|Opening Hours||11:00 - 23:00|
Knightly Orders are joinable factions that exist in various regions of the Iliac Bay. They are the legions of knights who do the bidding of the regional ruler. You may only join one knightly order as of patch v1.04.191.
The reward for performing quests for an order is increased reputation with the region's commoners and nobles rather than any monetary payment. In addition, you can improve your reputation with your own order if you do quests for other knightly orders. Quests for your own order might also set off a quest-chain to retrieve an artifact of great power.
With each promotion within an order, the Knights will give a new, random piece of armor, starting at iron and getting better with each increase in rank. Knightly orders do not offer training.
Joinable Knightly Orders
- The Host of the Horn of Lainlyn
- The Knights of the Dragon of Daggerfall
- The Knights of the Flame of Anticlere
- The Knights of the Hawk of Santaki
- The Knights of the Owl of Glenpoint
- The Knights of the Rose of Wayrest
- The Knights of the Wheel of Abibon-Gora
- The Order of the Candle of Sentinel
- The Order of the Raven of Dwynnen
- The Order of the Scarab of Totambu
Knightly Orders Overview
All knightly orders of the Iliac Bay are bound by honor to an imaginary faction called "Generic Knightly Order" (probably for game-internal issues). This order is structured as seen below.
Your rank within a knightly order is determined by a combination of your reputation with that particular order and your two highest skills associated with Knightly Orders:
|Rank||Rank Title||Reputation||High skill||Low skill||Armor Material|
|1||Squire||10||23||5||"Fake" Iron*, Iron, Steel, Elven|
* "Fake" Iron is an armor type which can look like leather or chain and has the same stats, but its material flag is set to iron. This means characters with the "Forbidden armor type: Plate" restriction will be unable to wear it. This special type of armor cannot be found in the game outside of Knightly Orders.
† The fourth promotion, Keeper, strangely awards an armor piece made of a random material. The selection pool appears to conform to the rules for random, leveled loot. It is possible to obtain Silver, Orcish, and Daedric armor pieces at this rank, and this rank only, as long as your character level is high enough to see these materials appear. As you might expect, the most likely rewards at this level are Iron and Steel.
The following skills are used to determine your rank in a knightly order:
Advancing in rank within a knightly order affords the following advantages:
|Rank 0||No charge for staying at inns in the order's region|
|Rank 4||No charge for staying at any inn in the Iliac Bay region|
|Rank 6||No charge for traveling by ship|
|Rank 9||Receive a free house in one of that order's regions¹|
¹ Actually locating your new house is another matter.
The Questers are the knights within a Knightly Order who offer quests. Each Quester potentially offers a wide array of quests for Knights of their Order, and a limited number for non-members.
The Seneschal is the magistrate within a Knightly Order who awards you with a free house once you have acquired the rank of Paladin within the Order. Your reputation with the Seneschal does not affect whether or not he awards you a house.
The Smiths are the men within a Knightly Order who will provide you with a random piece of plate armor when you have received a promotion in rank.
The following quests are offered by the Questers of knightly orders:
|General Quests and Information|
|Quest Name||Quest Text||Description||Reputation Required|
|Quests for non-members|
|The Traitor||You are not yet a trusted member of our knightly order...||Execute a traitor to the order to gain their favor.||Not in Order|
|The Hunter||Hmmph. I don't trust you, (player's name). You are not a member of our order...||Rid the local peasants of a monster.||Not in Order|
|Trouble with Orcs||I am (Quester's name). You are not a member of this knightly order...||Kill the leader of a local orc gang.||Not in Order|
|The Infested House||Why should I trust you, (player's name)? I suppose some small trial...||Clean out a local residence for a knightly order.||Not in Order|
|Quests for members|
|The Princess||(Player's first name), the Princess (princess' name) has been captured from our protection...||Rescue an abducted princess.||In Order|
|Retribution||We have a traitor in (town), a villainous...||Restore honor to the Order by killing a traitor.||In Order|
|The Crazed Mercenary||Welcome (player's name). My name is (Quester's name). The order has just been told of a...||Kill a crazed orc mercenary, who has really bad plans for the region.||10 reputation or more|
|More Trouble with Orcs||Let me introduce myself. I am (Quester's name) of (order)...||Kill the leader of a band of orcs that is making the regional population nervous.||20 reputation or more|
|Still More Trouble with Orcs||They call me (Quester's name). I have a quest for you...||Kill the warlord of an orc band that is threatening local commerce.||40 reputation or more|
|Killing a Giant||I've just gotten word of a giant raiding farms and devouring cattle...||Kill a giant who has been terrorizing the region.||40 reputation or more|
|The Exorcism||I am (Quester's name). One of the local nobles...||Exorcise a haunted property for a local noble.||50 reputation or more|
|Eternal Rest||Have I got a good one for you...||Take care of a local noble's undead ancestor.||60 reputation or more|
|Invasion from Oblivion||(Player's first name), we have an emergency. The Mages Guild has discovered...||Stop a supposed invasion from Oblivion.||70 reputation or more|
|The Dragonslayer||Shhh! Don't let anyone else hear this, (player's guild title). I just got word that a dragon has been spotted...||Slay a recently-hatched dragonling in a local dungeon.||70 reputation or more|
|The Artifact||A rumor has surfaced as to the whereabouts of an ancient artifact of power...||Embark on a quest for a legendary artifact.||71 reputation or more|
|The Army of Undead||I am (Quester's name) of (knightly order). I have a most dangerous quest...||Destroy a Lich who is raising an army of undead.||80 reputation or more|
|The Lost Artifact *||I am (Quester's name) of (knightly order). I have a most dangerous quest...||Destroy a lich and embark on an optional quest to reveal a lost artifact.||81 reputation or more|
* Quest is only available with the CompUSA Special Edition Patch (see Patches and Official Utilities).
Note: It is your character level that determines which quests may be offered at any given time, rather than your reputation with that Order. For example, a level 7 character can potentially be offered any quest which requires a reputation of 71 or less.
When you are promoted to the rank of Paladin within a Knightly Order, the Seneschal will offer you a house within the current city. Talk to the Seneschal, but save the game before clicking "Receive House". When the location of your new home is marked on your map, step out of the room and into the short passage. (Do not enter the passage leading back towards the Armorer.) Turn left and go through the closed door. It will lead you into a tiny courtyard where you can check your town map and see the location of your new house. If you want to go to your house, use a Levitate spell and fly to it, or climb up the walls. If you don't like the house, reload the saved game and try again.
Sometimes, the house will not be marked on your map at all. In a large city, this makes locating it quite difficult. If this becomes an issue, exiting the game, restarting, then loading a save from before speaking to the Seneschal may make the location appear on the map.
Note: Houses obtained this way can be sold at banks.