The Deadlands

Online:Vaveli Indavel

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Vaveli Indavel
Daily Job Broker
Home City Fargrave
Race Dark Elf Gender Female
Health 39959
Reaction Friendly
Other Information
Faction(s) Saraathu Tong
Vaveli Indavel

Vaveli Indavel is a Dark Elf daily job broker and member of the Saraathu Tong who can be found in western Fargrave.

Related Quests[edit]

  • Repeatable A Paralyzing Lesson: Kill the mantikora Taupezu Azzida and free prisoners at the Abomination Cradle.
  • Repeatable Careless Contamination: Kill the mantikora Taupezu Azzida and collect samples at The Abomination Cradle.
  • Repeatable Dangerous Business: Kill the Unmaker and retrieve daedric treasures.
  • Repeatable Retrieval Gone Awry: Kill the mantikora Taupezu Azzida and destroy liminal rods at the Abomination Cradle.
  • Repeatable The Mind's Eye: Kill the Unmaker and place seeing stones in the Den of the Unmaker.
  • Repeatable Unmaker's Hoard: Kill the Unmaker and retrieve daedric equipment.

Dialogue[edit]

Vaveli will greet you with a random line if you are not currently doing a quest of hers.

  • "There's always opportunities in Fargrave for the ambitious and skilled. Take a contract with the Saraathu Tong and you won't have to fight everyone else for work."
  • "Complete a job for the Saraathu Tong and you might just earn some coin and make some allies. Oh, and the Saraathu Tong will know that you're trustworthy, that's invaluable."
  • "Coin purse empty? The Saraathu Tong is looking to give out some work to those who are willing and able. As long as you can stomach working for mages that is."
  • "If you take on a job and have the skill to come back in one piece, the Saraathu Tong will gladly give you another."
  • "The Saraathu Tong only employs those who aren't afraid of some cross planer travel or a little dismemberment. Interested?"

To which you respond:

  • What's the job?

Speaking to Vaveli when you have an uncompleted quest:

  • "The Saraathu Tong does not pay for time spent on a job. Dragging your feet will get you no favors."
  • "I already told you about the work that's available. Well? The Saraathu Tong pay for results, not chit-chat."
  • "The Saraathu Tong pays for one former adventurer to loiter in the streets talking to strangers. That person is me. Why don't you get on with your job."

Returning to Vaveli after completing your assignment:

  • "Hmm. You don't look all that worse for wear. I take it the job went well?"
  • "I've gotten word about your assignment from others, but I want to hear it from you, is it done?"
  • "I see you're still in one piece. That's better than I managed. Do you have good news for the Saraathu Tong?"

Speaking with Vaveli when she doesn't have a quest available:

  • "The Saraathu Tong isn't giving out any contracts right now. Sate your blood-lust somewhere else while you still can."
  • "Keep moving hireling. There's no more work from the Tong today and my scars are being irritable. I have nothing kind to say to you."
  • "The Saraathu Tong doesn't have work for you right now. You're an adventurer who can still work. Go spend some money. Relax. Enjoy the fact that your injuries aren't enough to keep you from a fight."

You can also ask questions about her organization:

