Template:MW Racial Note
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Summary[edit]
Automatically creates a note regarding an NPC's racial bonuses / weaknesses. Also sets up an intro to a list of the NPC's known spells, if applicable.
Parameters[edit]
Parameter | Scope | Description |
---|---|---|
gender | optional | Usually inherited from {{NPC Summary}} |
race | optional | Usually inherited from {{NPC Summary}} |
spells | optional | Determines the closing clause / sentence, which typically states something similar to the following:
|
Examples[edit]
An NPC's Intro Blurb[edit]
{{NPC Summary|...}} '''Generic NPC''' represents the men and mer of Vvardenfell, Mournhold and Solstheim. {{MW Racial Note}} Bend Water, Bend Earth, Bend Fire and Bend Air.
Generic NPC (chargen name) | |||
---|---|---|---|
Location | Generic Location | ||
Race | Dark Elf | Gender | Male |
Level | 112 | Class | Monk |
Generic NPC represents the men and mer of Vvardenfell, Mournhold and Solstheim. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows the following spells: Bend Water, Bend Earth, Bend Fire and Bend Air.
Female[edit]
Alit[edit]
- her race is Alit?
- her race is Alit? Call Bison.
- her race is Alit? Bend Water, Bend Earth, Bend Fire and Bend Air.
- her race is Alit?
Argonian[edit]
- Like all Argonians, she is immune to poison, has a resistance to disease, and can breathe underwater, but otherwise knows no spells.
- Like all Argonians, she is immune to poison, has a resistance to disease, and can breathe underwater. In addition, she also knows the following spell: Call Bison.
- Like all Argonians, she is immune to poison, has a resistance to disease, and can breathe underwater. In addition, she also knows the following spells: Bend Water, Bend Earth, Bend Fire and Bend Air.
- Like all Argonians, she is immune to poison, has a resistance to disease, and can breathe underwater. In addition, she also knows a variety of spells, which you can buy from her.
Breton[edit]
- Aside from her natural bonus and resistance to magicka, and her ability to shield herself for short periods, she knows no spells.
- Aside from her natural bonus and resistance to magicka, and her ability to shield herself for short periods, she knows the following spell: Call Bison.
- Aside from her natural bonus and resistance to magicka, and her ability to shield herself for short periods, she knows the following spells: Bend Water, Bend Earth, Bend Fire and Bend Air.
- Aside from her natural bonus and resistance to magicka, and her ability to shield herself for short periods, she knows a variety of spells, which you can buy from her.
Dark Elf[edit]
- Aside from her natural resistance to fire and the sanctuary provided by her ancestors, she knows no spells.
- Aside from her natural resistance to fire and the sanctuary provided by her ancestors, she knows the following spell: Call Bison.
- Aside from her natural resistance to fire and the sanctuary provided by her ancestors, she knows the following spells: Bend Water, Bend Earth, Bend Fire and Bend Air.
- Aside from her natural resistance to fire and the sanctuary provided by her ancestors, she knows a variety of spells, which you can buy from her.
High Elf[edit]
- Aside from her natural weaknesses to fire, frost, shock and magicka, her natural bonus to magicka, and resistance to disease, she knows no spells.
- Aside from her natural weaknesses to fire, frost, shock and magicka, her natural bonus to magicka, and resistance to disease, she knows the following spell: Call Bison.
- Aside from her natural weaknesses to fire, frost, shock and magicka, her natural bonus to magicka, and resistance to disease, she knows the following spells: Bend Water, Bend Earth, Bend Fire and Bend Air.
- Aside from her natural weaknesses to fire, frost, shock and magicka, her natural bonus to magicka, and resistance to disease, she knows a variety of spells, which you can buy from her.
Imperial[edit]
- Aside from her natural charm and ability to absorb fatigue from others, she knows no spells.
- Aside from her natural charm and ability to absorb fatigue from others, she knows the following spell: Call Bison.
- Aside from her natural charm and ability to absorb fatigue from others, she knows the following spells: Bend Water, Bend Earth, Bend Fire and Bend Air.
- Aside from her natural charm and ability to absorb fatigue from others, she knows a variety of spells, which you can buy from her.
Khajiit[edit]
- Like all Khajiit, she can see well in the dark and can demoralize others for short periods, but otherwise knows no spells.
- Like all Khajiit, she can see well in the dark and can demoralize others for short periods. In addition, she also knows the following spell: Call Bison.
- Like all Khajiit, she can see well in the dark and can demoralize others for short periods. In addition, she also knows the following spells: Bend Water, Bend Earth, Bend Fire and Bend Air.
