Version 1.1 -- finished adding locations from "Unmarked places".
Version 1.0 -- caves, mines, viewpoints, some unmarked locations, and a few missing paths added.
Version beta 6 -- More minor corrections. The path to Fort Carmala, the path down from Belda, and one or two other trivial changes.
Version beta 5 -- More minor corrections. Nenyond Twill was missing somehow; removed Priory of the Nine (I don't know where I got the idea that the building is present in vanilla Oblivion); corrected the colour of the tarn outside Infested Mine.
Version beta 4 -- Added Fort Horum and Fort Cuptor; body of water outside Infested Mine; corrected paths around Drunken Dragon Inn; added three campsites in the Jerall Mountains that are either unmarked or marked as something else; changed icons of Priory of the Nine and the Abandoned House SE of Skingrad to indicate that they too are unmarked (which they are, in vanilla Oblivion).
Version beta 3 -- some minor corrections. Now 8-bit depth.
Version beta 2 -- full size version. 6 bit colour depth to minimise file-size.
Version beta 1 -- added camps; various minor corrections.
Version alpha 4 -- added Ayleid ruins; a couple of minor roads added NW of the Imperial City, and corrections to layout of minor roads in Imperial Reserve.
Version alpha 3 -- added settlements and inns; slightly larger icons for all locations; added separate "Heartlands" colour; colourised main roads as per TheRealLurlock's suggestion; estates downgraded to "settlement" icons (rather than outlines of their locations, as with towns).
Version alpha 2 -- added Daedric shrines (icons too small?); filled in a few missing roads; different colours for different terrain types
Alpha version -- many minor roads marked, settlements with more than one house
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Click on a date/time to view the file as it appeared at that time.
|current||02:41, 25 May 2014||2,959 × 2,445 (687 KB)||Petrushka||Finished adding locations from "Unmarked places"|
|22:32, 23 May 2014||2,959 × 2,445 (675 KB)||Petrushka||Some minor bugs, a few missing locations (including two forts - yikes!), gave Brindle Home a border, and re-did the marsh in Blackwood as plain water.|
|10:01, 23 May 2014||2,959 × 2,445 (664 KB)||Petrushka||Colours went weird. Now 16-bit.|
|09:55, 23 May 2014||2,959 × 2,445 (222 KB)||Petrushka||Added mines, caves, unmarked locations, a few missing paths|
|21:08, 11 November 2008||2,959 × 2,445 (201 KB)||Petrushka||Version beta 6. Minor incremental alterations/additions.|
|22:45, 8 November 2007||2,959 × 2,445 (226 KB)||Petrushka||Version beta 5. More corrections|
|07:11, 4 November 2007||2,959 × 2,445 (226 KB)||Petrushka||Version beta 4. More corrections.|
|21:21, 29 October 2007||2,959 × 2,445 (225 KB)||Petrushka||Added a couple of missing paths around the Reed River; Fort Istirus; the spit of land to the W of the Imperial City; the ford to the SE of the Imperial City|
|06:15, 9 September 2007||2,959 × 2,445 (179 KB)||Petrushka||Version beta 2. Full-size, 64 colours|
|23:59, 8 September 2007||1,725 × 1,425 (148 KB)||Petrushka||Version beta 1 -- added camps, various minor roads.|
|06:58, 15 May 2007||1,725 × 1,425 (138 KB)||Petrushka||Version alpha 4|
|08:05, 14 May 2007||No thumbnail||(129 KB)||Petrushka||Version alpha 3|
|07:32, 13 May 2007||1,725 × 1,425 (118 KB)||Petrushka||Version alpha 2|
|00:31, 13 May 2007||1,500 × 1,239 (90 KB)||Petrushka||Alpha version -- many minor roads marked, settlements with more than one house|
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