Who are the Saraathu Tong?
"Mages who owe fealty to the Great House Hlaalu.
We transport wares and folks between Fargrave and Nirn. In a trade city like Fargrave, you can see how useful that is. Most merchants prefer working with us over … oh, I don't know. A cult."
And that's lucrative?
"Whomever builds the bridges sets the price of the crossing.
Other groups in our position might not be as successful, but no one else has perfected transport across the planes. We're very specialized."
So why does the Tong hire adventurers?
"Psh. Not everyone in the Tong spends their entire day working on the magics we've already discovered. The Tong supports artisans and scholars alike who tend to have projects suited for different … skill sets. That's where adventurers come in."
You mentioned other groups. Who are they?
"Heard all that and you don't want to work for the Tong? Figures.
House Hexos is the largest group, but there's also the Gleaners of Arubis 
[sic]. You can talk to Hewlet Hexos or Luna Beriel if you're interested. But there are others too."
You don't seem pleased by the others.
"Hexos is reliable and we've done enough business with the Gleaners to keep their thieving hands away from Tong property. But the Errant, that's what the others are called, are a selfish bunch.
They're pactless and that makes them desperate."
Why are there so many different groups?
"We all serve different purposes. Hexos deals in goods across the planes. We're more magically minded. The Gleaners are useful for all covert operations. And the Errant—disorganized though they may be—give mortals structure.
Fargrave's complex."
Who typically gives you work to hand out?
"Mostly, higher ranking members will be the ones with jobs. Take Vares Dredayn for example. He's a high-ranking mage with a number of dangerous experiments underway.
But anyone can request the Tong assign an adventurer to their project."
Have you ever had a project?
"Me? Ha! If I ever needed to send an adventurer out, I'd just go myself.
It wasn't too long ago when I was in your position, taking assignments from someone else."
What happened?
"I learned that walking away from an enemy doesn't mean that you don't lose too.
The planes are filled with the worst monsters and creatures the Princes can think of. Don't take these challenges lightly."

Quest-Related Events[edit]

A Paralyzing Lesson[edit]

"Those fist-burning Dagonists left drugged prisoners outside Taupezu Azzida—a Mantikora's—lair!
Senise Valno scryed for them in the guild hall and recognized a few of the prisoners as Tong operatives!"
So you need someone to free the prisoners?
"Here's a quick cordial. Give it to them. But don't just save the prisoners and come back for payment.
No, this job isn't done until you kill Taupezu Azzida and show those kyncursed cultists what happens when someone crosses the Saraathu Tong!"
All right, I'll rescue the prisoners and kill the Mantikora.

After you agree to help, you can ask questions:

How do you know the prisoners are still alive?
"I've battled Mantikora before. I've seen them kill. They never take a life quickly. It ruins their fun.
Since the drugged prisoners were left outside its lair, the Mantikora hasn't had the thrill of hunting them yet. Trust me, they're alive."
Is there anything you can tell me about this Mantikora?
"I've faced Mantikora before. They're aggressive fetchers. Their poison cooks their victims from the inside out. It does not smell good.
Never had the pleasure of fighting this one though. Can't help you if you're looking for specific advice."
How did you kill the other Mantikora?
"Who said I killed them?
It was a group effort and the last beast took a chunk out of me that's still healing. Be on your guard when you face this one and hope your fellow adventurers are good at what they do."

Once you have completed your assignment you can return to Vaveli:

I killed Taupezu Azzida and used the quick cordial antidote on the prisoners I found.
"Good. Now they and everyone else will think twice before they try to sacrifice members of the Tong.
You did well today. Here's your reward."

Careless Contamination[edit]

"A Mantikora, Taupezu Azzida, injects its prey with venom. Verdam Sedri, our poisoner, thinks he can make a new antidote. He'll pay someone to kill the Mantikora and gather samples from its victims.
He's in the guild hall if you have questions."
Why does Taupezu Azzida need to die?
"This venom is also a key ingredient in a Daedric hypnotic called Daze. Verdam Sedri says Daze is cropping up in cheap mortal medicines from the Shambles. Why not deal with two issues?
The pay is good on this job. Don't complain."
I'll kill Taupezu Azzida and bring Verdam Sedri some venom samples.

