Semi Protection

UESPWiki:Archive/CP Morrowind Place Pages

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This is an archive of past UESPWiki:Community Portal discussions. Do not edit the contents of this page, except for maintenance such as updating links.

Morrowind Place Pages

I know this is probably more suited to the MW pages but more people are likely to have CP on their watch lists and I wanted to try to get some opinions before we shunt it off to some unvisited MW page...

In the light of this discussion, and subsequent edits such as this, I'd like to start a discussion about what we want to have on our Morrowind place pages (and, perhaps, others).

Without even looking in the CS, it seems the content that was removed was inaccurate. Even if it was accurate, the fact that there is little or no treasure of note seems entirely relevant, so the general thrust of the note was still worth keeping.

There's a similar point to be made about Generic Magic Items. In the debate referenced above, it turns out that only 15 NPCs are guaranteed to hold a Glass Jinkblade. Does that make it notable enough to include on the place page as opposed to the NPC page? I think it comes down to a combination of rarity, value and danger. There are just 20 guaranteed Glass Jinkblades in MW - the 15 held by NPCs plus 5 in various locations. It has a nasty paralyze effect. I think that makes it notable.

The Steel Viperscythe mentioned in the same debate is rarer - it only appears in a leveled list (l_m_wpn_melee_long blade if you're still awake) but that means there's no point in ever mentioning it in a location page - it's never guaranteed.

For the few locations I described in Tamriel Rebuilt, I listed dungeon treasure on the dungeon page and NPC treasure on the NPC page. Having read this debate, I can see it would make sense to list uncommon items on the dungeon page too. At this point, it comes down to the question "What is uncommon?"

What do people think? –RpehTCE 17:55, 17 June 2009 (EDT)

In the end it would be nice to have the Morrowind Places similar to the Oblivion maps; with nice maps and walkthroughs. Admittedly, that is a long road, so we have to settle for something in the meanwhile.
Then, what is notable loot? For me it is loot that I collect, when exploring a dungeon, and only drop when I have to make choices on what to drop when my encumbrance nears the limit. I wouldn't collect a simple spoon, simply because it has no special function or monetary value. It wouldn't be worth the extra encumbrance from the start. Glass Jinkblades, in this case, have a significant base value, so I would always mention them, even when they're that abundant. --Timenn < talk > 18:15, 17 June 2009 (EDT)
Initially, I would want to say uncommon is anything that has only one copy of itself in the game, such as artifacts. However I want to elaborate on that colossal shortcoming. Uncommon would then include things that are [1] a massive danger to the player, [2] highly valuable, [3] are hard to come by, and [4] play significance in a quest. I guess that is my definition... --Mr. Oblivion(T-C) 18:23, 17 June 2009 (EDT)
If the issue in discussion is whether or not loot is supposed to be on a dungeon page, then I must say "Yes". The example page right now doesn't really give any sort of help to me if I wanted to clean this place out, besides the information on where it is. I agree with Mr. Oblivion's assessment of "uncommon". --Tim Talk 00:24, 18 June 2009 (EDT)