zone can be easily added as well. Source code is available on BitBucket. -- Daveh (talk) 17:25, 20 August 2015 (UTC)
It seems to pause if not the active tab, lagging behind real time (Chrome/WinX). In addition, it does not show actual CET but CEST (Central European Summer Time = CET +1h). The differences has caused confusion before, when the EU PC Guild had photo session. —MortenOSlash (talk) 18:20, 20 August 2015 (UTC)
Ah yes, I see it does lag a bit. I'll have to change the update method a bit and see if it works. What city in Europe can I use for CET? I used Berlin which apparently is on CEST as you say. -- Daveh (talk) 18:31, 20 August 2015 (UTC)
So I set it to update the time every 1 minute so if it does lag it shouldn't be out by much. I also changed the CET time to London which seems to be the correct time for CET but let me know if it isn't. -- Daveh (talk) 18:42, 20 August 2015 (UTC)
London isn't on the mainland so it actually uses BST. I think it would be best to stick to UTC like on the wiki, if that's possible to set up. —Legoless (talk) 19:04, 20 August 2015 (UTC)
Yah, looking at it further London is in the BST timezone which happens to match CET at the moment but won't when DST ends. I've changed the CET time to simply be UTC +1.0. -- Daveh (talk) 19:18, 20 August 2015 (UTC)
The same thing will apply to anywhere that observes Daylight Savings. For example, the clocks currently marked "Eastern" and "Pacific" are showing EDT and PDT, respectively, not EST and PST as they are labelled, because Eastern and Pacific are currently in Daylight Savings (as with all other US timezones as well). So it either needs something that is going to update itself when Daylight Savings starts and ends, which would require the abbreviation to change as well, or it needs to be something static based on UTC. --Enodoc (talk) 19:34, 20 August 2015 (UTC)
The times shown for EDT/PDT should automatically change when DST ends. I can see how it looks if the timezone suffix is added by the internal date/time formatter. -- Daveh (talk) 19:37, 20 August 2015 (UTC)

Edit break[edit]

Maybe this game time clock could be linked to from the Online front page? It is nearly impossible to find if you do not remember that it has been linked to in this discussion. —MortenOSlash (talk) 21:29, 24 March 2016 (UTC)

By the way, it seems like it has gotten a couple of hours off on the game time. —MortenOSlash (talk) 21:47, 24 March 2016 (UTC)
I'll add a link somewhere (added to the "misc" section at the bottom) but I've also given it a domain name so you can just access it via It looks like the ESO server time is about 15 seconds ahead of the global epoch time which is why the game time is a few minutes off. -- Daveh (talk) 13:17, 25 March 2016 (UTC)
I believe there might be some time differences between the US and the EU servers, as the time difference is some eight days off, not a few minutes, or at least according to Clock 0.7.2 by Tyx? —MortenOSlash (talk) 20:54, 25 March 2016 (UTC)
That add-on uses a different starting date/time for their calendar which explains the difference. There is no "official" start lore date for ESO that I know of so anything chosen will be arbitrary. -- Daveh (talk) 13:51, 27 March 2016 (UTC)
I've updated the uespLog add-on (not yet released, v0.63 or higher) and the clock page to match the in-game date/time shown by the Clock add-on. I've also improved the moon phase calculation which has slowly drifted off. -- Daveh (talk) 17:44, 27 March 2016 (UTC)
Ah. They were only a week off from each other, so I thought it might be within a possible driftoff. Thanks for the explanation. —MortenOSlash (talk) 06:31, 28 March 2016 (UTC)

Question about the Map[edit]

Is there any way to change the colors on the map or readd the nighttime view option? The yellow on sunlit white color scheme is insanely hard to read: the nighttime mode was helpful in this case. Any ideas? —— Unsigned comment by Lyuna (talkcontribs) at 03:41 on 17 January 2016

Thanks for the comments! I've tweaked the label background to provide more contrast against white backgrounds which should make it easier to read. I've also adjusted the day/night toggle to actually be visible again (Google changed the default position such that they were hidden behind the search box). If you need anything else or have other suggestions just let us know! -- Daveh (talk) 16:02, 18 January 2016 (UTC)

() Is there anyway to Download the Maps Found On your Website? —— Unsigned comment by (talk) at 11:00 on 20 November 2016 (UTC)

Unfortunately, there is no way to get the maps working offline at this time. -- Daveh (talk) 23:07, 20 November 2016 (UTC)

Just interested[edit]

How did you learn your craft? How did you learn to program, host your own site(s) and such. I'm a 17-year-old guy with some Java, Python, C, C++ and LISP knowledge, but I don't quite know how to apply what I know, which makes knowing what I do about programming useless. How did you learn to implement your skills? Any tips for a newcomer to the programming scene? 03:58, 8 February 2016 (UTC)

Just plain learning to program is fine but you really need to find something specific to apply. For me it was first creating basic games and other utility/scientific programs. Once the web came out my hobby of games translated naturally to making a website about games. From there came all the web related programming things over the years. So find something to do that interests you and have fun doing it! You can never know where it will lead you.... -- Daveh (talk) 14:33, 8 February 2016 (UTC)

Email appears to be broken again[edit]

Seems that emails have stopped working again; I haven't gotten any of the usual reply-notification or PM notification ones for roughly a week, though I should have gotten several. Could you take a look at that again? ~ Alarra (talk) 02:10, 9 February 2016 (UTC)

Looks like HotMail blocked one of our servers again for no obvious reasons. I've submitted an unblock request and will check back in a day or two to see if it is fixed. -- Daveh (talk) 16:36, 9 February 2016 (UTC)
Well, I got two emails from a address to my personal email (the one I have linked to my forum/wiki account) that appear to be directed to you; one just with a ticket number and one with the results. Was that something you'd copied me on, or was that intended for you and it came to me instead? If you didn't get it, I can forward it to you. ~ Alarra (talk) 06:32, 10 February 2016 (UTC)
No, I wasn't intending to send or forward you that (I'm not sure if I got the e-mails mixed up or MS did). Feel free to forward me anything you received and I'll test out the e-mails this morning. -- Daveh (talk) 13:31, 10 February 2016 (UTC)
Forwarded. ~ Alarra (talk) 13:54, 10 February 2016 (UTC)
Any updates on this? ~ Alarra (talk) 23:33, 19 February 2016 (UTC)
I checked the logs and it seems hotmail e-mails are still bouncing but with a slightly different error message. I'll request help from MS again and see if they can do anything. -- Daveh (talk) 13:59, 20 February 2016 (UTC)
Anything new on this? I'm still not getting any UESP emails. ~ Alarra (talk) 07:40, 9 May 2016 (UTC)
I'll check it out again this week and see if Hotmail will work with us or not. -- Daveh (talk) 14:34, 10 May 2016 (UTC)
Could you perhaps look into this again? It's still broken, and we've been getting quite a few emails from users lately saying that they never received the activation email, requiring me to manually activate their forum account. ~ Alarra (talk) 19:00, 10 January 2017 (UTC)

Dump Mined Items[edit]

Hey Dave, I was wondering if you would be able to update the valid field names for DumpMinedItems to include "tags", which is a new field added in 2.3 primarily for contraband. On a related note, it seems that the unnamed "type 56", which we decided to call Contraband, will be called "Treasure" in-game once the new update drops. Thanks! --Enodoc (talk) 10:47, 9 February 2016 (UTC)

Both done. I've also added a version parameter to DumpMinedItems in order to view the raw data from previous item versions or partial PTS dumps.
-- Daveh (talk) 17:05, 9 February 2016 (UTC)

ESOlog Abilities[edit]

Hey Dave, I was wondering if you knew the base parameter values that are used in the skill tree and mined skills entries in the database which result in the specific values of damage and cost that we see (respectively, in the "description" and "cost" fields). The determining parameter for cost is character level, and for damage is a character's max magicka/stamina and weapon/spell damage, but the values that the database is using for these is unclear.

On a related note, the record set of all mined skills is not working.

If we can work out those discrepancies, do you think it would be possible to eventually have an 'Ability Database' that functions like the Item Database, with provisions for table generation, ability viewing and MediaWiki linking?

