Skyrim talk:Reanimate (spells)

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Detection when spell wears off[edit]

It seems to me that enemy reanimation spells wearing off cause enemies to look for the player, similar to when an enemy is killed otherwise (dagger, arrow or silenced spell). This seems to be a bug, can anyone else test this to see if it needs to be added to the bugs section. PinkShinyRose (talk) 12:57, 19 May 2013 (GMT)

Revenant spell gives you a bonus feeding on any corpse you fed on as a Werewolf?[edit]

I just attacked Fort Hraggstead as a werewolf. I killed and fed on 12 Stormcloaks. When I reverted back to human to loot the bodies, I decided to try reanimating the corpses (using Revenant). While their level was too high, each time the spell failed I was given credit for feeding on the corpses again, even though I was in human form (obviously). So feeding on 12 corpses as a werewolf, and (failing) to cast 12 revenants as a human gained me credit for 24 feedings. I'm on Xbox playing the Legendary addition with all patches/DLC. It is reproducible using my save. Anyone else have this happen? — Unsigned comment by (talk) at 21:28 on 5 August 2013

Reanimation without disintegration[edit]

I'm quite the necromancer as I mostly try to resurrect anything I can in order to get more experience for both conjuration and another combat skill (by killing my subjects again). I have noticed some weird things happening from time to time. It happens that my subject immediately expires right after getting up again, disintegrating before any change of interaction (and this has happened to creatures I've killed first, meaning they did not have 0 health initially or something like that). A more interesting apparition is when my subject is reanimated, but does not disintegrate on death. It seems that sometimes I get a clue as to when this will happen: they get reanimated without full health, but rather 80-90% health. I don't know why this happens or how to trigger it. I have a lot of mods, but nothing that should alter this behavior (other than the unofficial patches perhaps). Just writing it here in case someone knows what I'm talking about ~ Dwarfmp (talk) 07:02, 4 September 2013 (GMT)


Would it be possible to add more details on the limitations of the spells? The in-game descriptions (e.g. "very powerful") are pretty vague. I assume it has to do with the NPC level and what type of actor it is, but I'm not really sure. I don't know much about the magic system in the CK or I would investigate myself. Dbbolton (talk) 05:42, 14 April 2014 (GMT)