|Health||35 + (3+0.6)x(PC+9), PC=1-91|
|Magicka||238 + 7.5x(PC+9) (max=350)|
Arkved is an Altmer mage caught in a nightmare of his own creation for having stolen Vaermina's orb. You will find him in his tower south-southwest of Cheydinhal. He is asleep and will not wake up no matter what, and remains asleep for the entire game.
He wears the semi-rare white mage's robes and white mage's shoes. Apart from that, he only carries a small amount of gold. His spell selection consists of a leveled Mage spell "pack" of sorts; this pack includes major Destruction, Illusion, Alteration, Restoration, Mysticism, and Conjuration (excluding Bound Armor) spells, as well as minor Destruction spells.
During the Vaermina quest, you must traverse Arkved's Tower in order to take back the stolen Vaermina's Orb. Vaermina will give you this task with the words: "The wizard Arkved has the Orb of Vaermina... snatched from the dreams of my followers and dragged into the waking world. Travel to his tower and retrieve my Orb. Take care, though, mortal. In my Orb, Arkved has found more than he bargained for." Across the room from Arkved, adjacent to the orb on the desk, are some notes that Arkved wrote before he entered his nightmarish state, in particular a note written in a trembling hand, and two crumbled pieces of paper, both nightmarish ramblings from Arkved, realizing his fate. Once you return the orb, Vaermina will be quite pleased with the fate that has befallen Arkved: "My Orb is returned, and Arkved will live out the rest of his days in nightmare. It is fitting."
- Due to his status as Grunt of the Bandit Faction, killing Arkved does not count as murder.
- If ragdolled, Arkved will not go back to sleep after he gets up; instead he will stand still indefinitely on the spot with his eyes closed. Activating him will reveal that he is still unconscious.