Online:Gold Coast Warden
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Gold Coast Warden | |||
---|---|---|---|
Location | Sewer Tenement | ||
Race | Varies | Gender | Varies |
Health | 29,870 | ||
Reaction | Hostile | ||
Other Information | |||
Faction(s) | Gold Coast Trading Company |
Gold Coast Wardens are the wardens of the Sewer Tenement when they are occupied by the Gold Coast Trading Company. They carry lanterns that prevent and suppress the ability to sneak.
Some others are ravagers and warriors using one-handed weapons and use basic melee strikes.
Gold Coast Warden | |||
---|---|---|---|
Location | Sewer Tenement | ||
Race | Varies | Gender | Varies |
Health | 31,364 | ||
Reaction | Hostile | ||
Other Information | |||
Faction(s) | Gold Coast Trading Company |
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Gold Coast Warden | |||
---|---|---|---|
Location | Sewer Tenement | ||
Race | Varies | Gender | Varies |
Health | 31,364 | ||
Reaction | Hostile | ||
Other Information | |||
Faction(s) | Gold Coast Trading Company |
Skills and Abilities[edit]
Fire Mage[edit]
- Flare
- A basic ranged attack that does minor flame damage.
- Heat Wave
- The enemy releases fire along the ground in the direction it is facing. This attack does moderate flame damage to all players hit by it. This spell can be interrupted to set the enemy off balance or simply avoided.
- Fire Runes
- The enemy shoots two fireballs in the air which form two fire runes when they land. The runes do moderate flame damage over time to all enemies within the red circles and should be avoided. Players should be prepared to move as soon as the attack casts as one rune will always be cast on top of you.
- Ward
- The Warden puts up a ward around themself, which covers for 10% of their health and lasts ten seconds.
Ravager[edit]
- Quick Strike
- A basic melee attack that does minor physical damage.
- Uppercut
- A melee attack that deals moderate physical damage and knocks you back if it connects. This attack can be blocked to knock the enemy off balance.
- Cleave
- The Ravager swings their weapon around, dealing minor physical damage to all enemies in front of them. This attack has no red cone indicator.
- Ward
- The Warden puts up a ward around themself, which covers for 10% of their health and lasts ten seconds.