User talk:Daveh

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MetaTemplate not saving a template properly[edit]

Hey Daveh, I am here yet again with another problem I hope to get fixed. Legends:Alik'r Survivalist uses the Template:Card in the infobox (ability --> Put a {{Card|Steel Dagger}} into your hand.) and it is working fine. However, it is not saved in MetaTemplate data. I am not that technical, but RobinHood70 suggested it had something to do with MetaTemplate itself (see UESPWiki:Bot Requests#Card links and pop-ups for reference). I hope you can figure out what is happening. Thanks in advance! --Ilaro (talk) 15:30, 27 December 2017 (UTC)

I'll take a look and try to figure out what is not working and why. -- Daveh (talk) 20:42, 2 January 2018 (UTC)

Missing Collectibles[edit]

I've noticed that the database is missing quite a lot of the collectibles, most notably almost all of the mounts and non-combat pets, and also the collectibles added by Horns of the Reach and Clockwork City. (Mainly Undaunted Busts and Trophies.) Crown Crate exclusives seem to be another blind spot. Are you planning to extract and add any of this information at any point? — TheRealLurlock (talk) 05:07, 6 January 2018 (UTC)

I probably forgot to do the extra step of mining the collectible data. I'll do that shortly and hopefully that will fix the missing items. -- Daveh (talk) 15:40, 6 January 2018 (UTC)
I mined the collectibles today. Can someone check if there are any still missing? -- Daveh (talk) 14:35, 8 January 2018 (UTC)
Well, we have all the trophies and busts now (just in time for there to be missing the new Dragon Bones ones, but those are only on PTS so far), and I noticed that Orbservatory Prior is now listed (though Pariah's Pinnacle still isn't). The mounts and pets still seem to be mostly missing though. I've added the new info where relevant. — TheRealLurlock (talk) 20:26, 8 January 2018 (UTC)
Strange...can you give an example or two of things that are missing. In theory it should have got everything currently on Live. If it is missing something I'll have to figure out what and why its missing. -- Daveh (talk) 20:36, 8 January 2018 (UTC)
Check out Collectible Furnishings. Basically all the links that appear in grey there. (I only spot-checked the first few, so there may be some that I didn't see, but just scanning through [1], it doesn't look like there's much there that wasn't before.) — TheRealLurlock (talk) 20:56, 8 January 2018 (UTC)
I justed mined collectibles from the PTS (update 17) and we went from 317 to 4400 collectibles. From the looks of it this fills in most if not all of the missing collectibles but let me know if there are still missing any (or I'll check after the bot has updated that page). I'll do another update when update 17 goes live. -- Daveh (talk) 19:03, 9 January 2018 (UTC)
Well that definitely sounds like a more reasonable number. I wonder why they weren't showing up in Live? Maybe it wasn't finding the ones that are no longer available? — TheRealLurlock (talk) 19:37, 9 January 2018 (UTC)

() No idea...I double-checked and the collectible mining code should have been able to "see" everything the game has. My only guess is that some collectibles were 'hidden' on the client until you received them or were otherwise inaccessible to the API and that either changed on PTS or in this update. I'll double-check when update 17 is live that I still get all 4400 items out of it. -- Daveh (talk) 19:42, 9 January 2018 (UTC)

One minor thing I'm noticing on many of the new entries is that some of the formatting stays in the text, e.g. Bitter Coast Cliff Strider, which has a "^n" in the name (just one example as there are many with this problem), and also things like Alliance War Dog which still shows the code for colored text in its description. I assume you were doing something to remove that stuff on previous datamining runs? — TheRealLurlock (talk) 19:54, 9 January 2018 (UTC)
I may not have been removing it for collectibles, I don't remember, but I can easily modify it to fix this. (Done!) -- Daveh (talk) 20:27, 9 January 2018 (UTC)
The "^n"s have been fixed, but there's still some stray formatting in the descriptions, e.g. the Alliance War Dog I linked before. Incidentally, I've noticed a few duplicate entries, e.g. Adamant Dwarven Horse. I don't think it matters all that much since they all seem to be identical (except in this case only the 1189 one has an icon). I'm not sure what we should do with these - which I assume are duplicated on ZOS's side and not a result of the datamining. I've just been using whichever one has the lowest ID# by default, though it might make more sense to do the reverse (because maybe it's the most up-to-date?) We can't just go by names though, because there are some cases where a mount and a pet have the same name and they're very much not the same item (e.g. Shadowghost Guar). — TheRealLurlock (talk) 01:04, 10 January 2018 (UTC)
Oops...fixed the color codes that don't have terminating |r codes. As for the duplicate items that seems to be due to the game data itself. The ID for collectibles is from the actual game so any duplicates are "real" in some way. Perhaps some are hidden, in development, or represent different collectible options (like mount color, no idea?). Will double-check the game API to see if there's a way of distinguishing them somehow. -- Daveh (talk) 01:25, 10 January 2018 (UTC)