Thanks! --Enodoc (talk) 12:29, 23 February 2016 (UTC)

Fixed the mined skills bug. The skills were mined on the PTS just after the 1.8 update using the template characters. I have to use the PTS as you need to purchase every active ability in order for the skill data to show up. So the base parameter values would be v16 and whatever magicka/stamina the PTS characters had. I'll be doing another skill update after 1.9 and can include these parameters in the dump so we have a record. Besides that we'll also need two hidden parameters for each skill that determines how its parameters change. For example, a damage skill has the basic equation Damage = A * MaxMagicka + B * SpellDamage where the A/B parameters are generally different for each skill. I know someone has calculated these for most, if not all, skills somewhere. It should also be possible to calculate these values by doing multiple skill dump with different Magicka/SpellDamage parameters. Once we have these values then a skill calculator is "easy".
I'll think about how to log or calculate these parameters the next 2 weeks and see if I can get something in time for the 1.9 update. -- Daveh (talk) 13:01, 23 February 2016 (UTC)
Some updates for you. I've been working on the skill coefficients and have a basic version "sort of" working in uespLog. There are still some issues to work out but some parameters can be seen at or on the Mined Skills table. These are values from live and only for Templar/Nightblade and I wouldn't trust most of those values yet (anything with an R value of 0.99 or higher is probably fine). I'll work out the rest of the problems and do a complete dump of parameters from PTS after the Thieves Guild launches. Once the parameters are mined I can start working on a dynamic skill page of some sort where you input the stats and it outputs the hopefully correct tooltip for it.
I've also been working on the quest items I believe you asked about a while ago. There doesn't seem to be way to get the quest item data from the game like the regular items so I'm forced to log the data from quests as you complete them. You can view the few quest items I've encountered so far here. Once this table is fleshed out a bit I can add a quest item link popup like the item link one.
The version of uespLog with both these features will be released next Monday before the Thieves Guild DLC. -- Daveh (talk) 17:38, 1 March 2016 (UTC)
That's great, thanks! What is the R value? I've also made a bit of progress on the Collection items (one of the other things I mentioned in this section). It seems the link format for those has changed as well, as it did for the quest items. Try |H1:collectible:50|h, which should be the Mannimarco costume; I'm not sure if the end of the link has been truncated, but hopefully collectible is the necessary factor there and you may be able to work onwards from that. Thanks again! --Enodoc (talk) 00:09, 2 March 2016 (UTC)
R is just R-squared which is a statistic term for how good the fit is. A perfect fit is 1.000 and worse fits go towards 0. I'm not entirely sure I'm calculating everything correctly as some coefficients with R values of 0.98 seem really off compared to Asayre's values so I have to double-check things. I'll look into the collectible items as well. -- Daveh (talk) 00:21, 2 March 2016 (UTC)
I've fixed the various issues with the skill coefficients and they seem to be working very well now. I can calculate the coefficients for almost all skills with an R-square value of 0.999 or better (most of them a lot better). I've already dumped the coefficients for all skills from the PTS viewable here. They are a good match comparing with Asayre's values (some are not exact but close, some of his values have better fits).
There are a few skills I've found that behave strangely (or at least are non-obvious from the skill descriptions):
  • NightBlade Grim Focus/Merciless Resolve/Relentless Focus -- Game mechanic says Magicka but main damage seems to work like an ultimate.
  • NightBlade Soul Shred/Soul Tether/Soul Siphon -- The health stealing portion seems to always use Spell Damage (works like an ultimate in that it takes the max of Magicka/Stamina but ignores Weapon Damage).
  • 1H+Shield Absorb Magic -- Is a stamina ability but scales off of health.
  • Mages Guild Equilibrium/Spell Symmetry/Balance -- Are magicka abilities but scale off of health.
  • Undaunted Inner Fire/Inner Rage/Inner Beast -- Numbers 4/6 seem to work like ultimates.
  • Undaunted Necrotic Orn/Mystic Orb/Energy Orb -- Number 2 acts like an ultimate.
  • Undaunted Trapping Webs/Tangling Webs/Shadow Silk -- Number 4 acts like an ultimate.
  • 1H & Shield Shielded Assault -- Number 3 is based on health.
  • Fighters Guild Silver Shards -- Its a stamina ability but number 5 scales on health.
  • Fighters Guild Silver Leash/Silver Bolts -- Its a stamina ability but number 4 scales on health.
  • Templar Repentance -- Acts like an ultimate.
  • Templar Cleansing Ritual/Purifying Ritual/Extended Ritual -- Acts like an ultimate.
  • Sorcerer Lightning Splash/Liquid Lightning/Lightning Flood -- Acts like an ultimate.
  • Dragonknight Obsidian Shield/Igneous Shield/Fragmented Shield -- Based on health.
  • Dragonknight Flames of Oblivion -- Acts like an ultimate.
  • Dragonknight Standard/Standard of Might/Shifting Standard -- 5th number is based on health.
  • Dragonknight Choking Talons/Dark Talons/Burning Talons -- Acts like an ultimate.
  • Werewolf Werewolf Transformation/Werewolf Berserker/Pack Leader -- Is an ultimate but damage is based on stamina.
  • Alliance Support Replenishing Barrier -- Although it's an ultimate the 3rd number seems to be only based off of magic.
  • Dual Wield Twin Blade and Blunt -- 2nd number is based on stamina.
  • Soul Magic Soul Shatter -- Based on health.
  • Destruction Tri Focus -- Based on health.
  • Two Handed Heavy Weapons -- Based on stamina.
  • Sorcerer Disintegrate -- Acts like an ultimate.
  • Templar Burning Light -- Acts like an ultimate.
-- Daveh (talk) 15:23, 7 March 2016 (UTC)

Ah yeah, I thought it might be R-squared. R-squared is quite dependent on the number of observations considered, but since we're dealing with something that is hopefully pretty linear we should be alright. Some of those strange scalings make some sense (Absorb Magic and Equilibrium for example are Health-restorers, so scaling off Health is reasonable), but non-ultimates scaling off Ultimate is very odd. Perhaps those particular instances where it's scaling off something illogical are bugged?
Now that we've got something to work from, do you think that a skill calculator with linking capability would be a possibility? I found something like what I was thinking of at ESOhead (here's Solar Flare), but their sliders are value-limited to unrealistic numbers and don't include all the necessary parameters (for example, Equilibrium scales off health but they don't have a Max Health slider).
Speaking of linking, now that we know the link style for quest_item and collectible, would it be possible to add an extension like WikiEsoItemLink that would produce pop-ups for those items?
Thanks! --Enodoc (talk) 14:21, 23 March 2016 (UTC)
Note that when I say "Acts like an ultimate" I mean that the skill uses the maximum of magicka/stamina and weapon/spell damage, just in case that wasn't clear. Getting a skill tooltip is definitely possible now and I'll starting looking into it. Similarly with the quest and collectible items. Quest items are still going to be limited by what we've come across in-game (still haven't found a way to mine them, but we're up to 1000 items already). I still have to implement mining collectibles but that shouldn't take long (in theory anyways). -- Daveh (talk) 12:44, 24 March 2016 (UTC)

() The first working version of the ESO Skills Browser is up. I've created a topic on the CP for feedback you can use. I haven't forgotten about the skill tooltip feature. I wanted to get the bugs worked out of the browser first and once that is done getting a skill tooltip working shouldn't take long. -- Daveh (talk) 19:05, 29 March 2016 (UTC)

That looks great, thanks for doing that! I'll head over to CP with my feedback. --Enodoc (talk) 22:15, 29 March 2016 (UTC)

() Update -- I finally got around to logging collectible items as well as modifying the ESO item link with support for both quest items and collectible items. For example:

     <esoitemlink questid="2944">[A Gift of Sanctuary]</esoitemlink>
     <esoitemlink collectid="1">[Palomino Horse]</esoitemlink>

Note that for quest items it is the game's quest item ID and not our own questID. Also it is unlikely that all quest items have been logged yet so if we're missing any let me know. Its just a matter of actually running through the quest with the most recent uespLog in order to capture the quest item details. -- Daveh (talk) 20:42, 5 May 2016 (UTC)

That's great, thanks! I'll wrap those into {{Item Link}} and let people know that they are now available. Would it be at all possible to add the name of the quest into the quest item popups as well? I know it doesn't appear like that in-game, but it might be useful for our purposes; perhaps in the smaller, bottom-left-aligned typeface that you see on some items for showing a secondary "description", like Weapon Traits. You could even put it in grey like "" so that it's there, but not intrusive.
Once again, thanks for getting all this done! These should all be very useful down the line. --Enodoc (talk) 21:57, 5 May 2016 (UTC)
Done! Easy enough since the quest name was already present in the quest item data. -- Daveh (talk) 22:05, 5 May 2016 (UTC)

