Daggerfall:The Hunter
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Quick Walkthrough[edit]
- Talk to the Quester of a knightly order.
- Head to the dungeon the Quester points you to.
- Find and kill the giant.
- Report back to the Quester within the time limit.
Detailed Walkthrough[edit]
A Monstrous Problem[edit]
Speak to a Quester for any knight order you don't belong to, and he may say:
- "I don't trust you, (player's name). You are not a member of our order. If you would like to earn my trust, and maybe even a modicum of respect, go kill the (monster) raiding the farms. Are you up to it?"
Accept[edit]
The Quester goes on:
- "The (monster) has made its lair in (dungeon). Go there and kill it. There may be other (monster)s there, but I don't care. I am only interested in one with a large burn mark on its back. It's the one that has been raiding the peasants. You have (time limit) days."
Decline[edit]
The Quester answers:
- "I thought so. The heart of a coward beats within your chest. The sight of you makes me ill."
Kill the Beast[edit]
This quest is a standard dungeon crawl. Head to the dungeon the Quester mentioned to you and find the target within, a giant. While there may be other giants in the dungeon, only a particular one counts as the quest target. When this giant is killed, you receive the following message:
- "On it's back is a large scorched area. This must be the one (Quester's name) spoke of."
Reward[edit]
Return to the Quester after killing the giant, and he will say:
- "Hmmph. You did better than expected, (player's name). Maybe someday you will even be worthy of a membership in the knightly order."
Reputation Gain/Loss[edit]
A successfully completed quest results in reputation gain according to the table below.
Faction/Person | Reputation Gain |
---|---|
Generic Knightly Order | +10 |
Questers | +5 |
Smiths | +2 |
Healers | +2 |
Seneschal | +2 |
City-State where the order is located | +4 |
Nobility of the city-state where the order is located | +2 |
People of the city-state where the order is located | +4 |
Knight Order and all other factions of the city-state | +2 |
A failed quest results in a loss of reputation according to the table below.
Faction/Person | Reputation Gain |
---|---|
Generic Knightly Order | -4 |
Questers | -2 |
Smiths | -1 |
Healers | -1 |
Seneschal | -1 |
Enemies[edit]
- Random dungeon monsters
- Quest Target: One Giant
Notes[edit]
- When completing this quest for the Knights of the Rose, the Knights of the Hawk, or the Knights of the Flame, you will receive reputation with the Dark Brotherhood and its associated factions rather than the order and its associated factions.
Additional Dialogue[edit]
After you have accepted this quest, NPCs may say when asked for any news:
- "That (monster) is a real nuisance in (current town)."
- "Many wish the knights would do something about that (monster)."
If you fail the quest, NPCs may say when asked for any news:
- "Thank (random god), and not the knightly order, the (monster) moved on."
- "It's only natural that the (monster) moved. But it'll return."
If you successfully complete the quest, NPCs may say when asked for any news:
- "Everyone is thanking the knights for slaying that (monster)."
- "No one expected the knightly order to do anything about the (monster)."
If you successfully complete the quest, the quest giver may later greet you with:
- "Awright, kid. After what you did, I can be civil to you."
If you failed the quest, the quest giver will greet you with:
- "(Monster) Lover, get outta here."
- "You make me sick, (monster) Lover.""
Quest Log[edit]
The Hunter (b0c00y06) | ||
---|---|---|
Stage/ Index |
Finishes Quest | Journal Entry |
0 | (Date): (Quester's name) of the knightly order in (town) told me of a (monster) that needs slaying in (dungeon). I only have (time limit) days. |