() Finished entering all of them in - one more question though. Is there any way to tell from the data what the proper category for each of the mounts and pets is? As in, where do they show up in the Furnishings listings? (Their categorization in the Crown Store is different from this, which complicates things, and of course neither of them matches what we have shown on Mounts or Pets.) I've put most of them into "Unknown" because it's not always obvious - e.g. "Zombie Horse" is considered a Necrotic mount and not a Horse. Some of them are even bugged, e.g. the Kagouti Fabricant, which is listed as a Dwarven Construct pet despite clearly being a mount (and not Dwarven). I see several fields in the database which might be related, "categoryType", "categoryIndex", and "collectibleIndex", but I don't have enough actual info from the game to be able to tell which (if any) of these corresponds to the category seen in game. — TheRealLurlock (talk) 20:51, 12 January 2018 (UTC)

The categoryName and subCategoryName fields should be what the collectible is found under in the in-game collections menu. The other fields are internal game #s which may be less relevant (although you could use categoryIndex and subCategoryIndex instead of the names if you needed). I'm unsure exactly what categoryType is but it could be useful as well (see -- Daveh (talk) 21:13, 12 January 2018 (UTC)
Unfortunately, the "subCategoryName" for all mounts and pets is blank. Looking more closely, the "categoryType" at least seems to directly correspond with the "categoryName" - 2 = Mounts, 3 = Pets, etc. "categoryIndex" also corresponds - 8 = Mounts, 9 = Pets. So those don't help since they don't differentiate sub-types. The "collectibleIndex" seems to be sequential, in that there is one item of each type for every number up until 127, and then there's a bunch of 127's. There's a separate set of these for Mounts and Pets, but that still doesn't help differentiate sub-types. So as far as I can tell, none of the data on the collectible entries will help - that information must be stored elsewhere somehow. I wouldn't know where else to look, or if that information exists at all in the database... — TheRealLurlock (talk) 06:16, 13 January 2018 (UTC)
What do you mean by subcategory for mounts and pets? In-game there is no listed subcategory for those collectibles in either the tooltip or in the collections UI (they are all under "Mounts" and "Non-Combat Pets"). If there are further subcategories they appear to not be from the actual game (or point me to where you see them if I've missed something). -- Daveh (talk) 15:10, 13 January 2018 (UTC)
I'm talking about where the items appear in your Furnishings when in your home. There is additional categorization for where they are found in the Crown Store, (for those which are in the Crown Store at least), but this only matters once. The furnishing categorization seems to be the only one that's persistent, so it must be stored somewhere... — TheRealLurlock (talk) 21:50, 14 January 2018 (UTC)
Ahhh...that would be from the furnishing or item data API. There should be a way to get that for the collectible database and I'll figure out how. -- Daveh (talk) 00:28, 16 January 2018 (UTC)
I've added the "furnCategory" and "furnSubcategory" which looks like it has the information you were looking for but let me know if there's still more. -- Daveh (talk) 00:49, 16 January 2018 (UTC)
Well that sounds good, but I just had a look and while I saw the two new columns in the database, they appear to all be blank. I spot-checked a bunch of them and none of them had the fields filled in, and also tried sorting by those columns on the master list with no luck. Think something's still missing here... — TheRealLurlock (talk) 05:12, 16 January 2018 (UTC)

() Oops...forgot to update the source files with the changes I made so they were overwritten in the next automatic log parse. I've fixed that and re-updated the collectibles data so it should now show data in the new columns. -- Daveh (talk) 14:46, 16 January 2018 (UTC)

Ah, good, good, looks like we have it all now. Now to start entering this in... — TheRealLurlock (talk) 16:54, 16 January 2018 (UTC)


So terribly sorry to be bothering you, but I sent you an email. --AKB Talk Cont Mail 17:09, 10 January 2018 (UTC)



Is it possible that you put the whole page in German too? that would be really fantastic.

greets — Unsigned comment by Schmondo (talkcontribs) at 06:33 on 16 January 2018 (UTC)

We can but it is a matter of getting a group of dedicated people to translate the wiki into German. -- Daveh (talk) 14:45, 16 January 2018 (UTC)

that would be great. When would it be possible? do you even have a german team?