Oldblivion File[edit]

Don't know if you remember, but last June there was an issue with Google flagging the site for hosting malware because of the Oldblivion mod. There's still interest in the mod and no public mirrors have been made available since, so I was wondering if you ever got around to looking into a hosting solution. The software's pretty specialist so no urgency, but it would be a good thing to archive all the same. —Legoless (talk) 19:03, 15 May 2016 (UTC)

I vaguely remember it but will review the issue again and see if I can figure out a good way to host it. -- Daveh (talk) 18:40, 16 May 2016 (UTC)

Forum issues[edit]

Is the forum broken, chief? I keep trying to access it, and I'm greeted with this screen. -damon  talkcontribs 17:08, 14 June 2016 (UTC)

Oops! Thanks for the heads up. I just pushed an update to some database passwords and forgot that sometimes Apache/PHP requires a restart after that happens. Should be all good now. -- Daveh (talk) 17:16, 14 June 2016 (UTC)

UESPlog and identically-named quests[edit]

I was filling in some of the message board text on the Alliance War quest pages: Scout Objective, Capture Keep, and Capture Resource, all based on the information in the Log Data Viewer. I noticed a pattern, which I think is a possible problem with the UESPlog add-on. Note that on each of these pages, there is only at most one alliance per keep or resource. Note also the preponderance on all of these pages of AD and DC quests, and the comparatively much smaller number of EP ones. My guess is because you're seeing the AD version of "Capture Fort Alessia" as being the same quest as the DC and EP versions of the same name, and thus whichever alliance the person who did the quest last and logged the data most recently was in is what we see in the database, because they're overwriting the old data. Not sure how you could test for that, but a simple comparison of the locations the player was at when they received the quest should make it pretty obvious which version it is. Anyhow, just thought I'd bring it to your attention, so you can look into how to work around it. — TheRealLurlock (talk) 15:19, 20 June 2016 (UTC)

Yes, esolog "identifies" quests by their name so it looks like there would be some issues in quests like these. I'll see if I can figure out a way to get it working better with identical quest names and let you know. -- Daveh (talk) 23:00, 20 June 2016 (UTC)

Burning Light Skill Coefficient[edit]

Hey, I noticed that the R2 value for Burning Light in the ESO skill browser is low. I believe this is because the tooltip only takes your Stamina and Weapon Damage into account. But ingame damage calculation will take your Magicka and Spell Damage if it is higher. My estimates for the coefficients are 0.04077*Magicka + 0.4297*Spell Damage + 2.708. I'm sure you can quickly verify this by fitting to Stamina and Weapon Damage. Asayre (talk) 01:27, 21 June 2016 (UTC)

Thanks for the note! It seems to be classified as an "ultimate" so in theory it should use the higher stat in the calculations but obviously something is wrong with the calculated coefficients so I'll see what is up and fix it. -- Daveh (talk) 23:02, 20 June 2016 (UTC)
Something's definitely strange with Burning Light at least on seems to be only scaling from Stamina/Weapon Damage and never from Magicka/Spell Damage, even when the latter stats are both higher. Raw data for Burning Light II from PTS is below:
Magic   Stamina    SD       WD     Damage
 7958     7958       0        0      437
 7958     7958       0        0      437
 7958     7958       0        0      437
13517     7958    1314     1132     1090
10482     7958    1132     1132     1090
 9220     7958    1314     1132     1090
 7958     7958    1132     1132     1090
 8359     8359    1132     1132     1112
 8359     8359    1132     1132     1112
16921     7958    1833     1359     1221
16081     7958    1647     1359     1221
13841     7958    1647     1359     1221
13001     7958    1647     1359     1221
 7958    10993    1132     1132     1257
13001     8798    1647     1359     1267
 7958     9220    1332     1514     1381
13001    11038    1647     1359     1391
13001    11878    1647     1545     1545
 7958    14073    1332     1988     1922
Will do some tests on live to see what's up. -- Daveh (talk) 23:26, 20 June 2016 (UTC)
Looks like the Burning Light tooltip is broken on Live/PTS in that it only uses Stamina/Weapon Damage. It actually does the correct damage for Magicka builds...for example on Live my tooltip says it hits for 1692 but it actually hits for 4431. Redoing the skill coefficient calculation on PTS and I get different numbers for Stamina/Weapon damage:
        Burning Light 1 = 0.0277349 * Stamina + 0.2883832 * WD - 2.9012653   R2=0.9999974, Ratio=10.40
        Burning Light 2 = 0.0552468 * Stamina + 0.5769907 * WD - 2.7904922   R2=0.9999994, Ratio=10.44
This gets me reasonably close to the actual value on live: 3372 Base Damage * 1.25 = 4215 (4431 actual although I may have messed up the target resistance calculation for this). I've updated the skill coefficients to these values for now so at least they are more reasonable than what they were. -- Daveh (talk) 23:50, 20 June 2016 (UTC)
I was wondering why my coefficients were so much different than looks like yours are very close to an average of ranks 1 & 2. -- Daveh (talk) 23:53, 20 June 2016 (UTC)

Thanks for looking into it and I apologise if I'm not following convention on replying. I'm not sure what the recommended method is. There still appears to be something strange going on with Burning Light. You're right that it's classed as an 'Ultimate' so it takes whichever is higher of Stamina/Weapon Damage or Magicka/Spell Damage. And the tooltip only shows for Stamina/Weapon Damage even though your Magicka/Spell Damage is higher. What were you testing your damage on? I've a suspicion that it is checking against physical resistance instead of spell resistance even though it is doing magic damage which is why my initial calculations were wrong. Asayre (talk) 01:23, 21 June 2016 (UTC)

On second thought, it seems that its Spell Penetration that is not working at least Spell Erosion. I tested on the Giants in the Rift. I use Puncturing Sweeps and noted the damage of my Puncturing Sweeps and Burning Light with and without Major Breach (Elemental Drain). In both cases, my Puncturing Sweeps does the same amount of damage but Burning Light does more damage with Major Breach active. Asayre (talk) 01:23, 21 June 2016 (UTC)
I think your coefficients are correct! All I had to realise was that Spell Penetration wasn't working with it. Thank you Asayre (talk) 01:23, 21 June 2016 (UTC)

EsoExtractData: MSVCP140.dll is missing[edit]

Hey Dave, I'm trying to run the most recent version of EED (0.28) on the current Live and PTS data, and am getting the error "The program can't start because MSVCP140.dll is missing from your computer. Try reinstalling the program to fix this problem." The last time I ran EED, which was after Imperial City and therefore probably v0.25 or 0.26, I didn't have this error. Do you have any idea what I need to do to fix the problem? Thanks! --Enodoc (talk) 18:02, 28 June 2016 (UTC)

Assuming it is MSVCP140.DLL you just need to download the Visual C++ Redistributable Library from MS at Choose the vc_redist.x86.exe file as EsoExtractData is a 32bit application. This is a one time thing due to a change in how the program was compiled. If it is in fact MSVCP140D.dll that you need it means I messed up and released a Debug version at some point (let me know if this is the case). -- Daveh (talk) 18:39, 28 June 2016 (UTC)
Yep, that did it, thanks! It wasn't the Debug version, that was just a typo (which I've corrected). Thanks again! --Enodoc (talk) 22:16, 28 June 2016 (UTC)


I have a moderator from the forums who would like to assist running the Tumblr account. His Tumblr is qnnalea and his email is If you need anything else to add him to it, let me know and I can get you the information. --AKB Talk Cont Mail 01:44, 29 June 2016 (UTC)

Do you need any additional information to get this done? Sorry, I know it's been a while since both of us have probably touched this. --AKB Talk Cont Mail 23:29, 4 July 2016 (UTC)
I sent a Tumblr member invitation to that e-mail last week but haven't seen him in the Tumblr member list yet. I'll contact him directly and try again shortly. -- Daveh (talk) 00:03, 5 July 2016 (UTC)
I see on the Tumblr member list he is there now so it should be all set. -- Daveh (talk) 14:56, 5 July 2016 (UTC)

Happy birthday[edit]