After you agree to help, you can ask questions:

How do you know the bodies will even be in the Mantikora's lair? / Won't the organs decay by the time I get to the Mantikora's lair?
"We have scryers assess all locations before sending someone out. This lair has a few venom-charred bodies lying around. Taupezu Azzida's had some successful hunts.
I almost wish I could be there for this fight. Mantikoras were always my favorite."
Venom-charred bodies?
"You didn't know? Taupezu Azzida got it in its head that its food should be cooked. So, its venom does just that. It cooks the victim from the inside out.
I loved challenging intelligent beasts. They were always so interesting."
Is there anything you can tell me about this Mantikora?
"I've faced Mantikora before. They're aggressive fetchers. Their poison cooks their victims from the inside out. It does not smell good.
Never had the pleasure of fighting this one though. Can't help you if you're looking for specific advice."
How did you kill the other Mantikora?
"Who said I killed them?
It was a group effort and the last beast took a chunk out of me that's still healing. Be on your guard when you face this one and hope your fellow adventurers are good at what they do."

Once you have completed your assignment you can return to Vaveli:

"You came back? I'm impressed. Or, I will be if you actually did it. So tell me, adventurer, is it finished?"
I killed Mantikora and brought back some samples.
"Verdam will be relieved to know you've dealt with the Mantikora problem. I'll just … let one of the apprentices know that I have the samples and this matter will be settled.
As promised, here's your reward."

Dangerous Business[edit]

"Rayna Falas, a treasurer, heard that an Infernium called the Unmaker and its Havocrel keepers took out a group of Daedric merchants. Fargrave needs those goods and we need the profits.
Fighting that group won't be easy. I guess it's your lucky day."
Why can't the Saraathu Tong get supplies from somewhere else?
"There are other means of accruing wealth, obviously. But we don't want some Gleaner to beat us to the punch.
If you have questions about the treasure, ask Rayna yourself. She's always in the guild hall. We both know you'll leave well-paid though."
I'll bring back the goods and kill both the Unmaker and its Havocrel keepers.

After you agree to help, you can ask questions:

What sort of treasure will there be in the caravan? / What sort of treasure is in the Unmaker's hoard?
"Whatever the merchants were carrying when the Unmaker attacked.
Jewelry, armor, precious gems, magical items. The list goes on. We've recovered an innumerable number of goods from the Unmaker's hoard in the past."
How have you killed the Unmaker when Daedra struggle with it?
"Mortals don't have the same issues with pride that Daedra do.
Well, that might be a bit of an overstatement. What I'm getting at is that I send groups off to fight the Unmaker and they're usually successful. The Daedra like to face it alone."
Why is the Unmaker so dangerous?/What's an Infernium?
"Vares—obsessed oddball that he is—describes it as a giant insect, terrifyingly large, and with more teeth than you have bones in your body.
Plus, it's almost always surrounded by flaming gigantic Daedra. Because, it needs that help."

Once you have completed your assignment you can return to Vaveli:

I killed both the Unmaker and Havocrels. Here's the merchandise I found.
"Well done. The goods you brought back definitely will help us get that new portal up and running. Maybe there's even enough for all the experimental magics that Vares Dredayn has been asking for.
Here's your reward."

Retrieval Gone Awry[edit]

"Some kyncursed Dagonists stole the liminal rods used in our teleportation spell. The last group of hirelings sent by Ulvena Daren retrieved the rods. But those useless mercs were scared away by the Manikora Taupezu Azzida and left the pegs behind."
So what do you need me to do?
"Destroy the rods—we have replacements—and kill Taupezu Azzida. It's gotten too annoying to live.
I'd kill it myself—the pay is good—but I haven't been cleared by a healer. If you have questions, ask Ulvena in the guild hall."
I'll kill the Mantikora and destroy the staves.

You can then ask Vaveli some questions:

What makes the Saraathu Tong's teleportation spell special?
"It's the only teleportation spell that can be used reliably to transport goods and people to Fargrave from the other planes without the need of a portal key.
Others aren't reliable and you're likely to end up stuck between realms or missing an arm."
Is there anything you can tell me about this Mantikora?
"I've faced Mantikora before. They're aggressive fetchers. Their poison cooks their victims from the inside out. It does not smell good.
Never had the pleasure of fighting this one though. Can't help you if you're looking for specific advice."
How did you kill the other Mantikora?
"Who said I killed them?
It was a group effort and the last beast took a chunk out of me that's still healing. Be on your guard when you face this one and hope your fellow adventurers are good at what they do."