Calendar double-up[edit]

Hi Dave. It appears I've been sent a second calendar from the random draw. I'm fairly this sure this may have been an incident on my end when I accidentally filled out the form that was emailed to the winners twice. Since I don't have a need for a second calendar, would it be alright if I gave it away to another UESP user in my country? If so, where would be the appropriate page to announce this? Cheers. --Rezalon (talk) 22:50, 22 January 2018 (UTC)

That may have also been my mistake for not noticing the double-entry on the address form. Feel free to give it away to anyone you want to (how you do it is up to you)! -- Daveh (talk) 23:20, 22 January 2018 (UTC)
I'd suggest posting it on the Community Portal, or maybe send a message to the Facebook administrators and see if they'll do a quick post for you. It'll draw a lot more attention if they do it than if you just post to the page yourself. Robin Hood  (talk) 23:51, 22 January 2018 (UTC)\
Okay then, thanks lads, much appreciated! --Rezalon (talk) 02:23, 23 January 2018 (UTC)

Duplicate Dye Stamp icon[edit]

This is extremely minor, but I just ran across this issue with two Dye Stamps having (almost) the same name, but which (I believe) should have different icons. The stamps in question are:

The icons look the same for both, but I believe the Sunny one is wrong (note that it does not actually contain any green dyes). I don't know if this is an error in the game, or if it's a case of the data-miner throwing out the second one because it had the same name? Again, super-trivial, and we won't even be able to test in-game until late-July, but if it's something you could look into, just for the sake of correctness, it might be worth a look. If not, no biggie, I doubt anyone else is likely to notice... — TheRealLurlock (talk) 03:23, 7 February 2018 (UTC)

What do you mean when you say the sunny one is "wrong"? It matches at least the item data currently on live and pts. -- Daveh (talk) 20:03, 7 February 2018 (UTC)
Well, both are using the same icon, first of all, and the icon features two green dyes, which is correct for the Holiday version but not for the Sunny one (which is basically yellow and grey). Also if you look at Crown Store/Dyes/Sunny, it is noticeably brighter in color than all the other Sunny icons. If that's the way it is in the game, then whatever, that's fine. It just stood out to me as not quite right, so I wanted to make sure the error was on their end and not ours. — TheRealLurlock (talk) 20:39, 7 February 2018 (UTC)
Oh, I see now. Can confirm this is the same icon as on live and PTS at the moment. I'm guessing they forgot there was a prior "Green at the Gills" dye and reused the old (and incorrect) icon for it. You could bug it and it will probably be fixed in game eventually. -- Daveh (talk) 01:40, 8 February 2018 (UTC)

Levelled Items after One Tamriel[edit]

Okay, this is a little less trivial than the last one. Since One Tamriel, they completely changed how the stats work on items so that it depends on the difference between your level and the item's level. E.g. A level 15 player using a level 15 item should now see the same numbers as a level 40 player using a level 40 item (assuming no other differences such as attribute points or other gear/skill/champion bonuses), but a level 40 player using that same level 15 item will see much lower numbers. Currently, the database does not provide any of this information, as only the item's level can be adjusted with the sliders. This means that basically all of our numbers on all items pages are wrong, or at least uninformative in that they only show the values that will be seen by a CP160+ vet character. This affects everything from armor and weapons to potions and food. Do we have any plans to mine or calculate the values that would be seen by lower-level characters? — TheRealLurlock (talk) 17:33, 8 February 2018 (UTC)

I hadn't any plans unless people were interested in doing it. For most of the content CP160 item data seem to cover the bulk of use cases. If you can convince me there it would be useful to know the scaling and have it displayed somehow I can look into it, or have someone figure out the scaling itself. -- Daveh (talk) 18:08, 8 February 2018 (UTC)
It's really just a matter of completeness - It wouldn't be on the main item pages but maybe available as a "Click here to see the full table" or something. Maybe the database item pages could add a second slider for character level. It's also maybe a problem that we have language on (for example) the food pages which states that the normal food items have constant values while the special ones scale up to your level - this is actually the opposite of the truth now. The special ones are constant while the normal ones scale down instead. I feel like we should update this information to match the game, since it's actually rather counter-intuitive because it works the opposite of how you'd expect. If we can just figure out the scaling formula that might be enough - listing all the values at every level might be excessive. — TheRealLurlock (talk) 19:16, 8 February 2018 (UTC)