Skyrim talk:Kharjo

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Note[edit]

Although the main page says the amulet is in lost knife many quests seem to place quest items in a random undiscovered dungeon so until the player picks up the quest the item is not available. For me his dagger was actually in a box at a bandit controlled bridge over a river with no interior map.--66.87.98.175 22:52, 20 November 2011 (UTC)

Level cap[edit]

I believe Kharjo is capped at level 30. On my current level 37 character, he won't level past 30, even if I do the disable/enable console trick. Lydia's leveling up fine, so I think this is an intentional level cap on this character. Probably worth adding to the article if anyone else can confirm this. Acesnyp3r 07:58, 9 December 2011 (UTC)

Kharjo is capped at level 30 for my character as well. The disable/enable console trick won't get past this for me, either. I've noticed that a few other characters are capped at level 30, like Brelyna Moryon & Onmund, while some others, like J'Zargo and Lydia, are still matching my level, currently 39. This cap at level 30 has kept Kharjo's health at 388, while Lydia's health is at 543 at level 39, for example. The class stats for Kharjo have also remained static since level 30, while Lydia's stats have continued to make gains. This is under patch 1.3.10. InvidiousX 04:04, 1 January 2012 (UTC)

Equip item[edit]

his level is capped at 30. But it's not a big down since I give him some top gear and I like his combat AI :) However, not sure it's the same as any followers, once you induct him to the Blades, his default gear is Blades armor set. If you have a custom enchanted Blades armor and give it to him, he won't equip it no matter what I try. the command equipitem ID can help but it's only temporary and he'll un-equip if dismissed. Maybe the reason is that default Blades armor and enchanted one has same item ID ? Despite the new one is legendary level and enchanted, far better than the old one. any way to make that permanent? Foxdie 05:46, 9 January 2012 (UTC)

Sneak[edit]

The Followers page says Kharjo is a decent sneaker, but it's apparently not one of his tagged skills. So, is the sneak thing wrong, or should it be added here? Minor Edits 09:37, 10 January 2012 (UTC)

He's a Khajiit so it's probably a little bit better than most followers, but he's nowhere near as good as, say, Aela, who does have it as a tagged skill. Only at low levels is he much good at sneaking. --Morrolan (talk) 10:58, 10 April 2013 (GMT)

Disappears[edit]

This has been marked as a question that needs to be answered.

Has anyone else had a problem with Kharjo disappearing? I was somewhere South or Southeast of Dawnstar and I lost him, so I turned around and found him behind a little copse of trees. He walked out of my line of sight and then he just wasn't there anymore. I couldn't find him so I fast travelled to the farm before Markarth and he showed up again. I wanted to see what he was doing so I was walking backwards across the bridge toward Sky Ruler Temple and I let him out of my sight for no less than a half a second and he was suddenly nowhere in the area. It hasn't happened with anyone else. Could it be a memory issue? I'm on the Xbox. 97.116.171.22 12:36, 10 April 2012 (UTC)

I have noticed that Kharjo is one of the worst followers in terms of being able to actually keep up with you outside of dungeons. He has a tendancy to vanish from site on my game, only to instantly show up whenever I begin to get attacked. I don't know if this is necessarily what you are talking about, but more than likely it is. If you are desperate to find him, usually choosing to "wait" for one hour will cause him to show up. But again, he'll usually get lost five feet down the road again. I'm also playing on the X-box, and I hope this answers your question.... ---Gamer3427 05:12, 10 June 2012 (UTC)
This happens to me too. If im looking at Kharjo hes fine until i talkto him, then as soon as hes out off to the side of my screen hes gone. Fast traveling works to get him back but only if its to a different location than i am already at. This started happening after i used the "two follower glitch" with him and female dark brotherhood initiate. I'm playing on ps3 — Unsigned comment by 174.253.147.23 (talk) at 02:51 on 23 October 2012‎
I believe this is a glitch. I've seen the same thing and I'm also on the Xbox. Kharjo seems pretty slow so he often falls behind, but when I look for him, he's gone! I was in a cave once, I forget which, and Kharjo and Skyrim:Barbas disappeared. Barbas had never disappeared before I got Kharjo, but now they both do it regularly. Sparks of Light (talk) 14:03, 29 July 2013 (GMT)Sparks of Light