Once you have completed your assignment you can return to Vaveli:

I killed Taupezu Azzida and destroyed the liminal rods.
"Our enemies are persistent. I have no doubt they'll try something like this again. But you kept Saraathu Tong secrets safe. For that, your value is immeasurable.
You succeeded where others failed us. Please, take this."

The Mind's Eye[edit]

"Vares Dredayn studies the death cycle of a creature called the Unmaker and he says it is ready to undergo another terminal experiment. Vares always pays good coin to ensure that someone places seeing stones around the den so he can gather data."
Seeing stones?
"Magical stones. They store information about what happens near where they're placed. Ask Vares if you're curious. He's tinkering away on something in the guild hall.
And I have reports that the Unmaker has some Havocrel friends. Still interested?"
Yes, I'll place the seeing stones and kill the Unmaker.

After you agree to help, you can ask questions:

How does Vares know the Unmaker is ready for another terminal experiment?
"I don't presume to know the results of Vares's years of study or the extent of his eclectic knowledge. But I have noticed that the Unmaker reforms and returns to the Deadlands far more frequently than any other routinely killed Daedra."
How long does it take the Unmaker to reform?
"Can't say, I'm not Vares. It feels like he requests another termination of this Infernium every few days.
As far as I know, that speed of return is unprecedented. It makes sense that Vares's studies have gotten a lot of backing from Dremora."
What's a Havocrel?
"Oversized fiery Daedra. I'm not sure why these particular ones have taken to the Unmaker, but I hear that they are exceptionally ruthless. Also, they might be attempting to train the Unmaker? I can't imagine that's going well."
Why is the Unmaker so dangerous?/Can you tell me more about the Unmaker?
"Vares—obsessed oddball that he is—describes it as a giant insect, terrifyingly large, and with more teeth than you have bones in your body.
Plus, it's almost always surrounded by flaming gigantic Daedra. Because, it needs that help."

Once you have completed your assignment you can return to Vaveli:

I placed all the seeing stones and killed the Unmaker.
"Excellent work. Vares Dredayn will be elated to hear that he can check on the data stored in the stones.
Please accept this and our thanks."

Unmaker's Hoard[edit]

"The Saraathu Tong's chief blacksmith, Ravam Drom, ran out of materials and our next shipment got delayed. He's just standing around the guild hall … relaxing.
There's a cache of weapons and armor in the den of the Unmaker. Bring them back for us."
How do you know there's equipment in the den?
"The Unmaker is one of the strongest beings in the Deadlands. Even Dagon's Daedra go against it and lose! Plus, now it has help in the form of some Havocrel. That means abandoned armor for the picking.
We'll pay for what you retrieve. Interested?"
Yes, I'll kill the Unmaker and bring back any equipment I find.

After you agree to help, you can ask questions:

How do you know the equipment is worth the trouble?
"Ravam probably will go on and on about the scarcity of resources here, but I suspect the real reason he's so insistent in getting his hands on some Daedric armor and weaponry is that he's been trying to learn Daedric techniques for a while now."
Why can't he learn from the Daedra?
"Daedra spend centuries developing techniques. They'd teach the Scamps to sing before giving Ravam pointers.
Yes, he probably could use the materials, but I know Ravam, he'll study whatever you bring back too."
Why is the Unmaker so dangerous?/What's an Infernium?
"Vares—obsessed oddball that he is—describes it as a giant insect, terrifyingly large, and with more teeth than you have bones in your body.
Plus, it's almost always surrounded by flaming gigantic Daedra. Because, it needs that help."

Returning from completing your job:

I killed the Unmaker and brought back all the Daedric equipment I could find.
"You managed to kill the Unmaker? That's impressive. You've solved an annoyance for me. Everyone in the Tong works diligently to keep their skills sharp. Ravam will thank me for interrupting his break.
Here, take this. You earned it."