Saw your birthday posted with the birthdays on the bottom of the main forum page, so I figured I'd leave the gaffer a birthday message. Have a good one, Dave! -damon  talkcontribs 23:50, 30 June 2016 (UTC)

Ha! Thanks! -- Daveh (talk) 00:02, 1 July 2016 (UTC)
Happy birthday! —MortenOSlash (talk) 04:42, 1 July 2016 (UTC)
A little late, but happy birthday from me too. :) --Vordur Steel-Hammer (TINV1K) 08:49, 2 July 2016 (UTC)
Late congratulations from me as well! Happy birthday, Dave! Tib (talk) 09:54, 2 July 2016 (UTC)
Oh man, the one day I don't log on and look what I miss! Happy birthday, High Councillor! Zul do onikaanLaan tinvaak 15:00, 2 July 2016 (UTC)


The current Facebook page manager has requested I have access for backup, what do I need to give you for this to happen? --AKB Talk Cont Mail 00:00, 11 July 2016 (UTC)

I dug up an old email conversation about this, and replied to that email with the requirements for Facebook you said there were at the time. Not sure if that's still true, but if it is, I gave you the necessary info, I believe. If you need anything else, please let me know. --AKB Talk Cont Mail 02:38, 17 July 2016 (UTC)
Thanks...just got back from vacation and added you to the Facebook page. Let me know if that works for the backup as well. -- Daveh (talk) 19:40, 17 July 2016 (UTC)


Hey, while I'm not sure what we could exactly get digging through the game files (as that's not in my skill set), but I do see how it may help us to try to dig through ESL. I started a CP discussion on ESL, mainly in regards to seeing about getting certain files extracted, or determining if that is even feasible. --AKB Talk Cont Mail 14:25, 5 August 2016 (UTC)

Question for permission of content usage[edit]

I am entitled by administration of polish The Elder Scrolls Wiki to ask about permission to use content from your site, which was extracted out of now inactive Bethesda Softworks site, and also a deleted content out of Elder Scrolls Online site. We would be happy to have that lore materials at our site, it would provide sources useful for our wiki to grow in size and help us spread knowledge about Elder Scrolls world. Since you were only one site precautionary enough to save those content, we are asking for allowance for use of content on theese pages:

We would be glad if you will agree to give us permition. Nonetheless, we will understand the decline. - ITakNieZnasz (talk) 17:49, 8 August 2016 (UTC)

Hi ITakNieZnasz. Like you said, all of that content was directly copied from official websites, so you can freely use it without attributing UESP as long as you acknowledge the original source. If there's any original UESP content you'd like to use in future, you can do so by following these requirements. Thanks! —Legoless (talk) 18:00, 8 August 2016 (UTC)
Yes, but it's always fair to ask the only one site, which was so thoughtful to write the content down before it disappeared. Thanks for such fast response! - ITakNieZnasz (talk) 18:24, 8 August 2016 (UTC)

Skyrim PS4 and Xbox One[edit]

I believe this would be the first time a game would be released on a newer version of a console while you've had your offer to buy copies of games for editors. In which case was wondering if your offer would still stand? Silence is GoldenBreak the Silence 22:37, 10 August 2016 (UTC)

Yup, most definitely. If any regular editor/admin would like the game for the new platform just let me know (via is preferred). -- Daveh (talk) 23:48, 10 August 2016 (UTC)

Social Media (Again)[edit]

Hi Dave. The social media revitalization project is actually going pretty swimmingly, but a few of the things that I see need done require a few additional privileges. For the Tumblr, the system is set up so that if you are not an administrator, you cannot alter the page's queue or see its mail, which is rather problematic. If me and Mars could get those privileges, it would really open up our future options for that page. --AKB Talk Cont Mail 04:23, 11 August 2016 (UTC)

No problem...I'll do that today. -- Daveh (talk) 11:57, 11 August 2016 (UTC)
I've seen a surprising number of people show interest in volunteering to help with Tumblr in this discussion. If you want me to, I should be able to invite them to the blog now, but if you want to keep that under your domain... I'm informing you we have volunteers :P --AKB Talk Cont Mail 21:20, 21 August 2016 (UTC)
Nope, feel free to invite whoever you feel would be good there. I can barely keep up with Facebook and have never got much into Tumblr or the other social media sites. -- Daveh (talk) 21:35, 21 August 2016 (UTC)

Moronic Query[edit]

I don't suppose your offer to buy games for active editors extends to crowns or an ESO+ membership, for the DLC? I'm assuming not, but I'm the sort of person who won't spend money until I know that all other routes have been exhausted. - KINMUNETALK﴿ 12:06, 17 August 2016 (UTC)

In some cases it does. Feel free to email me at and we can discuss things in more detail. -- Daveh (talk) 13:22, 17 August 2016 (UTC)
I don't mean to step on anyone's toes here, but in the interest of you wanting to save money, KINMUNE, if you don't yet have any of the DLCs, ZOS will soon be bringing out a bundle pack on the Crown Store containing Imperial City, Orsinium, Thieves Guild, and Dark Brotherhood. While they haven't announced a price yet, this will almost certainly be quite a bit cheaper than buying all 4 of those DLCs individually. --Enodoc (talk) 13:43, 17 August 2016 (UTC)

Mismatched armor dyes in data miner[edit]

I was just noticing a few discrepancies in some of the achievements with armor dyes: Truly Legendary displays ON-border-ArmorDye.png Mastic Yellow instead of ON-border-ArmorDye.png Entoloma Blue as expected. I thought this might've been a change in the game, until I looked up Legendary Woodworker, the achievement which should have Mastic Yellow, and it displays ON-border-ArmorDye.png Dolmen Deep Blue instead, which is definitely wrong. I have no idea how many of these are messed up, but you might want to look into that... — TheRealLurlock (talk) 16:45, 23 August 2016 (UTC)

Thanks! I think I updated them from the last DLC but I'll double check that they're actually being parsed correctly. -- Daveh (talk) 18:31, 23 August 2016 (UTC)
Should now be fixed! It was a mixup between the dye "index" and "id". I've also added all achievements within an achievement line (previously it was only logging the current achievement within a line). If you notice any other issues with the achievement data just let me know! -- Daveh (talk) 13:20, 25 August 2016 (UTC)

ESO Item Dye Stamps[edit]

The item descriptions for Crown Store dye stamps don't appear to be displaying correctly in the database. This is what it looks like in-game, but the item link appears blank. Is this just a display error or is the data not being captured? —Legoless (talk) 03:02, 14 September 2016 (UTC)

I'm not sure I'm actually capturing the data for dye stamps and if I am the is no code for displaying it. I'll check into it today. -- Daveh (talk) 11:59, 14 September 2016 (UTC)
So I wasn't actually capturing the dye data of item links previously. I updated uespLog and the parser/viewer along with the item data from PTS for update 12 which you can see here. The normal item data will have it updated when I do the item dump after update 12 goes live at the beginning of October. -- Daveh (talk) 16:30, 14 September 2016 (UTC)
Perfect! —Legoless (talk) 16:34, 14 September 2016 (UTC)


Hey, boss, may you take a glance at this request, since AKB is seemingly inactive. Both him and Mars are seemingly absent, and neither of them are participating on the Tumblr account at present (and haven't been for some time). AKB never made me or Lola administrators on the Tumblr, so right now there is nobody currently who is able to access messages left for the Tumblr blog, we can't view or manipulate any submitted images or content that someone may want to leave, and other functionality. May you make me, Lola, or both of us administrators to the blog, so that we can work on everything? Thanks. -damon  talkcontribs 12:57, 6 October 2016 (UTC)

Done! I think anyways as there were only two members of Tumblr who weren't admin and I'm guessing/hope they were you and Lola. -- Daveh (talk) 13:00, 6 October 2016 (UTC)
Yep, that's us. Thanks, Dave. -damon  talkcontribs 13:05, 6 October 2016 (UTC)

ESO Database: Recipe Components[edit]

Hey Dave, I was wondering if there was any way to get the component parts of a recipe logged for display in the database? Example: Comparing our Orzorga's Tripe Trifle Pocket Recipe with the in-game one, we do not have the item description, the "Ingredients" display, or the "To Create" criteria. Thanks! --Enodoc (talk) 17:30, 19 October 2016 (UTC)

