Morrowind talk:Ahemmusa Nerevarine

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Well, something is missing here:

The quest may well be the buggiest of all Morrowind quests. First, the shrine: Disposing of corpses of dead cultists while other cultits were still fighting crashed my game. Apparently others had the same troubles (I think the people at http://forums.nova-magica.com/index.php?showtopic=385&pid=4715&mode=threaded&show=&st=& are talking about the same). My solution was not to dispose of corpses in Ald Daedroth. Maybe it would also be ok to dispose of them once all attacking NPC's are dead.

Then, the escort. All escort quests in Morrowind are pretty much... strange, but this one is a real battle against the script. My favorite one: I am swimming and the lady is walking on the water. She gets attacked by a cliff racer. Now you would expect an ashlander to deal with a cliff racer in a blow, but the fight becomes prolonged. So I decide to help, but find out that I can't hit the cliff racer, as he is too high - he is just on the right height for fighting with the lady who is walking on the water, but not for me who is swimming. I had to levitate in order to hit him. Besides, at some points she starts moving in circles. I think the real difficulty of the quest is to beat the bugs, so it would be nice to have some strategies on this in the walkthrough.

PS. Something else: As for the peaceful solution, I think much depends on how far one is done with the Temple quests. When I got to the ruin, I first got into talk with an ordinator whose disposition towards me was 46/100. He asked me what I was doing at the ruin and proposed 3 answers; 2 of them led into a fight, while the remaining one (that I was looting the ruin) got his disposition to 96/100. The other ordinators also got from 46 to 96 pretty quickly, and none of them attacked me. My temple level is "curate", my charisma is 79 (partly due to Clavicus' mask) and my reputation is 52 (at least now, after the quest); some of these may be the reason everything worked out fine.

I got a bug where I couldn't start the escort. I used the console to complete the quest. --84.27.166.5 23:41, 27 March 2010 (UTC)

I had a problem yesterday when I was leading the Wise Woman to the shrine, both of us Walking on Water. When we got close to the island, in a spot that shows as a little darker blue on the map, she got stuck and stopped walking. She called to me to wait-up, and I turned around and saw her jiggling across the water as if her ankles were tied. She kept jiggling like that until we got closer to the shore and she started running again. Brf 15:33, 20 September 2010 (UTC)

Additional NPCs to talk to[edit]

Outside the shrine, there is an NPC cultist who will ask you if you are here for the dance and will tell you to avoid the Ordinators, who play hard.

The priestess in the Antechamber will ask you if you are Here for the Game or Just a Spectator

Next to the priestess in the Antechamber is an Orc named Ra'Grazgab who thinks he is a Khajiit. He says Meow and says he has a secret to tell you if you give him Moon Sugar.

Ghost Camp[edit]

Long time, no edit! I'm having trouble on this quest. I just got there, and the camp dissapeared! It's nowhere to be seen! Just a couple of different toned areas of terrain where the yurts WOULD be. I'm on the Xbox, and playing GOTY edition. Please help guys. Thanks. --Playjex 14:40, 15 June 2008 (EDT)

Ah, the famous texture glitch! Reload the game, Playjex, that should fix it. --BenouldTC 15:59, 15 June 2008 (EDT)
Thanks a lot! About 2 min after I posted that, I went into a building came out, an dit was back to normal! Thanks anyway! --Playjex 20:30, 16 June 2008 (EDT)

does this work with Ald Daedroth too ? not a scrap left of it..like vivec himself cast it into oblivion.--The Hlaalu (talk) 19:02, 27 January 2014 (GMT)

Is this a Bug?[edit]

Having cleared Ald Daedroth, I just started out of Sinnammu Mirpal's tent with her and remembered I wanted to do business with the trader, so I asked her to wait here. She said she would, but as soon as I closed that interface, she wandered off, out of the camp, toward the southwest, as if she had a reason to go some place where I would never think to look for her. Is this a bug, or some undocumented aspect of the quest? 74.38.30.140 09:10, 17 November 2014 (GMT)

Do not move[edit]

Next bug on collection: - I finished Tribunal Temple quest and visited Ald early in game, killed all cultists and ordinators fighting there (except scamp and two people in same room), - some time later started nevarine quest, talked to wise woman, - ran into temple to talk with survivor,conviced her thanks to reputation - came back to wise woman to escort her and... ... and stuck, she follow me out of tent and then stop moving entirely, no matter if I tell her to stay and then to follow again, no matter if I cast on her control humanoid or not, bi*ch just stay there waiting for end of world and I have no idea what to do, temple is clear, path is clear, cultist conviced, so... ekhm, help? (87.207.108.197 19:03, 16 May 2022 (UTC))