Online:Farandor

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Farandor
Home Settlement Valeguard
Race Wood Elf Gender Male
Health 39959
Reaction Friendly
Other Information
Faction(s) Spinners
Farandor

Farandor is a Wood Elf spinner found in the settlement of Valeguard.

Related Quests[edit]

Quest-Related Events[edit]

Deep inside the Caverns of Valeguard, you'll come across and exasperated bosmer:

"Why won't this thing write?"

Speaking to him:

"Blast it all, nothing stays! A thousand plagues on whoever invented this infernal device!
I dictate the story to this parchment, but nothing happens!"
What are you doing?
"I bought this parchment from a trader in Belarata. He promised if I told my stories to it, they would bond to it and become permanent.
Forgive me, it's not your concern. I'll make it work."
So you're trying to write down a story?
"I can't write, I'm a spinner! I talk! Forget parchment. We need to invoke the ancient rites of flesh and blood.
With hoarvor blood, and a chunk of Old Tusk's flesh, the tale can write itself!"
I can get your materials for you.

Asking him what is needed to tell the story:

"Through the caves, you will find the grove of insects. If you follow the story's path, you can't miss it."
Where exactly can I find the things you need?
"There's a cave, a place where tales from the beginning of our time live alongside random hoarvor.
In the cave lies Old Tusk, the first mammoth to walk Valenwood. Perfectly preserved, but dead."
I just cut a slab from the dead mammoth?
"It'll come apart in your hand, no knives needed!
Did I say perfectly preserved? I meant, not rancid, just showing its age. After all, Old Tusk was the first mammoth."
How much hoarvor blood do you need?
"Not much. Enough to make a tincture. I'm not going to turn the blood into ink. No, no, not exactly.
What we'll do invokes an ancient rite to inscribe a spinner's story to flesh."

Find his ingredents and you'll find him outside the caves:

"Listen! This is marvelous!
Down this ramp lies the hollow chamber in which our story can be lured from skin to flesh!"
What's this about luring a story?
"Words aren't easy to catch. We Bosmer don't force sounds into symbols. So, we'll make them write themselves.
Enter the chamber in the great tree, and slather the blood on the skin hangings within."
What will that do?
"The blood will pull the story from the animal skins and into Old Tusk's flesh!
Then we'll seal them to the flesh with fire!"
I don't understand how this will work.
"I've cast a spell within the chamber. The blood awakens the words spoken to the skins, refreshing them. They'll bond with the nearest flesh, the chunk you took from Old Tusk!
Meet me by the fire pit at the bottom of the tree when you're done!"

Speaking to him again before going down the ramp:

"Don't worry. The words won't attach to your flesh. Probably.
No matter, don't worry. Just head down the ramp and annoint the wall hangings with the blood. Everything will work out wonderfully!"

Before you seal the words in the fire pit:

"The heat will seal the words firmly in the mammoth flesh. I hope so, at least."

A blue light appears and a book will be revealed, to which he'll tell you:

Farandor: "A book! We've made a book! Now the bard can sing the story!"

Before you give the book to Shandi:

"Show it to the Khajiit bard over there. She's been pestering us for written words, and we've finally got some!"

If you exit out of the conversation with Shandi and before turning in the quest, he will say:

"How goes your tale, scribe of the spinners?"

After the quest:

"I hope Shandi liked the story. It's the only writing I've ever done! With your help, of course."


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