Online:School Daze

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Help new students pass their entrance tests.
Zone: Deshaan
Objective: Shad Astula — Learn the secrets of the Academy of Magic.
Quest Giver: Arch-Mage Valeyn
Location(s): Shad Astula
Prerequisite Quest: By Invitation Only
Next Quest: Vision Quest
Reward: Average Leveled Gold
XP Gain: Standard Experience XP
ID: 3903
Students in peril
Arch-Mage Valeyn believes I'm here to help protect the Academy against some unnamed threat. While he determines what this threat is, he asked me to help him with another matter.


Quick Walkthrough[edit]

  1. Help Lena Dalvel by activating nearby Shadow Clucks.
  2. Help Tedras Relvi by activating the orbs and defeating Old Snapper.
  3. Help Hadmar the Thin-Boned by launching atop the boulder and retrieving the student rat.
  4. Return to Arch-Mage Valeyn.

Detailed Walkthrough[edit]

Arch-Mage's Welcome[edit]

Upon reporting to the eccentric Arch-Mage Valeyn, he will insist that you are entwined with the fate of Shad Astula, which will soon face an outside threat (the Maulborn, as you might have guessed). In his visions, he determined that you will need the aid of three new apprentices to face this threat: Lena Dalvel, Tedras Relvi and Hadmar the Thin-Boned, whom you may recognize from the docks. It is essential that they pass Shad Astula's entrance tests, which are notoriously difficult in line with the rest of the curriculum. The Arch-Mage will ask you to aid them, which you can do in any order you see fit.

After helping all three students, return to the Arch-Mage to receive your reward and begin the next quest.

Missing Amulet[edit]

Lena's Lost Amulet

Lena can be found fretting on the eastern side of the campus. She has been tasked with finding a Lost Amulet for one of the instructors, which has ended up in the possession of a Shadow Cluck. Take the Wand of Finding from Lena and activate nearby Shadow Clucks. This will cause them to explode, and will eventually reveal a small chest. Take the amulet and return to an amused Lena.

Pond Fishing[edit]

Tedras can be found beside a pond to the right of Shad Astula's entrance. He has been tasked with fishing from the pond, although the pond is quite devoid of any fish. He was given a riddle along with his task, but neglected to even glance at it. Take the nearby Book of Excellent Teachings and activate the four orbs of water surrounding the pond, which will cycle their colors. North is Sun (yellow), South is Crescent Moon (light green/white), West is Full Moon (red), and East is Star (blue). Once you solve the puzzle, a crocodile called Old Snapper will appear in the pond. Defeat it and return to Tedras.

Rat Hunting[edit]

Hadmar's Totem

Hadmar can be found on the western side of the campus. He was tasked with gathering escaped student rats, but one has climbed atop a large boulder. He has created a totem to ascend the rock, but doesn't want to actually use it due to a fear of heights. Activate the totem while facing the rock to be launched into the air. Carefully maneuver your way to the summit. You may need to jump a few times, but the most important thing to remember is to keep moving forward. Collect the Student and return to Hadmar, being careful to descend slowly.

Once you've helped all three students, return to Arch-Mage Valeyn in his office for your reward.

Quest Stages[edit]

School Daze
Finishes Quest Journal Entry
Latest start The Arch-Mage believes that Lena Dalvel, Tedras Relvi, and Hadmar the Thin-Boned will emerge as great leaders in the Ebonheart Pact. He wants me to help them pass their initiation tests so that his visions have a chance to come true.
Objective: Assist Lena Dalvel
Objective Hint: Use the Wand to Find the Lost Amulet
Objective Hint: Talk to Lena
Objective: Assist Tedras Relvi
Objective Hint: Solve the Riddle of the Pond
Objective: Assist Hadmar the Thin-Boned
Objective Hint: Use Hadmar's Totem to Rescue Student
Objective Hint: Talk to Hadmar
Finishes quest☑ I helped Lena, Tedras, and Hadmar pass their tests. Now I should return to Arch-Mage Valeyn and see if he's figured out what's going to threaten the Academy.
Objective: Talk to Arch-Mage Valeyn
Notes
* Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the game and will be filled in with the appropriate word(s) when seen in game.
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.