User:Scezumin
Hey, this is Scezumin. The name was generated way back when I was just a Morrowind fanatic, and it's stuck to me ever since -- anywhere you see it, it's mine. Oblivion is one of my favorite games, and I definitely have hundreds of hours logged in various Elder Scrolls titles.
Characters, Past and Present[edit]
Scezumin (Morrowind)[edit]
The first character with this name. An Argonian "Rogue Mage;" he was proficient with a spear, good at Alteration, ridiculously quick, and unarmored at all times. Became the Nerevar and traveled just about everywhere on foot or with a handy Scroll of Windform, before being lost forever in the hard drive of a broken PC. Likes Winged Twilights, hates Cliff Racers and Bonewalkers. His favorite item is the Dwemer Coin because of its high value-to-weight ratio, sometimes cursedness, and the interesting locales it can be found in. Notable spells include:
- One Big Jump (100 pts to Jump, 1 sec) It's more fun than levitating!
Notable FAILED spell concepts include:
- Levitation on Other (I never found the person I cast it on, though she was supposed to be following me...)
- Recall on Touch (You cannot teleport all your enemies to a locked room, if only because this spell is unmakable.)
Scezumin II (Morrowind)[edit]
Funny how things work out, eh? If I'd given it a bit more thought, he'd have been named something a little different... I mean, they exist at the same points on parallel timelines, so this one isn't the son of the first... anyway, I hadn't played Morrowind in forever, so I reinstalled it, packed it full of mods, and tried to re-live old times, except not with a spear, because I wanted to use a shield. The only thing noteworthy about this fellow is that he wears four layers of leg coverings without hacking. How odd.
Scezumin (Oblivion)[edit]
The most recent in the line of Argonian Scezumins, though the only thing he inherited for sure from his bloodline was his extreme movespeed and love of adventure; otherwise, he's of a different sort. An Argonian "Chemblade." Born under the sign of the Thief, he is good with a blade, a bow, or a bench of alchemical equipment. Wears light armor and is as acrobatic and athletic as naturally possible. Black with a red underbelly and face and long head-spines. Coped with vampirism, and became Duke of Dementia, Sheogorath, and Listener for the Dark Brotherhood. Though his potions are plenty potent to keep him alive and his enemies incapacitated, they lack the power they might have if his intelligence were higher. When not sneaking around in Shrouded gear, enjoys showing off his full Amber set or chasing down hapless deer and punching them to death.
Amaranth (Oblivion)[edit]
Named for her deep purple hair and high perseverance. Born under the sign of the Lady, she is a Breton "Sorceress" skilled in Destruction, Restoration, Heavy Armor, Block, and Armorer -- basically, a spellcaster whose high defenses require no Magicka to maintain. Grand Champion of the Arena and Duchess of Mania. Notable (if perhaps somewhat broken) spells include:
- Irresistible Caress (+100 Personality, +100 Mercantile on self; +100 Charm on Touch for 1 second)
- Security Epiphany (+100 Security on self, one second)
- Painsplosion (Damage Health 20 pts on Touch in 20 feet for 6 seconds)
- Soul Crusher (20 points of each: Health, Shock, Frost, Fire Damage on touch for 5 seconds, Soul Trap for 6)
- Various custom low-duration destruction spells
- Red Wyrm's Jaws
- Frostwyrm's Jaws
- Electric Nightmare
Phoenicia (Oblivion)[edit]
Another Breton, though it's hard to tell by her skin. Born under the sign of the Lover, she is black as midnight, with icy eyes, snow-white hair and red facial markings. An "Illusionist," using only Drain Health spells for damage and healing. Expert at Alteration and Restoration, and master of Conjuration and Illusion, flinging Paralyze spells frequently as though it were naught. Arch-Mage of the Mage's guild. Shuns armor and non-staff weapons due to her abysmal Strength, wearing only the Patchwork clothing. Enjoys visiting Daedric shrines, turning people against each other in frenzied melee, and paralyzing people before pushing them off cliffs. Notable spells include:
- Irresistible Caress (Same as above)
- Dunhuang (Light for 100 feet for 60 seconds) Dunhuang means "blazing beacon." Makes Ayleid ruins look really cool, esp. in conjunction with Night-Eye.
