Thieves Guild

Online: A Flawless Plan

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Uncover the truth about the Thieves Guild's failed heist.
Faction: Thieves Guild
Quest Giver: Andarri, Thrag
Location(s): Abah's Landing, al-Danobia Tomb, Desert Retreat
Prerequisites: Thieves Guild Rank 5
Prerequisite Quest: The Long Game
Next Quest: Forever Hold Your Peace
Reward: Unidentified Bahraha's Curse Chest Armor
1 Skill Point
Very High Leveled Gold
10 Thieves Guild RepReputation
XP Gain: Very High
Accompany your fellow Thieves Guild members to al-Danobia family tomb.
Zeira wants to know what really happened to Magnifica Falorah's dowry. She has a plan to uncover the truth of what happened during the guild's failed heist.
Percius Loche is chased by the Iron Wheel.
Quen has found a way to cross Shinji's Truth.
Defeat the guardian to gain access to the treasure vaults.
Where is Magnifica Falorah's dowry?

Quick Walkthrough[edit]

  1. Talk to Zeira inside Thieves Den.
  2. Find Percius Loche.
  3. Meet Zeira at Prince's Gate and travel to al-Danobia tomb.
  4. Make your way into the al-Danobia tomb.
  5. Bypass Tu'whacca's Pillars and explore HoonDing's Passage.
  6. Walk Malooch's Path with Zeira.
  7. Cross Shinji's Truth.
  8. Defeat the guardian in front of the treasure vaults.
  9. Meet Zeira at Nicolas' Desert Retreat and search the place.
  10. Return to Thieves Den to talk to Zeira.

Detailed Walkthrough[edit]

Finding Percius Loche[edit]

To find Loche's trail, you must walk to the quest marker near the store exit, in the large intersection, and spot the coloured footprints. When the quest moves to the next step (Find Loche before the Iron Wheel), head to the southern plaza near the wayshrine gate. BUT Instead of turning towards the wayshrine, continue south to the large gate to the Warehouse District. If you have been quick enough, he will be on the right side of the path at coordinates 25.5 x 63.3. If not, the Iron Wheel will capture him, and you will have to find out where he's been taken. A hint pops up to "question nearby witnesses", conveniently there is one near the Warehouse District gate who can tell you where he's been taken - namely the Iron Wheel headquarters at No Shira Citadel. The good news is, they haven't taken him into the citadel yet, their usual spot for preliminary questioning is outside the fortress - visible from the wayshrine in fact, and guarded by only a couple of guards, so he's comparatively easy to rescue. It is also possible to go to Zeira without him and abandon him to his fate: in this case he will obviously not be present to open the side entrance to the tomb.

Does this therefore mean you have to fight your way through the Iron Wheel camp and enter the temple's front door?

If Percius Loche is present when you meet Zeira's camp, you will have the option of entering through a side door on the eastern side of the temple (The "secret entrance" is the first dotted line on the right, on your map). You may have to isolate and kill one guard to clear the way, or you may be able to sneak past the guard.

Entering the tomb via the side entrance[edit]

You'll be on your own, and have to fight your way past a number of ancient guardian warrior statues which will animate one by one. There are traps at doorways (there doesn't seem to be much way to avoid these), trapped urns (do not approach, or if the floor starts glowing green when you do, get out of the radius fast) and finally a tough fight against a Gargoyle. You will then enter the next chamber from the south - the rest of the party will come in from the west, which appears to be the main entrance. Somehow they've sneaked past the Iron Wheel camp.

If you left Percius Loche to his fate, and decided to fight your way through the main IW camp, is this where you come in?

Bypass Tu'whacca's Pillars[edit]

You will find several scrolls in the room, one each about Akishu the blade, Buhliz the serpent, Nishka the symbol of pride, and Puntru the scholar. The journal excerpt from the heist in the center of the room gives you a hint on how to solve the puzzle, mentioning that Tunaska stood on the north, with Akishu (blade) and Buhliz (serpent) surrounding. It also mentions that Narimaya stood on the south, with Nishka (symbol of pride) and Puntru (scholar) surrounding. Go to the pillars at the door. You will find that you can turn all six of the pillars, which have a possibility of three symbols each on them. Start with the left side. From left to right, turn the Center Relief Wheel until you have these symbols: Scroll, Warrior, Straight Stick with lines around it. Move to the right and set the following symbols from left to right: Snake, Warrior, Sword. A door to HoonDing's Passage will then become available to you.

Walk Malooch's Path[edit]

After exploring the room, follow Zeira to Malooch's Path. She will explain how the trap works, and you must then follow her along the maze-like path while Velsa uses the panel. The path is quite twisty, and Zeira will first go the spot where her previous companions died. Along the way, you will be attacked by statues that attack one or two at a time. Stay within the light and close to Zeira. Once you reach the other side, examine the urn and take the ashes. After speaking with Zeira, use the doorway nearby to easily return to the other side.

Cross Shinji's Truth[edit]

When you return to the chasm, Quen will be "floating" in mid-air, thus revealing a magical bridge. Zeira tells you to use the ashes to reveal the bridge. Approach Quen and use the ashes when prompted, then follow the path along as it's revealed. When the ashes run out, use them again to reveal more - four or five times should get you across, where a gargoyle awaits. Kill the creature and enter the vault to continue.