- Like all Khajiit, she can see well in the dark and can demoralize others for short periods. In addition, she also knows a variety of spells, which you can buy from her.
Nord[edit]
- Aside from her natural resistance to shock, immunity to frost, ability to shield herself, and a natural frost damage spell, she knows no spells.
- Aside from her natural resistance to shock, immunity to frost, ability to shield herself, and a natural frost damage spell, she knows the following spell: Call Bison.
- Aside from her natural resistance to shock, immunity to frost, ability to shield herself, and a natural frost damage spell, she knows the following spells: Bend Water, Bend Earth, Bend Fire and Bend Air.
- Aside from her natural resistance to shock, immunity to frost, ability to shield herself, and a natural frost damage spell, she knows a variety of spells, which you can buy from her.
Orc[edit]
- Like all Orcs, she has a natural resistance to magicka, and can boost her health, fatigue and attack for short periods, at the cost of her agility, but otherwise knows no spells.
- Like all Orcs, she has a natural resistance to magicka, and can boost her health, fatigue and attack for short periods, at the cost of her agility. In addition, she also knows the following spell: Call Bison.
- Like all Orcs, she has a natural resistance to magicka, and can boost her health, fatigue and attack for short periods, at the cost of her agility. In addition, she also knows the following spells: Bend Water, Bend Earth, Bend Fire and Bend Air.
- Like all Orcs, she has a natural resistance to magicka, and can boost her health, fatigue and attack for short periods, at the cost of her agility. In addition, she also knows a variety of spells, which you can buy from her.
Redguard[edit]
- Like all Redguards, she has a natural resistance to poison and disease, and can boost her health, strength, agility and endurance for a short period of time, but otherwise knows no spells.
- Like all Redguards, she has a natural resistance to poison and disease, and can boost her health, strength, agility and endurance for a short period of time. In addition, she also knows the following spell: Call Bison.
- Like all Redguards, she has a natural resistance to poison and disease, and can boost her health, strength, agility and endurance for a short period of time. In addition, she also knows the following spells: Bend Water, Bend Earth, Bend Fire and Bend Air.
- Like all Redguards, she has a natural resistance to poison and disease, and can boost her health, strength, agility and endurance for a short period of time. In addition, she also knows a variety of spells, which you can buy from her.
Wood Elf[edit]
- Aside from her natural resistance to disease, and the ability to command animals, she knows no spells.
- Aside from her natural resistance to disease, and the ability to command animals, she knows the following spell: Call Bison.
- Aside from her natural resistance to disease, and the ability to command animals, she knows the following spells: Bend Water, Bend Earth, Bend Fire and Bend Air.
- Aside from her natural resistance to disease, and the ability to command animals, she knows a variety of spells, which you can buy from her.
Male[edit]
Alit[edit]
- his race is Alit?
- his race is Alit? Call Bison.
- his race is Alit? Bend Water, Bend Earth, Bend Fire and Bend Air.
- his race is Alit?
Argonian[edit]
- Like all Argonians, he is immune to poison, has a resistance to disease, and can breathe underwater, but otherwise knows no spells.
- Like all Argonians, he is immune to poison, has a resistance to disease, and can breathe underwater. In addition, he also knows the following spell: Call Bison.
- Like all Argonians, he is immune to poison, has a resistance to disease, and can breathe underwater. In addition, he also knows the following spells: Bend Water, Bend Earth, Bend Fire and Bend Air.
- Like all Argonians, he is immune to poison, has a resistance to disease, and can breathe underwater. In addition, he also knows a variety of spells, which you can buy from him.
Breton[edit]
- Aside from his natural bonus and resistance to magicka, and his ability to shield himself for short periods, he knows no spells.
- Aside from his natural bonus and resistance to magicka, and his ability to shield himself for short periods, he knows the following spell: Call Bison.
- Aside from his natural bonus and resistance to magicka, and his ability to shield himself for short periods, he knows the following spells: Bend Water, Bend Earth, Bend Fire and Bend Air.
- Aside from his natural bonus and resistance to magicka, and his ability to shield himself for short periods, he knows a variety of spells, which you can buy from him.
Dark Elf[edit]
- Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows no spells.
- Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows the following spell: Call Bison.
- Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows the following spells: Bend Water, Bend Earth, Bend Fire and Bend Air.
- Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows a variety of spells, which you can buy from him.
High Elf[edit]
- Aside from his natural weaknesses to fire, frost, shock and magicka, his natural bonus to magicka, and resistance to disease, he knows no spells.
- Aside from his natural weaknesses to fire, frost, shock and magicka, his natural bonus to magicka, and resistance to disease, he knows the following spell: Call Bison.
