Skyrim Mod:Mod File Format/AMMO

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An AMMO record contains data for an arrow.

C Subrecord Name Type/Size Info
+ EDID editorID zstring Record Editor ID
+ OBND objectBounds OBND Always 12 bytes even if all 0s
- FULL itemName lstring Full item name (localized string)
- MODL model zstring World model filename
- MODT model data struct[] series of 12-byte structs (assume xyz)
- ICON Inventory Image zstring Inventory Image Filename
- MICO Message Immage zstring Message Immage Filename
- DEST destruction data DEST Includes Fields DSTD, DMDL, DMDT, DMDS
- YNAM pickupSound formID Sound(SNDR) played when picked up
- ZNAM dropSound formID Sound(SNDR) played when dropped
+ DESC description lstring
- KSIZ numKeywords KSIZ KYWD Count.
- KWDA keywords KWDA [KYWD 0x000917E7] VendorItemArrow, [KYWD 0x0010D501] WeapTypeBoundArrow
+ DATA Data struct 16 byte struct
formID - Projectile ID PROJ
flags
0x00000001 - Ignores Normal Weapon Resistance
0x00000002 - Non-Playable
0x00000004 - Non-Bolt (Arrow/Bolt)
float - Damage
value - Item gold value

SSE version: 20 byte struct

formID - Projectile ID PROJ
flags
0x00000001 - Ignores Normal Weapon Resistance
0x00000002 - Non-Playable
0x00000004 - Non-Bolt (Arrow/Bolt)
float - Damage
value - Item gold value
float - Weight (always 0.1)
- ONAM Short Name string Short Name