Defeat the Vault Guardian[edit]

Upon entering the vault, the group is presented with a large guardian (Lakayd the Repentant) who asks for a pass-phrase. Given that none of you know it, you have to fight him instead. The fight can be pretty tough - Lakayd does a spinning move that can easily kill even high players. He also splits into smaller aegis statues, which will heal him if not killed. Ranged players can shoot him from afar, while melee players must kite him around the room. Run or roll away when he does the spinning move (a circle on the ground shows its range). If you die, use the wayshrine option to resurrect - it will place you at the top of the stairs, and if the guild NPCs are still in combat with him, his health will not be reset. Once he dies, you can enter the treasure room to continue.

Investigate Nicolas' Retreat[edit]

Using the map found in the vault, Zeira determines that Nicolas had a retreat in the desert. Once you leave the tomb, meet her there to investigate further.


Quest Stages[edit]

A Flawless Plan
Finishes Quest Journal Entry
I should head to the Thieves Den and speak with Zeira about her plan.
Objective: Talk to Zeira
Zeira plans to return to the al-Danobia family tomb where Nicolas and the rest of the guild perished. She believes Percius Loche can help, and asked Quen and I to meet him at his shop in Abah's Landing.
Objective: Meet Percius Loche at the Diamond Thimble
Percius Loche isn't here, and his shop is in shambles! I should speak with his clerk, Mamaea of his whereabouts.
Objective: Talk to Mamaea
The Iron Wheel is after Percius Loche! In his rush to escape from his shop, he stumbled through a vat of bright green dye. I should find where his trail begins!
Objective: Find Percius Loche's Trail
There's very little time to find Percius Loche before the Iron Wheel catches him. I should follow his trail of bright green footprints as fast as I can!
Objective: Find Percius Loche Before the Iron Wheel Does
Objective Hint: Follow the Bright Green Bootprints
I found Percius Loche before the Iron Wheel did. I should speak with him, quickly.
Objective: Talk to Percius Loche
The matter with Percius Loche is resolved. I should talk to Zeira at Prince's Gate when I'm ready to depart Abah's Landing.
Objective: Talk to Zeira
When I'm ready, I should speak with Zeira and let her know I'm ready to travel to al-Danobia Tomb.
Objective: Travel to al-Danobia Tomb
The Iron Wheel has set up camp outside al-Danobia Tomb. I should sneak past the camp in order to reach the entrance.
Objective: Sneak Past the Iron Wheel
Objective Hint: I could speak with Zeira before I leave and see if she has any advice.
I should explore al-Danobia Tomb.
Objective: Explore al-Danobia Tomb
A great door blocks our way. If we are to advance further into al-Danobia Tomb, I must solve the mystery of Tu'whacca's Pillars. I should refer to Nicolas' journal for hints.
Objective: Bypass Tu'whacca's Pillars
Now that we've bypassed Tu'whacca's Pillars, we should venture deeper into al-Danobia Tomb.
Objective: Explore HoonDing's Passage
After exploring further into al-Danobia Tomb, we reached an impassable chasm known as Shinji's Truth. I should see what Zeira has to say and follow her lead.
Objective: Follow Zeira's Lead
Zeira needs me to watch her back as we walk Malooc's Path. I should stay close to Zeira until we make it through.
Objective: Walk Malooc's Path
Zeira and I made it through Malooc's Path. We should recover Tall Papa's Ashes, which will reveal Shinji's Truth.
Objective: Recover Tall Papa's Ashes
Objective: Talk to Zeira
I should return to Shinji's Truth with Tall Papa's Ashes.
Objective: Return to Shinji's Truth
Shinji's Truth is an invisible path that can only be revealed by spreading Tall Papa's Ashes upon it. I should do so and cross.
Objective: Cross Shinji's Truth
Now that I've crossed Shinji's Truth, I should enter the al-Danobia treasure vaults.
Objective: Investigate the Treasure Vaults
We awoke an ancient tomb guardian! We must defeat it!
Objective: Find a Way into the al-Danobia Vault Room
We should search the al-Danobia treasure vaults for Magnifica Falorah's dowry, or clues to its absence.
Objective: Search the al-Danobia Treasure Vaults
Magnifica Falorah's dowry is gone, and Nicolas—the former guildmaster—may have had something to do with it. I should return to Hew's Bane as soon as I can. From there, I will meet Zeira at Nicolas's desert retreat.
Objective: Leave al-Danobia Tomb
Objective Hint: Talk to Zeira
Zeira asked me to meet her at Nicolas's desert retreat, in the badlands of Hew's Bane.
Objective: Meet Zeira at Nicolas' Desert Retreat
Zeira and I should search Nicolas's desert retreat for any signs of him or Magnifica Falorah's dowry.
Objective: Search Nicolas' Desert Retreat: 0/4
Objective: Talk to Zeira
Nicolas betrayed the Thieves Guild! Zeira plans to inform them of his secret deal with the merchant lord, Cosh. I should meet her at the Thieves Den.
Objective: Return to the Thieves Den
☑Finishes quest Zeira plans to inform the Thieves Guild of Nicolas' betrayal. I should speak with her at the Den and find out what we do next.
Objective: Talk to Zeira at the Thieves Den
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