User:Manavortex/Sandbox

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search

Battle of Glenumbra Moors[edit]

Laloriaran Dynar has unexpectedly shown up in the Direnni camp and agreed to reinforce their assault.

"A Breton fighting for the Direnni? Somewhat surprising though not unheard of considering the current circumstances. Wait a moment. That armor .... I've heard stories about you. They say you fight as if Auri-El himself blessed you."

Show him the Alessian orders, and he'll say:
"The situation unfolding on the battlefield is telling enough. These orders only confirm my suspicions. The Alessians plan to slip past your defenses to, how do they put it, catch the Direnni with their trousers down? (chuckles) What a curious phrase."

Ask him what to do it, and he'll explain:
"Use the Direnni magic of your armor to spot the cover Shadow Scouts before they can do any significant damage, then dispatch them with extreme prejudice. Simple enough, really. But I'm actually very curious about you."

Ask why, and he'll say:
"These old Ayleid eyes see many things. Everyone in this yard, for example, radiates an aura of life force. But not you. Your aura's missing. I can't tell if you're not truly alive or you just don't belong. I've never seen magic like this before."

You will now have two dialogue options:

  • I'm not sure what you're talking about: (?)
  • You're right. I don't belong here: "Honesty! A most redeeming quality. But we will have to speak of this later, when matters are less pressing. Right now we have a battle to win. I appreciate your report."

Coldharbour[edit]

Library of Dusk[edit]

Upon taking the Light of Meridia on top of the Library of Dusk, a vision of Laloriaran Dynar appears to talk to the vestige:

These Lights of Meridia can free me from Molag Bal's bondage. Find them and bring them to me.
Know that you may jump from here and rejoin your friends below. What power I still possess shall keep you safe. (casts levitation spell on the vestige)

Lightless Oubliette[edit]

Upon entering the Lightless Oubliette:
The promised one has finally arrived. The Light of Meridia is yours to claim. With it, you can finally set me free.

After picking up the Light
Excellent! Bring the crystal with you. You will need it to free me from my bonds.

Conversation with the vision[edit]

I have waited for centuries. And waited ... and waited. Do you know how boring that can be?
But now you are here. Just as Meridia foretold.

Meridia knew I was coming?
The Radiant One knows many things. She knew that one day the city she plunged into Coldharbour would serve her purpose. At first, she thought I would fulfill that prophecy.
But I failed, and now I need your help.

Where are you projecting this image from?
Have no fear. I am as alive as you are. Molag Bal has preserved me so that I can endure his endless tortures. His cruelty knows no bounds.
I can't slip free of this lightless oubliette, but I have managed to send my projection to meet you.

How do I set you free?
I knew you were the one I was waiting for!
Whatever your purpose here, I can help you. Especially if it has anything to do with ruining Molag Bal's day. I have heard many secrets during my time here, and I shall share them with you.

turning in the quest
You made it this far, just as I had predicted. I am glad to see that my calculations were not in error.
Now, if you are ready, we have a prison to break out of.

How did you wind up in here?
I was captured shortly after Meridia pushed her city into this dread realm. This prison relies on darkness. Early on, I almost broke free.
Now Molag Bal shapes the darkness itself to bind me, suppressing my attempts to escape.

So what should I do?
Molag Bal has trapped me within a pillar of darkness infused with his own vile energy and powered by the Light of Meridia. That, however, will be his undoing!
The Light of Meridia can also banish this darkness, but you have to bring it to me.

I'm on my way.
To reach me, you must first unlock the prison door. Molag Bal uses crystallized darkness to hold me and suppress my power.
Move the crystals from their locations to the prison door and the way shall be opened for you.

Who are you, exactly?
I am the last Ayleid king.
In our ancient language, my name means Ruler in Dark Times. I can imagine no darker time than the end of the Ayleid people.

How have you survived that long?
I am a servant of Meridia. Her master tactician and strategist.
Between my master's blessings and the time-distorting nature of this dread realm, I am still alive. Consider that your good fortune, for you will never defeat Molag Bal without my help.

I'll bring the Light of Meridia to you.

Getting the Flameshadow Crystal[edit]

Enter the frozen alcove and collect the Flameshadow Crystal. Then place it on the central dais at the entrance.

Getting the Lifeshadow Crystal[edit]

Enter the garden and collect the Lifeshadow Crystal. Then place it on the central dais at the entrance.

Getting the Mindshadow Crystal[edit]

Enter the library and collect the Mindshadow Crystal. Then place it on the central dais at the entrance.

After placing them[edit]

Well done, my friend. Now enter the oubliette and set me free.

