General:Todd Howard's Posts
Todd Howard's Posts | |
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Medium/Format | Online Forum |
Interviewee(s) | Todd Howard |
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These are a few notable comments from Todd Howard on The Elder Scrolls setting.
1996[edit]
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REDGUARD is coming....
keep your eyes open for this!
- Todd Bethesda
1997[edit]
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Just thought I'd tip the hat to all the real gamers first... Bethesda will be announcing in the next few weeks a new game line titled: THE ELDER SCROLLS ADVENTURES
The first title in the series is REDGUARD. It is a 3D adventure/action game that features over 40 3D modeled and animated NPCs, non-linear gameplay..and best of all...sword fights.
The series is completely seperate from Arena and Daggerfall and features a much smaller and highly detailed world. You play the role of Cyrus, a redguard smuggler, who returns to Hammerfell after ten years to find his lost sister. It takes place 400 years before Daggerfall, when Tiber Septim is uniting the provinces, and has one of the best stories developed for a game yet.
I'll post more when I can.
Dialogue System Poll for Redguard (04-14-1997)[edit]
Hey all,
Figure I'd open this one up to the masses:
We're working on a new game at Bethesda, called REDGUARD. It is the first in a new line called THE ELDER SCROLLS ADVENTURES. It is sort of an action/adventure mix. Part RPG, but not that much. You sword fight, pickup objects, talk to people, etc. Takes place in a very detailed world, 3D characters, digitized speech, ..the works. It has a pirate/swashbuckling feel to the whole thing. I'll post more details later.
Anyway, I'm trying to keep the interface as simple as possible and there's been some discussion about how to handle dialogue in the game. A number of systems have been mentioned and I just figured I'd get on and take suggestions. My current favorite is a keyword system similiar to Ultima 7. It's fast and flexible, and is one of the few systems that makes it seem like a real conversation is going on.
Thoughts? Please respond!
Thanks,
Todd Howard
Project Leader REDGUARD
Bethesda Softworks
- [...]
Sounds like I'm headed on the right track.... I don't think I want the player typing anything (u6)...I just think it would make the conversations seem like "work" after a while, even if it is simple typing.
Someone mentioned how they didn't like the U7/U8 just pick the topic and get response (name,job,bye), since it didn't seem like a ral conversation. My current plan is for Keyword (or phrase at times, since everything can't fit into one word) with digitized speach following it. Such as "my sister" and you hear the character say "What do you know about my sister?". All the dialogue, for both the character and the NPCs will be full digitized voice, and I think most people want to hear their guy without having to choose the exact sentence and then hearing him repeat it..that would get annoying.
- Todd Howard