Oblivion:Ongar the World-Weary
Ongar the World-Weary (RefID: 00036285) |
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Home City | Bruma | ||||
House | Ongar's House | ||||
Race | Nord | Gender | Male | ||
Level | 8 | Class | Thieves Guild Fence | ||
RefID | 00036285 | BaseID | 00035ECA | ||
Services | |||||
Available | 24 hrs/day every day | ||||
Merchant | |||||
Gold | 600 | Mercantile | Journeyman (60) | ||
Buys |
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Other Information | |||||
Health | 88 | Magicka | 110 | ||
Responsibility | 25 | Aggression | 6 | ||
Essential | Until The Ultimate Heist is completed | ||||
Faction(s) | Bruma Citizens; Thieves Guild (Bandit ); Fences |
Ongar the World-Weary, a Nord, is the first Thieves Guild fence that will be available to you after you have joined the guild. He is retired from active guild duties and spends his leisure time offering illegal bartering services in his hometown of Bruma. He will also be a good source of information during the Spies quest.
Ongar has the lowest mercantile skill of all fences and some cheap items for sale. He always has a supply of 100 lockpicks, which restock every three days. He is available all day, except when outside.
Because of his current profession, Ongar lives a quiet and discreet existence in the snowy town of Bruma. Retirement or not, old habits die hard, and he still goes to sleep early in the morning, at 6am. After waking up at noon he immediately ventures outside for a quick two-hour breakfast at his favorite inn, Olav's Tap and Tack. At 2pm he heads back home and wanders around until 6pm when it is time to visit the inn once again. Here, he will spend a whopping twelve hours in the company of innkeeper Olav and the many Nord regulars. At 10pm he goes hungry and may go into sneak mode to obtain some food, a phenomenon that may cause a bit of trouble with the guards. If he finds any, he will find a seat and enjoy a late two-hour dinner. Between midnight and his bedtime, Olav will be the only person left at the inn, so Ongar will just stroll around until he returns to his house and finds his bed at 6am.
The only exception to this routine is during the battle for Bruma, when he will skip any outdoor activity as he follows the city-wide curfew.
Ongar wears a set of discreet lower-class clothing, including a pair of coarse linens with a collared shirt and a pair of stitched leather shoes. He wields an iron dagger and carries his house key and a leveled amount of gold.
Related Quests[edit]
- Independent Thievery: Steal as much as you can, and sell it to a Thieves Guild fence.
- Spies: Track down those that have been spying on Cloud Ruler Temple.
Dialogue[edit]
When you meet him for the first time before having joined the guild:
- "Ongar the World-Weary, they call me. I've been everywhere, and done everything. Now I'm settled down for a good long rest."
- Bruma
- "Bruma is a perfect town for a Nord man of leisure. Bracing mountain air, good food and drink, and lively Nord fellowship."
If you try to barter with him at this time he will, like all other fences, deny you his services:
- "I don't know what you are talking about. I don't buy or sell things."
Quest-Related Dialogue[edit]
Independent Thievery[edit]
After you have joined the guild, his greetings will change considerably:
- "I see you are with the Gray Fox. Do you need a fence?"
- Where can I find a fence?
- "I can handle some types of stolen property. Whatchya got?"
If his disposition towards you is above 60, he will use a unique welcome message when you barter with him:
- "My favorite customer! Whaddaya got?"
Otherwise, he will instead say:
- "You got some hot property?"
While bartering with him, he may use some unique dialogue to comment on the transactions:
- Buy an item: "I shouldn't sell it to ya so cheap, but I know you won't ask too many questions."
- Sell an item: "I think I can move this item for ya at that price. Got anything else?"
- Offer refused: "I can't make that deal. Even for you."
After you have finished selling him your stolen items, he will lazily say:
- "I'm glad that's done. I need a nap."
The next time you enter conversation with him, his greeting will be different:
- "I'm really tired. Can we get on with this?"
Spies[edit]
Due to him living right across the street from Jearl, Ongar will also prove helpful during the Spies quest:
- Strangers in town
- "Well, since I like you ... I think there's somebody staying with Jearl. Never seen 'em, but I've heard her talking to someone, and I've seen somebody at the window when Jearl wasn't home. None of my business, but since you asked ..."
Rumors[edit]
Doyens Armand Christophe and S'krivva will point you towards Ongar when you start out in the Guild
- "Ongar lives in Bruma. He doesn't have much money, but he's the only place you can sell hot property if you are new to the Thieves Guild."
Before you are of the required rank, other fences will also dismiss you and suggest you talk to Ongar instead:
- Dar Jee: "I only serve higher ranking Thieves Guild members. Go see Ongar in Bruma."
- Luciana Galena: "My services are reserved for more important members of the Thieves Guild. You can always use Ongar in Bruma."
- Orrin: "I can't help you until you advance further in the guild. You can use one of the other fences, like Ongar in Bruma."
- Fathis Ules: "My services are not for such as you. Go peddle your paltry wares to Ongar in Bruma, or one of the other lesser fences."
- Oblivion-NPCs
- Oblivion-Nord
- Oblivion-Nord-Male
- Oblivion-Male NPCs
- Oblivion-Thieves Guild Fence
- Oblivion-Level 8 NPCs
- Oblivion-Merchants
- Oblivion-Essential NPCs
- Oblivion-Armor Merchants
- Oblivion-Clothing Merchants
- Oblivion-Weapon Merchants
- Oblivion-Ingredient Merchants
- Oblivion-Potion Merchants
- Oblivion-Book Merchants
- Oblivion-Apparatus Merchants
- Oblivion-Miscellaneous Merchants
- Oblivion-Magic Items Merchants
- Oblivion-Merchants-Journeyman
- Oblivion-Factions-Bruma Citizens
- Oblivion-Factions-Thieves Guild
- Oblivion-Factions-Thieves Guild-Bandit
- Oblivion-Factions-Fences