Anything is possible! I don't think we are logging the data required to display it right now but I'll look into how we can do it. -- Daveh (talk) 17:43, 19 October 2016 (UTC)
This turned out to be relatively simple to do so it should be mostly working now. I just had to redump the 550 or so recipes to get the required information and then manually piece together the data to create the output like in-game. It is manually done so if you happen to notice the item links of some recipes are not correct just let me know which ones. Similarily if/when you find other item types that don't have correct item link display. -- Daveh (talk) 23:35, 19 October 2016 (UTC)
That's great, thanks! --Enodoc (talk) 11:30, 20 October 2016 (UTC)


Just letting you know I replied to your email. —Legoless (talk) 01:08, 28 October 2016 (UTC)

New island off the East coast of Stros M'Kai[edit]

Head southeast from Port Hunding to find a good sized island with a Fortress. Doors are chained: must be new content coming. — Unsigned comment by (talk) at 13:10 on 3 November 2016 (UTC)

That's a player house. —Legoless (talk) 13:51, 3 November 2016 (UTC)

Google+ Help[edit]

So I found a possible use for the Youtube channel, at least a temporary one until more permanent plans can be drawn up. But I've hit that familiar snag of me lacking some critical permissions. See, the Youtube channel is tied to the Google+ page, so permissions for one are given through the other. I can't give permissions in Google+. Baratron has expressed interest in posting videos on our Youtube channel. I BELIEVE that if you added to the Google+, it'll work as intended, and give her the Youtube permissions.

Everything besides that is going pretty smoothly, the Facebook broke 5k likes, and the Twitter and Tumblr had record months. --AKB Talk Cont Mail 23:06, 5 November 2016 (UTC)

Great! So I invited Baratron to Google+ as a manager like everyone and we'll see if that lets her do the things she needs to on YouTube. I've been thinking of doing some ESO videos as well so perhaps I'll add something in a next few weeks time permitting. -- Daveh (talk) 15:53, 7 November 2016 (UTC)
I remember we were chucking some ideas for the YouTube channel around a while back (lorebook recordings, game guides, machinima), but I can't actually remember where that discussion was. What sort of thing has Baratron come up with for the channel? --Enodoc (talk) 17:37, 7 November 2016 (UTC)
For now, the scope will probably stick to gameplay videos (most likely focusing heavily on ESO and Skyrim for now). I'm hoping to get groundwork laid before thinking any further. I'll post more about everything I've been doing on the side bits of the side soonish (mostly for accountability's sake). I do have thoughts and plans on what to do, but I don't want to write them out on Daveh's talk page and bug him with a ton of notifications. --AKB Talk Cont Mail 02:01, 8 November 2016 (UTC)

Map for Giant's Run subzone messed up[edit]

I know the Subzone maps are kind of low priority given that they haven't appeared in-game since beta, but we do have them on the UESP map for archival purposes, and I just noticed that the map for Giant's Run is messed up. See [1]. First off, there are two of them, "Giant's Run" and "Giants Run". Secondly, both of them are now showing the same interior map - not quite clear where this map is supposed to be or if it's duplicated somewhere. Just letting you know so you can look into it. — TheRealLurlock (talk) 22:53, 26 November 2016 (UTC)

Thanks for the note. Not quite sure what happened but perhaps got a double-entry for that map somewhere along the way. -- Daveh (talk) 17:33, 3 December 2016 (UTC)

ESOItem Database Update[edit]

I was wondering if it would be possible to update the ESO database to include items and collectibles from the most recent update? In particular, we need data on items from 2.6.9 like "Aetherial Dust". —Legoless (talk) 17:31, 3 December 2016 (UTC)

Oh yes...I'll do a quick update and just mine the new items. -- Daveh (talk) 17:33, 3 December 2016 (UTC)
Thanks! —Legoless (talk) 17:33, 3 December 2016 (UTC)
I've updated the database to include just the 10 or so new items added recently. Some icons are currently missing but will be uploaded in an hour once I've extracted them. If there's any other item missing let me know. -- Daveh (talk) 20:24, 6 December 2016 (UTC)

Email Address[edit]

Could I please get a UESP email address? If possible, I would like I need it for one of the people on that list. --AKB Talk Cont Mail 13:40, 8 December 2016 (UTC)

Sure thing! I'll get it setup and send you the information later today. -- Daveh (talk) 14:01, 10 December 2016 (UTC)
I sent a confirmation e-mail to your "Pigeon" account. If you don't get it let me know your updated e-mail address to send it to. While it will say your email as "" it seems to be case insensitve so "" will also work. There's a link in the e-mail to access the webmail account or just use You can also setup it up to be forwarded to another GMail account. If you have any issues with it just let me know! -- Daveh (talk) 15:18, 10 December 2016 (UTC)

Christmas Map Registration[edit]

Hi Dave! I've signed for a giveaway as a contributor but entered an invalid email address (it should be at not, what should I do now? Thanks, Phoenix Neko (talk) 13:43, 10 December 2016 (UTC)

No worries, I can fix it up manually. -- Daveh (talk) 13:59, 10 December 2016 (UTC)
Okay, should I write you an email or I presume you can see it in my profile? Phoenix Neko (talk) 14:22, 10 December 2016 (UTC)
I just fixed it manually in the submission form data. No further action is needed. Thanks! -- Daveh (talk) 15:19, 10 December 2016 (UTC)
Thank you! Phoenix Neko (talk) 15:25, 10 December 2016 (UTC)

Bot e-mail address[edit]

HNB2 will have the ability to e-mail users via the wiki, just like any other user would. While I don't expect to use that ability often, I'd like to have a dedicated address for it for any occasions that I do. Can I get, please? Robin Hood  (talk) 05:39, 14 December 2016 (UTC)

Done! You should be getting an e-mail with the temporary password and login details at your "" e-mail I have. If you don't get it let me know. You can access the GMail web interface at or you can have the mail forwarded to another GMail account. -- Daveh (talk) 15:32, 14 December 2016 (UTC)
The bot and I both thank you! ;) Robin Hood  (talk) 19:32, 14 December 2016 (UTC)

Christmas Map[edit]

Hey Daveh, I submitted myself into the guaranteed winner form (for the poster map) under the impression that Patrollers qualified, but then realised that they don't. Sorry for any inconvenience or confusion, I'm just making sure you're aware that I don't qualify for that (so you don't accidentally mail me one :P ) AlphaAbsol (talk) 09:12, 21 December 2016 (UTC)

No worries, thanks for the note. Be sure to sign up for the Wiki random draw ( There's not too many people signed up so far so there's a good chance almost everyone will get one. -- Daveh (talk) 13:13, 21 December 2016 (UTC)
There's another one that you'll want to look at. Robin Hood  (talk) 04:29, 22 December 2016 (UTC)


Hey Daveh. We've been receiving a few requests to have us appear on different podcasts and web shows. Most recently, Deltia's Gaming has asked if we wanted to collaborate for a special about the new houses, lore, and house styles. Is this something you're interested in doing? --AKB Talk Cont Mail 15:50, 5 January 2017 (UTC)

Most definitely yes, although it doesn't necessarily have to be me. -- Daveh (talk) 16:22, 5 January 2017 (UTC)
Doesn't necessarily have to be you, but you are actually one of the better candidates for this topic. You might also not be doing this alone, since a number of other people have expressed interest. I'll get a more firm time, and preferably a rough idea of what questions/topics that will be discussed, so you can be prepared. --AKB Talk Cont Mail 20:17, 5 January 2017 (UTC)

PTS Coefficients[edit]


I was wondering if I could get early access to skill coefficients for the Homestead PTS (v 2.7.0). Thanks!