Kharjo and his caravan sudden death?[edit]

I had equipped kharjo with full legendary deadric and a legendary deadric sword with enchantment but after i wanted to get him as a follower again i encountered him and his companions dead close to the watchtower outside riften i looted my stuff from him bt still i wonder how they could have died? — Unsigned comment by 77.166.160.62 (talk) on 6 May 2012

There are dragon attacks in that area. That's probably what happened to them. When he's not following you, Kharjo will not equip his custom armor, so he's relatively quite vulnerable. --Morrolan (talk) 10:53, 10 April 2013 (GMT)

Possible Skill in Destruction Magic.....[edit]

While I don't know if this is a bug or if I'm right, I've noticed that Kharjo has a tendency to not use the charge of destruction type staves, or at least use it VERY slowly. This to me indicates a high skill in destruction magic, (even if he can't cast any spells), as he appears to use the charge of other staff types at a normal rate. My most recent observation on the matter is the two "Staff of Sparks" that I gave him. He has used them in countless battles, (enough to kill a few dragons and clear out six or seven dungeons with me preforming some stealth kills via arrow), with one only being down to half charge, and the other, (which I obtained a little later on), still being at nearly full charge. Meanwhile he has used and completely depleted the "Staff of Jyrik Gauldurson", (which has 100 uses), that I gave him shortly after the first "Staff of Sparks", (which has 26 uses). As I said, this could simply be a bug but on the other hand I feel that it's an indicator of a high destruction skill, as having a high skill in a spell type will decrease the charge cost for using a staff. If someone could look into this I'd appreciate it. I am playing on the X-Box version with update 1.5.26.0.5 installed..... ---Gamer3427 05:49, 10 June 2012 (UTC)

Recent Update to the Kharjo Article[edit]

Somebody recently updated Kharjo's page and made a few notable changes. First off, a thank you to that editor for removing the tedious list of default equipment and putting it in paragraph form. But I also noticed that a line of text about him favoring ranged attacks over melee combat was removed. Why was it removed? Is that incorrect information? I always found it true in my experience; Kharjo's combat AI has him always using bows or staves in combat until an enemy gets too close. Only when an enemy is within striking range does Kharjo switch to his mace, and he usually makes little effort to close the distance himself. I'd like to reach a consensus on whether or not that information belongs in the article. --Kozol (talk) 18:54, 20 September 2012 (GMT)

I agree that it should probably be a part of the article, as my experience with Kharjo as a follower is the same as yours, and the fact that he favors mid to long range combat is part of why I like his AI so much as a follower. In my opinion, any information regarding how an AI follower will react in combat, should be considered vital to that character's page, as that information is usually what determines whether or not someone will use a certain follower....... Gamer3427 (talk) 09:00, 20 December 2012 (GMT)
It's not particularly noteworthy because that's how the AI works for all non-spellcasting followers. As long as they have a ranged weapon, followers generally don't proactively close distance to engage enemies with their melee weapon. For example, the Housecarls function in exactly the same way.--DagmarH (talk) 01:04, 30 January 2013 (GMT)
Are you sure about this, because from what I've seen when using other followers, they seem a lot more likely to charge forward with their melee weapons and get in the way. Maybe it's just dumb luck on my part when it comes to when they choose to use their swords or maces, but by comparison I rarely see Kharjo getting into the middle of the fight....... ---Gamer3427 (talk) 19:29, 2 February 2013 (GMT)
Yes, I'm sure. I should qualify this by stating most non-spellcasting followers will do this because most of the Combat Styles for them have Melee and Ranged Equipment Score Mults of 1, which means they favor ranged and melee weapons equally. There are a hand full of followers that have a combat style that greatly favors ranged but Kharjo isn't one of them. They are Aela, Annekke, Derkethus and Faendal, all of whom have a Ranged Equipment Score Mult of 3.2 and Melee Equipment Score Mult of 0.81. The damage the ranged weapon and the melee weapon does in the followers hands may also influence which they will favor but, even if that's the case, since followers generally have no perks, the difference between the primary melee weapon skill and the Archery skill for non-spellcasting followers is not great (~5-25 points at their level cap) and Archery attacks also get Arrow damage on top of weapon damage, unless there is a large disparity in the quality of their ranged weapon and their melee weapon they generally aren't going to favor one or the other except based on range of the enemy. Since I equip my followers with comparable melee weapons and bows they always select their weapon based on the distance of their enemies. You can observe this in a video of one of the Housecarls fighting Forsworn at melee and ranged distances here --DagmarH (talk) 08:33, 5 February 2013 (GMT)

