Redguard:Press Release

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The following text is a quotation of Bethesda's official press release from 15 April 1997:

Swashbuckling High Sea Adventure!

The debut title of The Elder Scrolls Adventures series, Redguard swings into action 4th Q 1997.

Rockville, Maryland (April 1997) - Bethesda Softworks today announced the introduction of a new PC game under the newly formed The Elder Scrolls Adventures series, titled The Elder Scrolls Adventures: Redguard(TM). Featuring a fully realized 3D environment and a grand adventure, Redguard is slated for nationwide release in November 1997.

Featuring dozens of fully animated real time 3D characters, Redguard lets you interact with everyone you meet on the populated island of Stros M'Kai. Using the 3rd person perspective, Redguard's camera system allows for dynamic panning of the action. Imagine you are in a conversation with a local pirate in a busy market square. Your words come to blows and you both draw swords. You are faster on the draw and able to disarm him. In one smooth motion the camera swings around, showing you with your sword at his neck as he concedes victory. Redguard's advanced camera system allows for real-time 3D cinematics with no break in the gameplay.

You play Cyrus, a Redguard mercenary, who returns to the province of his birth in search of his lost sister. You will encounter swashbuckling pirates, shady political figures and all sorts of colorful people and creatures around every turn. Every inch of the game world has been meticulously crafted by a veteran development team. Most of the island is free for you to explore. You experience the game areas as you discover them, and the nonlinear story evolves at the pace of your play. Your adventures will have you escaping from deadly traps, jumping across dizzying chasms, discovering Dwarven ruins, swinging across ropes, and best of all...sword fighting! No swashbuckling adventure would be complete without the duels that made them famous.

"People are going to have trouble putting Redguard in one category," states Todd Howard, Designer of Redguard. "We're putting together adventure, action, and storytelling in a very elegant system. I think the game will open a lot of peoples eyes to some of the possibilities." Redguard takes a more detailed and focused look into the world of Tamriel, made famous by the games Arena(TM) and Daggerfall(TM), both of which have won numerous Best RPG of Year awards. Redguard is not a role-playing game, but it holds true the genre's passion for fantasy and heroes.

Utilizing the latest version of Bethesda's proprietary 3D engine, the X(n)gine(TM), Redguard is designed as a fully realized 3D environment. Gamers have complete freedom of movement and sight. The X(n)gine(TM) generates advanced special effects including real-time light sources realistic weather conditions, and a fully textured, contoured fractal terrain.

Headquartered in Rockville, MD, Bethesda is the third largest privately held publisher of PC entertainment software. Bethesda's success and long-standing technical expertise has attracted world-class programmers as well as veterans of the largest Hollywood animation studios. Bethesda is the entertainment software division of Media Technology limited, an engineering research and development firm originally founded by members of the Architecture Machine Group from MIT.