High Isle

Online:A Sheep in Need

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Detail
Quick Summary: not written


Walkthrough: not written


Quest Stages: not written
Rescue Privette from her Hadolid captors.
Zone: High Isle
Location(s): Breakwater Cave, High Isle and Amenos
Reward: Shepherd's Blade
(?) Leveled Gold
ID: 6758
Friends forever
Moric Guidroz believes that a group of Hadolids stole his prized sheep, Privette. They carried her into their lair at Breakwater Cave.


Quick Walkthrough[edit]

Detailed Walkthrough[edit]

Quest Stages[edit]

A Sheep in Need
Finishes Quest Journal Entry
Moric asked me to enter Breakwater Cave to retrieve Privette. He hopes to reach a peaceful solution, but I'm not so sure. I should enter Breakwater Cave to begin my search.
Objective: Enter Breakwater Cave
We entered Breakwater Cave. I should explore the cave to find signs of Privette.
Objective: Search for Signs of Privette
Hidden Objective: Search for Signs of Privette
Moric and I found skeletal remains throughout the cave. And we found Privette's sash. But no signs of the sheep yet. I should discuss our next steps with Moric.
Objective: Talk to Moric Guidroz
Moric seems convinced that none of the bones we found belong to Privette. He holds onto hope that she's still alive. We should continue through the cave tunnels to find Moric's sheep.
Objective: Search the Hadolid Lair
We found Privette alive, but in a pen near a large Hadolid nest. I should free her so we can escape.
Objective: Free Privette
I freed Privette from the pen and she fled Breakwater Cave with Moric. I should meet them outside.
Objective: Exit Breakwater Cave
I found Moric and Privette safely outside Breakwater Cave. I should talk to Moric about my payment.
Notes
* Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the game and will be filled in with the appropriate word(s) when seen in game.
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
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