Asayre (talk) 11:16, 10 January 2017 (UTC)

Yup! The mined skills are viewable here, raw skill data here and skill coefficient data here. Note that I haven't spent anytime fixing the coefficients so there are some that are not correct/inaccurate. -- Daveh (talk) 13:19, 10 January 2017 (UTC)
Thanks a lot =D Asayre (talk) 01:10, 11 January 2017 (UTC)


There's an email from me awaiting your pleasure. If you wouldn't mind finding some time to give it a look, I'd appreciate it, Chief. -damon  talkcontribs 16:10, 10 January 2017 (UTC)

Map Giveaway[edit]

Hey Daveh, a few weeks ago, I accidentally submitted myself into the moderator version of the poster map giveaway and upon realizing my mistake, told AKB. I also filled out the normal editor form. This weekend, I received a map in the mail (which I thought was from the editor giveaway), but when I arrived home from school today, there was a second map in the mailbox. Sorry for the inconvenience, would you like me to mail it back? ElderScrollsBjorn (talk) 00:05, 12 January 2017 (UTC)

Oh, that's probably more of my mistake of not noticing the double entry. Feel free to keep the extra map or give it away to someone else if you wish! -- Daveh (talk) 02:47, 12 January 2017 (UTC)
Thanks Daveh =D ElderScrollsBjorn (talk) 02:54, 12 January 2017 (UTC)


Just letting you know we have a Discord server now as a soft replacement to our IRC. As Discord provides a lot of features that make it both easier to manage and use, on both a user and operator level, it's been an astounding success, having increased our chatroom population to about ten times its average (from around 25 to around 250). if you want to join it, here's a link. --AKB Talk Cont Mail 17:18, 15 January 2017 (UTC)

Thanks...have been meaning to check it out and will get there soon! -- Daveh (talk) 17:28, 15 January 2017 (UTC)

ESO Item Gear Summary Appearance[edit]

Would it be possible to change the icon displayed by the <esoitemlink> html tag for gear summary from the lowest to the highest possible level? With the One Tamriel update, most gear should be linked as summary, and I assume more of our readers are at the high end of the leveling curve, especially when looking for items. -- SarthesArai Talk 17:08, 23 January 2017 (UTC)

I've updated the summary table to save the highest value icon and have rebuilt the table so it should now be updated. If you see any icon/data that doesn't seem to show the higher level icon let me know. -- Daveh (talk) 19:11, 23 January 2017 (UTC)
So far, I've seen no changes. Does it need more time? -- SarthesArai Talk 20:06, 23 January 2017 (UTC)
Looks like the item link display code wasn't using the summary icon. I changed that and it appears to work on a few items I checked. -- Daveh (talk) 20:21, 23 January 2017 (UTC)

Eidetic Memory map icon[edit]

Small request, but we could use an icon on the ESO map to distinguish Lore books from Eidetic Memory books. My instinct would be to use the current paper icon used for Lore books as Eidetic instead, and add a new book-shaped icon for Lore books. Or possibly just make a purpley-blue version of the current icon for Lore books and use the white one for Eidetic. In any case, they should be distinct, and the Lore books should obviously stand out more than the Eidetic ones. — TheRealLurlock (talk) 16:34, 1 February 2017 (UTC)

Good idea. There were no plain book icons in the ESO data so I just took an item book icon and gave it a darker border and made it the new icon for lore books. I added the "Book / Note" type with the old lore book icon. Give it a look (probably have to do a full page reload to update the icon files). I'm not sure if the new lore book icon would be better as a just plain white icon instead of a colored one. -- Daveh (talk) 17:22, 1 February 2017 (UTC)
Looks good, though the darker color of the lore book icon does make the old white scroll icon stand out more against darker backgrounds. Maybe you could replace those with one of the notes icons (e.g. ON-icon-book-Note 02.png) so that they're both colored and neither stands out against the other official map icons? I don't know, I just think they should either be both white (or light color with a black outline) in the same style as all the other icons, or both colored like the new one, not one of each. — TheRealLurlock (talk) 16:42, 2 February 2017 (UTC)
If you want to see a sample of what this looks like, I've completed all the books in Hew's Bane (including Abah's Landing and the Thieves Den, but not the delves or quest-specific areas yet). — TheRealLurlock (talk) 06:31, 3 February 2017 (UTC)
I think a "plain" icon fits better with the rest of the icons so I changed the new lore book item to be a plain book with a light blue color/glow. -- Daveh (talk) 17:26, 3 February 2017 (UTC)
Yes, that's almost exactly what I was thinking of in my first suggestion. I might suggest a bit more purple in the hue, to match the purple glow you see around these books in-game (and also to prevent confusion with Thieves Troves), but otherwise, I think that look fits much better. — TheRealLurlock (talk) 07:41, 5 February 2017 (UTC)

Facebook Permissions[edit]

Nicholasleedust is requesting permission to post from our Facebook account. His name on Facebook is Nicholas Dust and his associated email is Do you need any other information to add him? --AKB Talk Cont Mail 20:56, 5 February 2017 (UTC)

I needed his Facebook name/account which I found from his user page and have sent an invite. -- Daveh (talk) 21:07, 5 February 2017 (UTC)
Got the invite! Thanks! Nicholas Lee Dust 03:32, 6 February 2017 (UTC)

Leftover Maps[edit]

Now that some time has passed, do any copies of the Tamriel map remain? I would like to organize a few more giveaways on social media this month, in between announcements. If you have any left you're willing to part with, I can organize giving them away, determining who gets them and getting mailing information, unfortunately I can't help with the actual mailing from where I am :P --AKB Talk Cont Mail 03:01, 7 February 2017 (UTC)

Yup, we have a bunch (over 100) left so feel free to use them as prizes as you wish. Just let me know about how many you'll be using. Addresses can be submitted the same way as last time. -- Daveh (talk) 13:22, 7 February 2017 (UTC)

Alchemy Calculator[edit] is giving the wrong answer for combinations of Nirnroot, Stinkhorn & Torchbug Thorax. This should give Ravage Health, Fracture, and Enervation. However the Calculator thinks it gives Ravage Health, Fracture & Unstoppable. It seems that Unstoppable has been removed from Torchbug Thorax and replaced with Enervation. baratron (talk) 06:21, 23 February 2017 (UTC)

Ahh, good catch. Was just a typo in a constant definition. Fixed! -- Daveh (talk) 13:17, 23 February 2017 (UTC)

Request for using esoitemlink externally[edit]

Back when ESOHead was still being updated, they had a page containing how to call their site externally to provide tooltips to all of the things linked from their page. Their page is greatly outdated, but that concept is one that I'd like to be able to use when creating a site for my microscopic guild (We look out for set items for each other). I've poked around with the header includes and looked at the js code to see that most things are referenced relatively instead of absolutely. I know that introducing this could put more demand on the site and if that were the reasoning why it hasn't occurred yet then that's understandable. I just figured that this capability would make sites able to show items in a vastly superior way and be implemented fairly easily. As the end of my message, thank you for the site you've created. This is an amazing resource and one I try to let anyone I talk to about ESO know of its amazingness. — Unsigned comment by GraysAnatomy (talkcontribs) at 13:43 on 17 April 2017 (UTC)

It was sort of designed with this in mind although we've never advertised/documented it as such and you're the first one to ask about it. It "should" be a simple matter of:
  • itemid='#'
  • inttype='#'
  • intlevel='#'
  • level='#'
  • quality='#'
  • itemlink='...'
There's a bit more documentation at User:Daveh/ESO_Log_Collector#ItemLink_Documentation but if you run into issues let me know. You would be the first to try it outside of the UESP servers so there may be a few tweaks we have to make to make it work (already made one change on the server to permit item link data to be requested from outside of the UESP but there may be more changed needed).-- Daveh (talk) 13:55, 17 April 2017 (UTC)
I had figured that you might've intended that, though I couldn't find reference to it. What you've linked should be sufficient, I've got to give it a shot at some point today/tomorrow. Thanks again, this is awesome! — Unsigned comment by ‎ (talk) at 15:18 on 17 April 2017
Just wanted to give you an update, it works fantastically. The image link is absolutely fantastic as an idea and I was able to pretty quickly integrate it into a Discord bot (though I want to find a different bot, maybe I'll roll my own). Can't thank you enough, this'll be helpful for what my group is doing. — Unsigned comment by GraysAnatomy (talkcontribs) at 04:38 on 18 April 2017

Meta: Reading Suggestion + Technical Reference[edit]

For your own list of links, since you already have a bunch of related ones; I thought this may be of interest to you. Lee Carré (talk) 13:19, 22 April 2017 (UTC)

Thanks! -- Daveh (talk) 13:36, 22 April 2017 (UTC)

Another: Optimizing Page Load Time. Though, this prioritises minimising delivery time above all else, which isn't necessarily wise. — Lee Carré (talk) 12:55, 18 May 2017 (UTC)

Skill req errors in database[edit]

I've been going through the skills, and noticed a couple where we have incorrect data relating to their requirements in the database.