Kharjo dialogue[edit]

I am not sure if this is a line said by Kharjo or all khajit followers, but when I commanded kharjo to steal the dibella statue in black briar manor he replies "even khajit have their limits" and will not steal the statue. I don't see this in the dialogue box and I have not heard him say it anywhere else. I'd add to the box myself but I am on a phone and I can't edit well with it. 67.189.182.125 22:29, 24 September 2012 (GMT)

He refuses becasue his morality is set to "No Crime" which will not allow him to do any illegal thing.--Skyrimplayer (talk) 22:39, 24 September 2012 (GMT)
It is generic follower dialogue, though there are only two Khajiit. Golden SilenceBreak the Silence 22:40, 24 September 2012 (GMT)

Losing Weapons?[edit]

Had Kharjo as a second follower now (Using UFO, have Serana and him.) and he keeps losing his melee weapon! One time I turned to see him with a dagger instead of the Daedric sword I gave him. Next, the Ebony sword I replaced it with vanished. Now, he's armed with a staff! He hasn't lost the bow or armor I gave him. Is this a known thing? He's not getting disarmed, because I would find the weapons on the floor if that was it. Help! Can't afford to lose another weapon. FMPhoenixHawk (talk) 21:44, 29 January 2014 (EST)

Aha. But not losing. He is a trader from Khajiit caravan, so I assume he just sell off any decent gear you gift him. Had same experience too. Gave him ebony mace and ring+necklace - he sold all three after some days!! Damn cat. 46.246.123.43 15:31, 16 May 2019 (UTC)

Steward recruited, no Mr.K[edit]

I recruited a steward for my plot of land in falkreath, but as soon as i did, Kharjo left! And now there is no option to get him back. Is this a glitch everyone experiences? Help! — Unsigned comment by 86.156.193.243 (talk) at 21:41 on 5 April 2014‎

This has just happened to me too except it was hiring a steward at Lakeview Manor. Went to track him down and although his fellow caravaners tents are there, there isn't a khajiit in sight, no matter how long I wait or how many times I respawn. Sad face :( Has anyone had this and found him? — Unsigned comment by 212.159.140.165 (talk) at 00:41 on 18 October 2014‎

Dialogue - CS vs. actual game[edit]

So, it's not actually a big deal, but I'm fairly new to editing and don't fully understand the etiquette and such. I'm also not sure if this is the right place to put this or not, but here it is...

I made an edit recently to the dialogue section, changing 'We'll see.' to 'We will see.' in the first line under the 'spoken to' category. It was changed back to 'we'll', because the CS says 'we'll'. The only reason I changed it in the first place is that when you hear him say it in the game, he's clearly saying 'We will see.'. As I said, not a big deal, but I was just going by what he actually says in the game. Maybe that's not proper? I dunno, as I said, I'm new to this... Obax (talk) 23:07, 22 December 2014 (GMT)

The guidelines for disputes between in-game data and the CS are a bit confusing. Basically, when the two conflict, we defer to in-game information for things like statistics (e.g., character health and enchantments) and the construction set for lore (e.g., dialogue, books). So in this case, the CS data should be used, although it would probably be a good idea to add a note to the effect that the spoken dialogue differs from what's listed in the CS. Zul se onikaanLaan tinvaak 15:13, 23 December 2014 (GMT)
Ah, ok, thanks for clearing that up. It seems a silly thing to add a note for, but it's there now! Lookit that, my first real contribution!Obax (talk) 00:58, 24 December 2014 (GMT)
As the dialogue lines from the CK are the subtitles displayed (if you have them enabled), both We'll and We will are equally right. I've changed your note to a hover text to make it clearer. -- SarthesArai Talk 10:21, 24 December 2014 (GMT)
Thanks also! So many things for me to learn!!Obax (talk) 04:20, 25 December 2014 (GMT)

Won't change armors?[edit]

