Online:Restore the Silvenar

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Defeat the Hound and observe the Silvenar's marriage to the Green Lady.
Zone: Malabal Tor
Faction: Aldmeri Dominion
Objective: Required for Cadwell's Almanac Silvenar — Defeat the Hound and free the city.
Quest Giver: The Silvenar
Location(s): Silvenar
Previous Quest: A Wedding to Attend
Next Quest: The Dark Mane
Reward: The Hound's Helm
1 Skill Point
High Leveled Gold
 


Indaenir, the new Silvenar, traveled across Malabal Tor to marry the Green Lady and fulfill his role as the spiritual leader of the Wood Elves. But the Hound arrived first, and is trying to usurp his position.


Quick Walkthrough[edit]

  1. Talk to Scout Anglith.
  2. Retrieve six silver shards from the Houndsmen.
  3. Talk to Scout Anglith.
  4. Defeat the Guardian of Silvenar.
  5. Talk to the Silvenar's projection.
  6. Question three Houndsman Bewitchers.
  7. Talk to the Silvenar's Projection in the Great Tree.
  8. Free the three spinners by solving the puzzles or killing them.
  9. Defeat the Hound.
  10. Talk to the Green Lady.
  11. Watch the ceremony.
  12. Talk to Spinner Dothriel.

Detailed Walkthrough[edit]

The Silvenar suspects the Hound turned the three spinners against him. You need to collect six silver shards, embodiments of stories, from the Houndsmen for the Silvenar to be sure.

First, you talk to Scout Anglith southwest of the Silvenar. She tells you the Houndsmen are in the ravine. Once all six shards have been collected, you return to Scout Anglith. She says you need to defeat the Guardian of Silvenar, a spirit bound to the city's wards. If you defeat it, the wards will be temporarily severed.

After you defeat the Guardian, a projection of the Silvenar appears. He senses the spinners are being held in the trees within the city. You need to learn about the spinners and their prisons to free them. You have to force the witches who bound them to tell you about the bindings and the locations of the spinners.

The Houndsman Bewitchers are the ones you need to question.

The Three Spinners[edit]

Spinner Einrel[edit]

She is the youngest of the three. She acted like she knew she would be taken. She is in her home.

"Her essence focuses on the future of the Bosmer people as she sees it. Naturally, she believes in the love between the Green Lady and the Silvenar breaking through the shadow of the Hound."

Spinner Caerllin[edit]

He is a fighter, but the Hound bound him in his own home.

"The warrior-spinner focuses on the present. He sees a great battle with the Green Lady and the Hound to bring her to her true lord, the Silvenar. His bonds are tied to that sight."

Spinner Dothriel[edit]

The Hound bound each of the spinners with their own strengths. Dothriel is the strongest of the three and possibly the oldest. She is also in her home. She predicts the Hound's death.

"She lives in the past, patterns of ancient times replaying today."

Free the Spinners[edit]

The Silvenar's projection appears inside the center tree after you question three Houndsman Bewitchers. If you fail to solve a puzzle, the spinner's spirit will appear. Killing the spirit will release the barrier, but it will also kill the spinner. He suggests looking around the homes for clues and reading the books.

All the homes surround the Great Tree. You should return after you have broken their bonds.

Dothriel[edit]

The clue for this puzzle is on a table to the right. The book is called The Time Is Past.

Press the Ritual, the Apprentice, then the Mage.

Caerllin[edit]

The clue to solving this puzzle is on a table to the left. Read the book called The Time Is Now.

Press the Lady, the Warrior, then the Lord to free him.

Einrel[edit]

The clue to this puzzle is a scroll called The Time Will Come. It is on a table to the right.

Press the Lover, the Shadow, then the Tower.

Saving Silvenar[edit]

Go back to the Silvenar. He can now enter the city, but the Hound has enthralled the Green Lady's spirit. You need to fight the Green Lady and the Hound in the audience hall.

The Silvenar will pull the Green Lady to him and remove the Hound's minions. Once the Hound is finally defeated, talk to the Green Lady. She reveals the Hound was her good friend, Ulthorn. To complete the ceremony you need to find the Handfast. The spinners hid it somewhere in the city.

Scout Anglith knows where the Handfast is. She runs up and places it on the green altar.

The Ceremony[edit]

The Silvenar and the Green Lady kneel next to the Handfast while Spinner Dothriel speaks.

"By the blood we consume, by the hills and vales we protect, let the spirit of the Silvenar and the body of the Green Lady become as one. Before Y'ffre and those gathered for this celebration, and those that came before and will come after, be joined." — Spinner Dothriel

Talk to Spinner Dothriel after the ceremony ends to receive your reward.

Quest Stages[edit]

Restore the Silvenar
Finishes Quest Journal Entry
Objective: Talk to Scout Anglith
Objective: Collect Silver Shards
Objective: Defeat the Guardian of Silvenar
Objective: Talk to the Silvenar's Psijic Projection
Hidden Objective: Interrogate Houndsman Bewitchers
Objective: Learn About Spinner Einrel
Objective: Learn About Spinner Caerllin
Objective: Learn About Spinner Dothriel
Objective: Talk to the Silvenar
Objective: Free Spinner Caerllin
Objective: Free Spinner Dothriel
Objective: Free Spinner Einrel
Objective: Talk to the Green Lady


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