It's important that these be correct in the database, because I'm pretty sure Robinhood's bot gets its data from there and will override fixes made to the pages by human editors. — TheRealLurlock (talk) 19:06, 4 July 2017 (UTC)

Thanks...I'll fix these when I'm back in a few days. -- Daveh (talk) 13:55, 11 July 2017 (UTC)
Should be all fixed now! -- Daveh (talk) 15:32, 17 July 2017 (UTC)

Leveled items off by 1[edit]

Another discrepancy I noticed is with the leveled items. I first saw it with potions, but now I see it's true of glyphs as well, possibly other things. Take for example: Glyph of Absorb Health. If you set the Quality to Normal and the Level to 1, you get a glyph with both its values at 0, e.g. Trifling Glyph of Absorb Health. The value for 2-4 is correct (even though you can't actually create glpyh at these levels). At level 5, it still shows the values that should be there for level 1: Trifling Glyph of Absorb Health and it only goes up to the next value at level 6: Inferior Glyph of Absorb Health. The same is true at all qualities (though the 0 stats one occurs only at Normal). I think this discrepancy resolves itself somewhere around level 50 (the idea that there can be a level 50 glyph with CP 0 seems like it might be related - pretty sure that's not a thing.) I'd look into that though. — TheRealLurlock (talk) 16:53, 12 July 2017 (UTC)

Assuming this is only happening with the glyphs? If so it is probably just due to how glyphs work in game. When you create a Trifling glyph its level is actually set to 5 ( I don't believe you can actually get a level 1 glyph in game. The database values do match the glyph values in-game if you manually create a level 1 glyph item link. If this is causing an issue elsewhere (like the Build Editor) let me know. -- Daveh (talk) 15:15, 17 July 2017 (UTC)

Mobile App[edit]

Welcome back from vacation, sorry to be bugging you already. One of the long lasting items on the task list is being worked on. We have a small team of three people working on making a Mobile App for the UESP. The development appears to be going well, but they need some help. Here's a list of things they need from you.

  • Your blessings/support.
  • A fix for the mobile site's advert so that it no longer is a fixed size, causing overscroll.
  • Moving the mobile site's advert down slightly so that the search bar is at the top.
  • Help with various API tidbits/information.
  • Integration of app into the mobile site?
  • Currently you need to log in to edit on the mobile site, even when a page is unprotected, is this intended?
  • the pop up that tells you to log in to edit can't really be seen on mobile as it's way at the bottom, some devices don't see it at all and may cause users to get confused
  • what legal information would you like us to include into the app, e.g. privacy policy/ToS/copyright information
  • technical question: the API used to log in to the wiki sends username and password over plain text in POST (api.php?action=login&lgname=user&lgpassword=password), this seems insecure, is this intended?

I know that's a lot, but things are going good so far! You can either give me your responses and I'll make sure they get them, or stop by #app_development on Discord, where they're organizing it from. --AKB Talk Cont Mail 21:26, 14 July 2017 (UTC)

I'll try to answer as best I can:
  • I'll have to look at the app itself before I can say but people have been asking for one for a while now.
  • There are only fixed size ad units available with Curse. What exactly is the issue? The 728x90 banner shouldn't be large enough to cause issues on most modern mobile screens.
  • Tweaking the ad position/layout is possible.
  • I don't know much about the MediaWiki API itself but can help as needed. RobinHood or the MW API documentation would probably be better.
  • Unsure what you mean by integration...itself the mobile app just the site contents displayed in a customized skin/browser?
  • The mobile site should be identical to the main site in terms of permissions so I'll have to check this issue out.
  • Popup CSS can be easily tweaked.
  • All related legal information would be the same as the website.
  • This is the MW API itself so you'd have to check the documentation for it to see if it was intended or not. It could be fixed in a subsequent MW update (we're a few major versions behind at the time).
More details on the app itself and what exactly is being worked on would be good to know. -- Daveh (talk) 15:02, 17 July 2017 (UTC)
You should be able to get up to speed on what is currently being worked on in the #app_development channel on Discord. --Enodoc (talk) 16:16, 17 July 2017 (UTC)
Just to cover all the bases, I answered the login question on Discord. The gist of it is that while you can send the password and token in the URL and then do an empty POST, you're supposed to send the parameters in the POST block itself. Robin Hood  (talk) 20:10, 17 July 2017 (UTC)
Hello, T_J from the Mobile App project. I guess I'll start off with the fact that I'm not very familiar with how editing works on the wiki, so sorry if the formatting is incorrect or if I make any mistakes. The whole project started off as a personal project of mine, I just wanted to make a UESP viewer app for myself to browse UESP articles on the go with a few added functions that the mobile site didn't have. Anyway, I posted a screenshot of an early build in the #wiki-discussion channel, some people agreed to help, some admins liked the idea and here we are now.
RE: advert, on small screens the advert seems to overextend to the side, causing an over scroll as can be seen here ->
RE: integration I just meant adding a link to the sidebar of the site to the app store page (if we ever publish it)
Thanks for the rest of your answers, and as robinhood has already explained, I misunderstood the login API documentation, I falsely assumed that it required the username and password as it showed in the API example request URL, but on further investigation it requires POST else it returns an error code, so sorry about that.
RE: wanting more details on the app, so far it is the mobile version of the site embedded into an app (which is why I was asking about the mobile scroll problems), however I would like to change it before release that so that the app uses information from the mediawiki API to display content natively (like the wikipedia app currently does). You can see some screenshots of the current progress here:
Everything (including the name and the "official" part) is up for discussion at the moment, so I would appreciate any input or opinions you have. As Enodoc said, we're organizing this in the #app-development section of discord, but we can talk here if you want, too. Finally, we have a Trello board available, so you can see what progress we're making and what we need to work on, as well as the ability to suggest ideas directly. The only problem is that there doesn't seem to be a way to create a unique invite link for one person and for one use, so I'd rather not share the link here as it's a private board for the moment. (There is a link in #app-development available if you're interested, or I can PM you the link, it is the same link for everyone either way). --T J (talk) 23:17, 17 July 2017 (UTC)

i can't make an account because of the capthca[edit]

every time, i try, i can't answer the captica like, type in the four of the last number, then type the following sequence — Unsigned comment by (talk) at 17:47 on 20 July 2017

If you go to our Discord channel, you can ask someone to create an account, if they can be satisfied that you are genuine. Silence is GoldenBreak the Silence 16:53, 20 July 2017 (UTC)

Not sure where to report this to:The "Did you know" section has incorrect information[edit]

"that when a Daedra is banished to Oblivion, its body gradually reforms from the Azure Plasm?"

Azure Plasm is only the chaotic creatia of Coldharbor, this implies that it is the creatia for all realms of oblivion. — Unsigned comment by (talk) at 01:06 on 29 July 2017

The "correct" page would be the talk page for the Did You Know subpage of the main page, but no matter, the problem has been dealt with. Silence is GoldenBreak the Silence 16:28, 29 July 2017 (UTC)

Predictive Search with Namespace[edit]

I've been looking for a while, and I just can't find any documentation about how the search engine does predictive search with all our namespaces. I know it's been discussed somewhere before, but can't find the relevant discussions. Can you point me to them? We're trying to make sure that feature is present for when the app's release. --AKB Talk Cont Mail 19:32, 30 July 2017 (UTC)

Not sure what documentation we have on this, if any, but the asynchronous show-as-you-type in the search box is handled by the MW API. If you open a dev window (F12) and type in the search box you can see the API requests. If that's not what you're after let me know. -- Daveh (talk) 21:01, 30 July 2017 (UTC)


Hey, we have some people interested in streaming with Twitch for the UESP. Since you registered an account there, how would we go about setting it up to give people access to it? --AKB Talk Cont Mail 05:32, 6 August 2017 (UTC)

Looks like we can either "host" other Twitch channels or I can invite broadcasters via e-mail to stream on the channel. I'll be on Discord this week and talk to you about it. -- Daveh (talk) 13:30, 6 August 2017 (UTC)
  • Nudge* Just a reminder about this! --AKB Talk Cont Mail 03:55, 26 August 2017 (UTC)


Sorry to be a bother, I've sent you an email about an issue. Please get to it as soon as you can! --AKB Talk Cont Mail 08:03, 11 August 2017 (UTC)

New Bot[edit]

When you have a moment, can you give bot rights to Enobot per this discussion? Thanks! Robin Hood  (talk) 09:50, 13 August 2017 (UTC)

Done! -- Daveh (talk) 13:41, 13 August 2017 (UTC)

I have seen the light![edit]

Just wanted to say ... hello Oh Great one. I've abandoned that mess of a site, and wish to contribute to making this one even more awesome than it already is. (Difficult, I know). Timeoin (talk) 23:29, 28 August 2017 (UTC)

Autoplay Twitch commercials[edit]

Hey Daveh, I get the problem that every UESP page autoplays (with sound) an advertisement on the bottom of the page from this Twitch page: [5], which is really annoying. Even when I put it on pause, it starts again when I go to another tab and when I have more than one UESP page open, more of them start to play...