I can't seem to get him to change his armor. He'll change his boots, gauntlets, helmet and shield, but I gave him superior armor to his Steel Plate and he won't change into it. I dunno if this is a Kharjo thing or a gneral follower thing. For the record, I gave him hardened falmer armor, which as far as I can tell has a higher armor rating than his default steel plate. Obax (talk) 04:37, 25 December 2014 (GMT)

In general, Followers equip a piece of armor only if it has a higher base armor rating than their default gear. Kharjos default Steel Plate Armor has a base AR of 40, whereas the Falmer Hardened Armor has a base AR of 34. Even if you improved your Falmer Hardened Armor, the Follower still looks for the base rating. If you give him a piece of ebony, nordic carved, dragonplate, heavy stalhrim, or daedric armor, he should change. -- SarthesArai Talk 11:34, 25 December 2014 (GMT)
Ok, thanks. I must have misread the armor ratings, then, for some reason I had it in my head that the falmer armor had a higher rating. Obax (talk) 19:34, 27 December 2014 (GMT)

Stub?[edit]

Is this article still a stub or should that tag be removed now? I cannot think of any additional information unique to Kharjo that is not already included in the article. Kozol (talk) 23:42, 19 September 2015 (UTC)

Schedule[edit]

Does anyone know his schedule? — Unsigned comment by 146.90.91.35 (talk) at 19:49 on 30 May 2020

I don't know his exact schedule but I would be inclined to actually document and map it, if this would be a good addition for travelling NPCs. CommadoreCundo (talk) 16:08, 6 May 2022 (UTC)

Removal of Relation to Caravan Enforcer[edit]

I'm writing this to suggest that we remove the note claiming that Kharjo is on the Caravan Enforcer card from Legends. Firstly, Kharjo's color pattern is not the same as the Caravan Enforcer's. Secondly, Kharjo's fighting style is reliant on one-handed weapons and shields, while the Caravan Enforcer is shown posing with a greatsword. These alone to me are evidence enough to me have the relation removed. Regardless, the connection never should have been made in the first place because there is no solid proof connecting them. Making the claim pure speculation which should either have been denied or required a form of addressing that it is speculation but listed for the possibility.CommadoreCundo (talk) 15:39, 6 May 2022 (UTC)

To reiterate my points on this, it's not unusual for a generic Legends card to depict a specific NPC and I think there are enough similarities here to make the connection. Compared to the other Khajiit traders, the card art for Caravan Enforcer seems to take its inspiration from Kharjo. This has also been an uncontested claim on Legends:Caravan Enforcer since its inception in 2017—if the note is to be removed here, it should be removed from that page as well. —⁠Legoless (talk) 17:49, 6 May 2022 (UTC)
Something not being unusual in similar instances is hardly grounds to declare a fact, rather just be listed as another reason as to why it might. I do agree that Kharjo might have been used for inspiration for the card, but that should mean that it'd be listed something like, "Kharjo may have been inspiration for the Legends card, Caravan Enforcer". Of course if any change is allowed to go through, I would make sure it is also reflected on Caravan Enforcer's page. I still as a whole don't agree with making these assumptions in the first place since a lot of these cards seem to be used to help make the world seem more lived in. For example, "Aela's Huntmate" has the ability to transform into a werewolf. They bear no resemblance to any of the members of the Circle during the events of Skyrim, so they must be a werewolf that she met and befriended on her own. But she never mentioned or hinted towards anything that would imply this in Skyrim. Treating the card as supplemental world/ character building for an established character. If all of that could be implied, what makes Caravan Enforcer exempt from being used in a similar role, implying that there may be more caravans in Skyrim than represented in the game? CommadoreCundo (talk) 18:51, 6 May 2022 (UTC)
If there's nothing else to be said about this subject, I will go ahead and remove the note for both Kharjo and Caravan Enforcer tomorrow morning. CommadoreCundo (talk) 23:45, 9 May 2022 (UTC)
Legends artists often depict things pretty liberally. I would not take artistic freedom as a means to discredit it completely. At most, a change of wording should be done, but to remove the note completely I do not agree with.Zebendal (talk) 23:51, 9 May 2022 (UTC)
I can agree to that if that's the general consensus. CommadoreCundo (talk) 00:06, 10 May 2022 (UTC)
Your proposed rewording sounds good to me. —⁠Legoless (talk) 14:35, 10 May 2022 (UTC)