Online:Curse of Skulls

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search
This page is currently being rewritten as part of the Online Quest Project.
The page is being both written and checked. All users are welcome to make changes to the page. If you make a change that is relevant to the project, please update this template accordingly, and make sure you have observed the project guidelines.
Detail
Quick Summary: written by Written, but whoever wrote it didn't put their name down., checked by MolagBallet


Walkthrough: written by Written, but whoever wrote it didn't put their name down., checked by MolagBallet


Quest Stages: written by Jeancey, not checked
Lift the curse on a ruined tower.
Zone: Stormhaven
Objective: Soulshriven Tower — Stop the necromancer plot at Soulshriven Tower.
Quest Giver: Cursed Skull
Location(s): Soulshriven Tower
Concurrent Quest: Abominations from Beyond
Reward: Carved Bone Medallion
Low Leveled Gold
XP Gain: Low Experience XP
ID: 2550
The Freed Soul
I found a skull in some old ruins on a hill outside Wayrest. It spoke to me. It claims to be cursed, forced to serve as the eyes of Molag Bal. It begged me to destroy it and all others like it upon the charnel heap in the tower.


Quick Walkthrough[edit]

  1. Speak to one of the skulls.
  2. Gather five more skulls from around the tower.
  3. Throw them on the heap.

Detailed Walkthrough[edit]

A skull spying on Stormhaven

West of Wayrest, around Soulshriven Tower, you'll see a strange sight: skulls, glowing with magic, perched in various spots near and in the ruins. If you get close enough, you might even hear one whisper to you. Talk to it and it will remark upon your status as Vestige:

"You ... you have been to Coldharbour. I see its mark upon you. You must be able to hear me."
Are you ... talking to me?
"Yes, you! Like me, you have been defiled by the lord of Brutality.
I've been screaming for so long ... You must destroy us, Empty One! I do not want to be his eyes any longer."
Whose eyes?
"The Lord of Coldharbour! Molag Bal! The necromancers plan to place us where they can spy on his enemies. Even now, he looks upon you through me!
Gather the cursed skulls. Cast us upon the charnel heap in the tower. End our torment."
I will end your misery and blind the eyes of Molag Bal.

The quest will begin with the directive to gather six skulls. The one you get the quest from counts towards the objective, so you only need to get five more. The skulls are all over the place, so finding them should be easy enough. Just remember that grabbing them takes a second or two, leaving you vulnerable to attacks by the skeletons that guard the ruins, so be careful.

Once you have six skulls total, the quest will direct you to the central tower. Once inside, activate the pile of bones to throw the skulls on. In a puff of smoke, the Freed Soul will appear. Talk to this friendly wraith to wrap up the quest.

"It's good to be free at last. Thank you, Empty One."
You're the spirit that was trapped inside the skull? What will you do now?
"I am free of Molag Bal's curse and will pass on to whatever fate awaits me.
Dark Anchors may yet fall, but Stormhaven will remain a blind spot for the Father of Vampires——at least for a while longer."

The Freed Soul will then give you the Carved Bone Medallion and some gold to complete the quest.

Notes[edit]

  • The other cursed skulls will not exist around the tower until starting the quest.


Quest Stages[edit]

Curse of Skulls
Finishes Quest Journal Entry
I need to gather all the cursed skulls I can find.
Objective: Gather Cursed Skulls: 0/6
Now that I have all the cursed skulls, I must destroy them at the charnel heap in the tower. Destruction will end their suffering.
Objective: Toss Skulls on Charnel Heap
Finishes quest☑ A spirit appeared after I destroyed the skulls. I should speak to it.
Objective: Talk to the Freed Soul
Notes
* Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the game and will be filled in with the appropriate word(s) when seen in game.
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.