Inside the Lightless Cell[edit]

You have done well to make it this far, but there is still more to do to set me free.
My body is imprisoned within a pillar of darkness, generated by the ebon shards to each side.
Place a Light of Meridia in both of the sconces. Each will create a beam of light that will strike a nearby crystal.
By rotating the crystals, you can change a beam's direction. You may need to rotate a crystal multiple times to connect the beams and form a path of light to the ebon shards.
Adjust the crystals until the beams of light destroy the ebon shards. Then the pillar of darkness will collapse and I shall be free.

After destroying the prisms[edit]

Ah, freedom at long last! My calculations suggested that you had a slightly better chance to fail rather than to succeed. I suspect, though, that you often beat the odds. Thank you.

Are you hurt?
No. A little weary, perhaps, but not injured. My mind remains sharp, however. I suggest we make our escape from this place. It is the only tactically sound option at our disposal.

Let's get out of here
Agreed. Allow me to create a portal to Meridia's city. We can speak there.

This portal leads to the Hollow City. We shall talk again when we are safely inside its walls.

In Hollow City[edit]

I have barely set foot within these hallowed walls and I already feel a thousand times better!
And now that you are here, we can determine our next move against the vile Molag Bal.

Do you have a plan?
I must take stock of our assets and resources. Determine just how much might we can bring to bear. Only then can I develop a strategy that shall allow us to win this war.
But forgive me. I wanted to convey that you performed admirably at the tower.

Complete quest
It is good to be back in this ancient city. I need to assess our strengths and weaknesses, determine how best to make our assault against Molag Bal.
If we strike before we build up a sufficient force, however, I fear we shall lose this war.

What do you suggest?
The soldiers. The ones who call themselves the Fighters Guild. They seem strong and capable, at least at first glance.
I shall speak to their leader at once.

I'm not sure who's in charge of this force
No leader? That is an unacceptable situation. I shall take command of this Fighter Guild force. It is the only logical solution.
Talk to those within this building. After I consult with the Groundskeeper, I shall join you inside.


Inside the Fighters' Guild[edit]

Darien Gautier: Your nagging is becoming more annoying than my persistent rash. We finally have a secure base—to go back outside without a plan is even too foolhardy for me.
Valorone: You want us to hide behind these walls? To leave our comrades to die while you sip wine and lounge about? You have no honor, knight!
Darien Gautier: Don't lecture me about honor, Elf! You have no idea what I've seen or what I've gone through!
Ferva Hloril: A moment, gentlemen. Postpone your exchange of harsh words long enough to acknowledge our visitor.

King Laloriaran Dynar: Attend me, soldiers! We have a war to win and time grows short.
Valorone: What in Auriel's name is this? Who are you?
Darien Gautier: So that's the last Ayleid, huh? I thought he'd be more … dusty. Isn't that what happens when Elves get really, really old?
Valorone: Shut it, you fop.
King Laloriaran Dynar: Who's in charge of this group? Step forward and address me.
King Laloriaran Dynar: Then allow me to rectify that. I shall lead you. We shall recover your comrades and complete your mission. If that does not work for you, your services are no longer needed.
Valorone: I don't know who you are, but you aren't Fighters Guild. You have no authority over us!
King Laloriaran Dynar: Do you challenge me, then? Do you want me to kill you to prove my combat prowess to your companions?
Darien Gautier: I wouldn't necessarily mind seeing that. He is kind of annoying.
Valorone: How can you expect us to lay down our lives for someone we never met? Trust is earned on the battlefield!
King Laloriaran Dynar: If you want to survive, if you want to win this, you must trust me. Allow me to explain why you need my leadership.
King Laloriaran Dynar: We shall work this out. I understand your reservations. But with my leadership, the Fighters Guild will help us win this war.

Talking to him inside the Fighters' Guild[edit]

I do not expect this group to bindly trust me. That would be foolish.
I plan to instill them with confidence so that when the others arrive they will follow me without question.

What's your plan?
For now? I shall speak with each soldier here. Tell them what I think we should do and how we should do it. Perhaps listen to their opinions.
To rush into battle with no allegiance is to command a unit that is already defeated.

And what should we do, exactly?
Continue to amass our forces until we have enough troops. Then we meet in council and plan our attack.
The Chasm to the north protects Molag Bal's inner sanctum. We must cross it and confront the Prince if we hope to save Nirn.

Talking to him outside the Fighters' Guild[edit]

We have made excellent progress thus far, but there is still so much to do. Continue your efforts to fill this city and strengthen our army. We shall require every ally we can muster if we are to successfully challenge the Lord of Schemes.