Legends namespace and improvements[edit]

Hey Dave, I have two requests and I wonder if they are possible and/or desirable for you to implement? I have had some discussions with other WikiEditors (i.a. KriHavok, SarthesArai) about the Legends namespace and what can be used to improve the UESP in this domain.

  • 1 When you look at this page from Magic the Gathering: [6] and you scroll down a bit (section Every shape, Color, Size for example) and then when you hover over one of the Card names, you'll get a pop-up with the card image. Is anything like this possible for Legends cards? Something like this is already in place for ESO items: Online:Quondam Indorilia, but I don't know how much different it would work and if the amount of time you need to implement this isn’t unreasonable long.
  • 2 (ripping of the reply from KriHavok on the Discord) Also, competitor Legends websites use deck builders (similar to the ESO skills builder), is this possibly something that could also be produced? We think this would be healthy for the wiki in light of what competing sites use, and would be a fantastic resource for Legends players and enthusiasts alike. One other thing could be a card search engine; something of this ilk (again MTG): [7], which for example can be used in a way that 'if you search for 'magicka = 1; text = move; type = action' that you can find all action cards with magicka cost 1 and that can move creatures'. Not sure if any of this is something you could work on, but it would be greatly appreciated if you do find the time to do so!

--Ilaro (talk) 13:15, 2 October 2017 (UTC)

Thanks for your comments/suggestions. I haven't played much Legends myself so suggestions like these are good. #1 is reasonably simple to implement I believe. I'll take a look at something quick, assuming we have info/images for all the cards already. #2 is more complex but doable with a little effort. My time lately is stretched due to having a new baby in the household but I'll try to look at and get something done in the next few weeks (feel free to remind me if nothing happens). -- Daveh (talk) 00:40, 3 October 2017 (UTC)
Congratulations on the new baby! (Also, sorry for butting in.) :) Timeoin (talk) 01:02, 3 October 2017 (UTC)
Np...many thanks! Its exhausting but worth it! -- Daveh (talk) 01:15, 3 October 2017 (UTC)
100% agree there! (And now, I will leave this thread alone, because it was not my intention to hijack the thread). Timeoin (talk) 01:23, 3 October 2017 (UTC)

() Hey Dave, thank you for the response (congrats with the baby! I myself am also quite busy with RL stuff, so sorry for the late reply). Yes we have all card images already on the site plus all card effects and abilities (example of an average card: Sharpshooter Scout). We will gladly answer any questions you have about game rulings or if you want other information about the game. Thank you considering our suggestions!— Unsigned comment by Ilaro (talkcontribs) at 00:07 on 6 October 2017

A bit late here, but it has been suggested that card audio is also included. I've no idea where in the files this is contained, but Alarra or Sarthes may be able to be of some help there. —Fullertontalk﴿ 23:59, 5 October 2017 (UTC)
Hey Daveh, I assume you are rather busy, but you said I could remind you if nothing happened. We also have all audio files extracted now, so I am also quite curious how the TimedMediaHandler is coming along. --Ilaro (talk) 15:26, 18 October 2017 (UTC)
See the short update on the extension below. Note that ESO has a new DLC out next week which will take a good week of dedicated work to do by itself. -- Daveh (talk) 15:30, 18 October 2017 (UTC)

Morrowind Map[edit]

The Morrowind Map seems to have a link rendering problem, or something close to it. On the map some links with an apostrophe or a comma only partially fill a link, the same way mediawiki only partially fills a link if you ask it to with commas and brackets (eg [[Online:Houses, Shops, and Trade|]] appears as just Houses). There are a few examples on the Morrowind Map Design talk page, but a few others include Kogoruhn, Charma's Breath, and Bensamsi, Sixth House Base. Most of the apostrophied names are houses, and the link goes to the person, so its hard to tell if it's deliberate or not, but there are many cases where it's the family name and it is then a bad link. Silence is GoldenBreak the Silence 02:12, 9 October 2017 (UTC)

Thanks...I've tweaked the link display and fixed the database entry for all locations with a single quote in them. It seems to be working now but if you find something that still doesn't work let me know. Note that some of these locations still point to a wiki article that doesn't exist. -- Daveh (talk) 16:22, 10 October 2017 (UTC)

Extension Request[edit]

Hi Dave. There's been a suggestion that it would be nice to be able to add audio tracks to the Legends cards so they can include each card/character's dialogue or sound effects. I'm sure it'll come in useful for other things over time as well. In order to integrate sound files properly, though, without the browser taking you off the page, we'd need the TimedMediaHandler. Can you have a look at it and if there are no issues with doing so, can you install it, please? Thanks! Robin Hood  (talk) 07:32, 13 October 2017 (UTC)

Am looking into it now...unfortunately it requires server installation of a half-dozen libraries and other utilities so it may be a while before I can get them all figured out. -- Daveh (talk) 17:44, 13 October 2017 (UTC)
I've tried to install this extension this week but ran into problems with building the required dependencies but I'll keep trying. It's also possible we don't need these libraries depending on exactly what we want to do with the extension. I can try installing the extension itself without the server libraries to see if/what works while I figure out the rest. -- Daveh (talk) 15:29, 18 October 2017 (UTC)
It is mostly the audio player we are interested in to have. So if it is possible without the other dependencies, that would be great! --Ilaro (talk) 15:44, 18 October 2017 (UTC)
TimedMediaHandler is now installed *only* on the content3 server (replace with for testing). The server libraries are not completely installed. If you could test how you'd like to use this extension and let me know if it works or not that would be great. -- Daveh (talk) 15:50, 18 October 2017 (UTC)
No luck so far. I tried the links in Ilaro's Sandbox, and all I got back was a database query error. It looks like it was trying to actually follow the link, though, rather than playing it. Robin Hood  (talk) 18:04, 18 October 2017 (UTC)
Strange as there are no error logs generated from that page or actual error/exception details. -- Daveh (talk) 18:31, 18 October 2017 (UTC)

() I just noticed that Ilaro's sandbox can no longer be edited. Robin Hood  (talk) 02:20, 19 October 2017 (UTC)

Whenever I try to add a new audio file to any page on the content3 server, it returns the error message. --Ilaro (talk) 11:26, 19 October 2017 (UTC)
Some small progress...there was a database table for the extension missing and not specified in the installation steps. Installing that caused the a media player to appear for the 3 media files on the test page but editing and saving the page reverts these to plain links and I can't get the player to reappear (no idea why). The player does appear at the top of the file page if you click the medialink. -- Daveh (talk) 15:01, 19 October 2017 (UTC)
I just got the same problem! When I clicked my sandbox, I did see 3 audio players. Then I edited them a bit and they worked when I used 'Show preview'... until I saved the page. Now they are just links again. --Ilaro (talk) 16:27, 19 October 2017 (UTC)
Try doing a forced reload of the page (in Chrome it is Ctrl+Reload). This worked for me just now and displays the 3 media players. Probably related to missing Javascript from the new extension if the audio links remain as links. -- Daveh (talk) 16:45, 19 October 2017 (UTC)
It does seem to work now, thank you! Let's see if RobinHood70 gets the same result. Hopefully it will stay this way. --Ilaro (talk) 17:22, 19 October 2017 (UTC)
If it seems to be working for everyone and does what you need it you to do just let me know and I'll roll out the change to all servers. -- Daveh (talk) 20:21, 19 October 2017 (UTC)

() It also seems to be working for other users. I did find one minor issue though, the time display is not working properly in the audiobox. However, most audio files we have are less than 5 seconds, so it is not yet that important. Only if we want to add larger music files it might become a problem (which is not yet the intention). --Ilaro (talk) 20:50, 19 October 2017 (UTC)

Translation to Italian[edit]

Pointing out this conversation. Is there a more formalized process in place for this, beyond just asking on AN? --AKB Talk Cont Mail 06:52, 28 October 2017 (UTC)