Legends:Practice/Strongarm
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Strongarm
The Victorious |
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Class | Strength |
Difficulty | Novice |
Theme | Aggro |
Statistics | |
Prophecies | 2x Lurking Crocodile, 2x Portcullis, 3x Spider Worker |
Attributes | 31 19 |
Rarity | 32 15 3 |
Statistics |
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Attributes | Rarity | Magicka Curve | ||||||
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Quantity | Name | Type (Subtype) | Ability | |||||
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3 | Dwarven Spider | Creature (Dwemer) | 0 | 0 | 3 | Common | Guard | |
3 | Improvised Weapon | Item | 0 | – | – | Rare | Breakthrough +1/+1 |
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3 | Maple Shield | Item | 0 | – | – | Common | +0/+3 | |
3 | Nord Firebrand | Creature (Nord) | 0 | 1 | 1 | Common | Charge | |
3 | Intimidate | Action | 1 | – | – | Rare | Enemy creatures lose Guard. | |
1 | Rapid Shot | Action | 1 | – | – | Common | Deal 1 damage to a creature. If it survives, draw a card. | |
3 | Scuttler | Creature (Reptile) | 1 | 1 | 2 | Common | ||
2 | Lurking Crocodile | Creature (Reptile) | 2 | 3 | 2 | Common | Prophecy | |
3 | Orc Clansman | Creature (Orc) | 2 | 2 | 2 | Rare | Summon: Give a creature +1/+0. | |
3 | Spider Worker | Creature (Dwemer) | 2 | 0 | 1 | Common | Prophecy Summon: Draw a card. |
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1 | Crushing Blow | Action | 3 | – | – | Common | Deal 3 damage. | |
1 | Elixir of Conflict | Support | 3 | – | – | Rare | Uses: 3
Activate: Give a creature +1/+1. |
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1 | Mighty Ally | Creature (Nord) | 3 | 3 | 3 | Common | Summon: +3/+0 and Breakthrough if the top card of your deck is . | |
1 | Northwind Outpost | Support | 3 | – | – | Rare | Ongoing
Friendly creatures have +1/+0. |
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1 | Riften Pillager | Creature (Nord) | 3 | 2 | 3 | Common | Summon: +1/+1 for each destroyed enemy rune. | |
1 | Skaven Pyromancer | Creature (Redguard) | 3 | 2 | 3 | Common | Summon: Deal 1 damage to all other creatures in this lane. | |
3 | Valenwood Trapper | Creature (Wood Elf) | 3 | 3 | 1 | Common | ||
1 | Bog Lurcher | Creature (Lurcher) | 4 | 9 | 1 | Rare | ||
1 | Fireball | Action | 4 | – | – | Rare | Deal 1 damage to all enemies. | |
1 | Heavy Battleaxe | Item | 4 | – | – | Common | +4/+1 | |
1 | Slaughterfish | Creature (Fish) | 4 | 1 | 1 | Rare | Slaughterfish gains +2/+0 at the start of your turn. | |
1 | Snapping Dreugh | Creature (Dreugh) | 4 | 3 | 3 | Rare | ||
2 | Whiterun Recruit | Creature (Nord) | 4 | 4 | 2 | Common | ||
1 | Fortress Watchman | Creature (Orc) | 5 | 5 | 4 | Common | Guard | |
2 | Portcullis | Creature (Defense) | 5 | 0 | 9 | Common | Prophecy, Guard | |
1 | Stronghold Prototype | Creature (Dwemer) | 5 | 3 | 3 | Epic | Last Gasp: Put a random Dwemer into your hand. | |
1 | Dread Clannfear | Creature (Daedra) | 6 | 6 | 3 | Epic | Summon: All enemy creatures lose Guard. | |
1 | Dwarven Ballista | Creature (Dwemer) | 6 | 5 | 5 | Common | Breakthrough | |
1 | Whirling Duelist | Creature (Redguard) | 6 | 5 | 5 | Epic | When Whirling Duelist equips an item, deal 1 damage to all enemy creatures in this lane. |