Stormhold talk:Filled Crystals

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Listing Locations for Crystals[edit]

Gaggle Zealot recently added a new column that lists sources for these items: chests that contain them and enemies that may drop them. I appreciate the intention, truly, but I do not believe this is something we should track. For one, these items continue to drop throughout the entire game. For two, I have seen no patterns in the drops or chest contents: they could well be entirely random. The Aura Crystals are the only ones that seem as though they could be level gated. To compound the problem, the current wisdom says that the game is somewhat randomly generated, meaning even dungeon order may be variable across playthroughs. Unless I hear opposition with good reasoning, I will plan to remove that column from the table. --Lost in Hyrule (talk) 14:00, 15 April 2021 (UTC)

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I think you might be right about the drops, but I would disagree about the chests. The dungeons being randomly generated isn't true for the surviving version, at least, and the chests don't change. If that were the case, there would be no point in listing the locations of any of the gift items, as they're only found in chests.
From what I've seen of both years-old gameplay and my own runs of the game, the dungeons and chest stay the same.
Gameplay from years ago (start around 5:00): https://youtu.be/Hsp_cdZ_CkQ
Gaggle Zealot (talk) 12:45, 17 April 2021 (UTC)
In my experience with things like this that are up in the air it’s safer to go with someone who has had experience tearing apart and playing the game many times which is the case with Gaggle. I don’t see any basis for removal of this well documented and seemingly static information. I oppose the removal of this table as it is productive and insightful for the namespace. Dcking20 (talk) 13:45, 17 April 2021 (UTC)
As Gaggle has stated, there is no random generation in either game (Stormhold or Dawnstar), just different versions, but only one version has survived for each (the largest version) no other one is available. I've had the same experience with chests, reloaded saves to even test it. Imperialbattlespire (talk) 14:14, 17 April 2021 (UTC)
In that case, would it be better to have pages for the specific dungeons? I see more value in a page for Madknife Halls that says "here are the five treasure chests in this dungeon" than listing perhaps ten dungeons per crystal on this page. If enemies have specific drop tables, then those would be appropriate pages to list such things, as well. Perhaps the scale of these games makes it less important, but I'm thinking of Oblivion space: listing every potion found in a given location is useful, but listing every location for a given potion would be excessive. --Lost in Hyrule (talk) 16:27, 17 April 2021 (UTC)
There's only 36 dungeons — Unsigned comment by Gaggle Zealot (talkcontribs) at 20:43 on 17 April 2021 (UTC)
If the dungeons in the largest version are static, I would see the benefit of having place pages. Some work was already done on this for Dawnstar, e.g. Dawnstar:East. However, the common wisdom of the time was that the dungeons weren't just random based on game version, but based on the Java Runtime Environment being used due to differences in random number generation. The dungeons may therefore have different items based on the phone or emulator used. If this is provably not the case then we can get back to work on documenting Stormhold places to a similar standard. —⁠Legoless (talk) 23:32, 17 April 2021 (UTC)
Tested it on three different emulators so far (Kemulator, J2me, and CoffeVM), and the dungeons/chests seem to be the same. Gaggle Zealot (talk) 15:16, 18 April 2021 (UTC)