- Aside from his natural weaknesses to fire, frost, shock and magicka, his natural bonus to magicka, and resistance to disease, he knows the following spells: Bend Water, Bend Earth, Bend Fire and Bend Air.
- Aside from his natural weaknesses to fire, frost, shock and magicka, his natural bonus to magicka, and resistance to disease, he knows a variety of spells, which you can buy from him.
Imperial[edit]
- Aside from his natural charm and ability to absorb fatigue from others, he knows no spells.
- Aside from his natural charm and ability to absorb fatigue from others, he knows the following spell: Call Bison.
- Aside from his natural charm and ability to absorb fatigue from others, he knows the following spells: Bend Water, Bend Earth, Bend Fire and Bend Air.
- Aside from his natural charm and ability to absorb fatigue from others, he knows a variety of spells, which you can buy from him.
Khajiit[edit]
- Like all Khajiit, he can see well in the dark and can demoralize others for short periods, but otherwise knows no spells.
- Like all Khajiit, he can see well in the dark and can demoralize others for short periods. In addition, he also knows the following spell: Call Bison.
- Like all Khajiit, he can see well in the dark and can demoralize others for short periods. In addition, he also knows the following spells: Bend Water, Bend Earth, Bend Fire and Bend Air.
- Like all Khajiit, he can see well in the dark and can demoralize others for short periods. In addition, he also knows a variety of spells, which you can buy from him.
Nord[edit]
- Aside from his natural resistance to shock, immunity to frost, ability to shield himself, and a natural frost damage spell, he knows no spells.
- Aside from his natural resistance to shock, immunity to frost, ability to shield himself, and a natural frost damage spell, he knows the following spell: Call Bison.
- Aside from his natural resistance to shock, immunity to frost, ability to shield himself, and a natural frost damage spell, he knows the following spells: Bend Water, Bend Earth, Bend Fire and Bend Air.
- Aside from his natural resistance to shock, immunity to frost, ability to shield himself, and a natural frost damage spell, he knows a variety of spells, which you can buy from him.
Orc[edit]
- Like all Orcs, he has a natural resistance to magicka, and can boost his health, fatigue and attack for short periods, at the cost of his agility, but otherwise knows no spells.
- Like all Orcs, he has a natural resistance to magicka, and can boost his health, fatigue and attack for short periods, at the cost of his agility. In addition, he also knows the following spell: Call Bison.
- Like all Orcs, he has a natural resistance to magicka, and can boost his health, fatigue and attack for short periods, at the cost of his agility. In addition, he also knows the following spells: Bend Water, Bend Earth, Bend Fire and Bend Air.
- Like all Orcs, he has a natural resistance to magicka, and can boost his health, fatigue and attack for short periods, at the cost of his agility. In addition, he also knows a variety of spells, which you can buy from him.
Redguard[edit]
- Like all Redguards, he has a natural resistance to poison and disease, and can boost his health, strength, agility and endurance for a short period of time, but otherwise knows no spells.
- Like all Redguards, he has a natural resistance to poison and disease, and can boost his health, strength, agility and endurance for a short period of time. In addition, he also knows the following spell: Call Bison.
- Like all Redguards, he has a natural resistance to poison and disease, and can boost his health, strength, agility and endurance for a short period of time. In addition, he also knows the following spells: Bend Water, Bend Earth, Bend Fire and Bend Air.
- Like all Redguards, he has a natural resistance to poison and disease, and can boost his health, strength, agility and endurance for a short period of time. In addition, he also knows a variety of spells, which you can buy from him.
Wood Elf[edit]
- Aside from his natural resistance to disease, and the ability to command animals, he knows no spells.
- Aside from his natural resistance to disease, and the ability to command animals, he knows the following spell: Call Bison.
- Aside from his natural resistance to disease, and the ability to command animals, he knows the following spells: Bend Water, Bend Earth, Bend Fire and Bend Air.
- Aside from his natural resistance to disease, and the ability to command animals, he knows a variety of spells, which you can buy from him.
Bugs[edit]
- If you transclude this template more than once, the subsequent values for
gender
andrace
will be those of the first transclusion; it will not inherit any variables defined after the first but only if you transclude without any parameters.- For example,
{{MW Racial Note}}
here should create a blurb for a wood elf (the last defined race) but results in one for a dark elf (the race for the first transclusion)- "Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows the following spells:"
- However,
{{MW Racial Note|}}
results in the correct blurb.- "Aside from his natural resistance to disease, and the ability to command animals, he knows the following spells:"
- Considering that this template is expected to be transcluded only once, a fix is not a priority at the moment.
- For example,