- Cross Your Fingers (+100 Luck on Self for 1 second)
- Sow Discord (Frenzy up to Lv. 25 in 20 feet on Target, Invisibility on Self for 4 seconds)
- Sudden Gust of Gravity (Paralyze for 1 second on Target)
- Sudden Buffness (+100 Strength on Self for 5 seconds)
More characters forthcoming! Such is the beauty of a game as large as this one.
Funny Discoveries[edit]
Effectless Potions[edit]
Rapidly clicking "Make Potion" can give you a "Name Potion" if you use up one or more of the alchemical ingredients you had equipped. It has no effects and can be sold. I'll add this to the glitches page sometime with more details.
Skeleton Containers[edit]
When you kill some kind of skeleton, it breaks apart. You can use its body as a container for heavy items (perhaps someone else's armor, or the skeleton's own sword, etc.) Activating any piece of the skeleton will open the container, and you can drag them around easily since they're small. Of course it's nonsensical to pull a rabbit out of a hat, but with this, you can pull a full suit of armor out of a skull.
Possessed Skeleton Bits[edit]
On a related note, you can "slowly" explode skeletons to see an interesting effect.
- Get a spell like Weak Fireball -- one that has a fiery explosion and damage over time. Theoretically a better spell (custom-made) would have a fiery, explosive beginning, and a drawn-out electrical damage portion, like 5 Shock for 10 seconds.
- Cast it on a skeleton who is just near enough to death (re-death?) so that it should kill them near the end of the damage over time portion.
- As you might have known, destructive spells that will end up killing someone (non-instantly) tend to knock down enemies. In the case of the skeleton, its extremities go flying all over.
- The not-quite-dead skeleton will try and reform, with its body parts sliding across the floor (if it's flat or downhill) towards each other, before you hear its death rattle and they stop.
Sadistic Fun with Immortal NPCs[edit]
You can do some rather odd things with "immortal" NPCs, such as Nerussa, Wawnet Inn's inkeeper, of the town of Weye. As you may know, killing someone with a "damage health" effect exerts a force on them, and shooting her in the face with a damaging bow or arrow can send her tumbling end-over end when she hits the bar (provided you "kill" her on the hit.) You can shoot her over and over again to up your marksmanship, and when she talks to you, it's funny to see all those arrows sticking out of her. I even managed to pin her to a wall by hitting her in the face in such a way that her neck was stuck in the shelf behind her. When she is knocked down, she will revive in a few seconds, and the game will try and put her back where she belongs... often, while she's getting up. Some things you can try:
Talk to someone from far away[edit]
I imagine this could be used to talk to someone from great distances, as long as they have somewhere the computer thinks they ought to be, and you can blast them far enough away from that place. Nerussa is used in this example.
- "Kill" Nerussa by whatever means necessary.
- Using Weak Fireball or whatever method you like, get her body as far from where she stands behind the bar as possible.
- When she is about to wake up, repeatedly "talk to" her unconscious form until you get a response other than "Nerussa is unconscious."
- As soon as she gets up, she will initiate conversation and her body will slide across the floor, through the bar (often violently,) and stand up, continuing the conversation.
Immortal NPC Seizure[edit]
See the NPC flail about uncontrollably.
- While she is in her normal position, sneak over to the middle of the top of the stairs. (that's the stairs that go down, not up)
- Shoot her in the head so she dies from one hit and tumbles over the bar.
- Nock another arrow and wait for her to start to get up.
- As soon as you hear the clunking as the game tries to drag her through the bar, shoot at where she will appear. This may take a few tries to learn, but it's the inner corner of the bar opposite you (top of the stairs.)
- If you get it right, the arrow will kill her again, and she will have some sort of seizure, pinned to the other side of the bar. It's pretty funny to watch. You can repeat the process, but it's just as hard to pull off the second time. If you don't, eventually she'll get back up and move back to her spot.
(Note: Seizures are not funny in real life. I'm not THAT horrible of a person. I just don't have a better word to describe what happens to the NPC.)
Vanishing Arrows[edit]
Checking a bed and calling up all the "how long do you want to rest?" dialog box gets rid of arrows sticking out of people and things. Enchanted arrows can be picked up if you miss your target and are quick enough to get to them -- they fade out on contact.