Blades:Weapons

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Weapons in blades come in three types: light, versatile, and heavy. Heavy weapons require both hands and cannot be used with a shield. Conversely, versatile weapons can be wielded with or without a shield, doing slightly more damage without. And so, light weapons can only be wielded with a shield for good combat, meaning they can't be used with no shield for increased slight damage. Additionally, each weapon has one of three damage types: slashing, cleaving, and bashing. Enemies can resist or be weak to these damage types. For each weapon material, the damage, speed, condition, and block values are calculated in relation to the heavy variants by factors seen in the table below. The three weapon types and three damage types lead to nine permutations, which generally follow this naming convention:

Light Versatile Heavy
Cleaving Hand Axe War Axe Battleaxe
Slashing Dagger Longsword Greatsword
Bashing Light Hammer Mace Warhammer
Damage 0.6 0.8 / 0.92 1.0
Speed 2.07 1.33 1.0
Condition 0.5 0.75 1.0
Block 0.15 0.35 0.45

Critical Hits and Combo Attacks[edit]

All weapons can deal extra damage by performing specific actions. When attacking, hold your weapon on either side of the enemy. A red circle will appear and grow quickly. To make an attack, you release your finger from the screen and the weapon will swing towards the enemy. To make a critical hit, you need to release your weapon just right when the circle on your screen is full. For combo attacks, you need to attack the enemy from alternating sides. The first attack deals normal damage, and every subsequent attack will be faster and deal extra damage. The combo is interrupted when the enemy performs a high block, you are stunned or paralyzed, you attack from the same side twice, or when you stop the attack. Critical hits and combo attacks can be used together and are cumulative.

The different weapon classes have different specialties. Heavy weapons are better in critical hits, but don't have good combo attacks. Light weapons are the opposite with great combo attacks and weak critical hits. As the name says, versatile weapons are in-between the two. The following table shows the damage increases:

Light Versatile Heavy
Critical Hit 1.325 * Base Damage 1.625 * Base Damage 1.987 * Base Damage
Combo Damage 1.54 * Base Damage 1.25 * Base Damage 1.186 * Base Damage
Critical + Combo 1.865 * Base Damage 1.875 * Base Damage 2.173 * Base Damage

Materials[edit]

Each generic weapon has a material that determines how it is crafted or how it is tempered.

Smithy Level Material Items Required Level
1 Iron
  • Iron IngotsIron IngotsIron Ingots
1
2 Steel
  • Steel IngotsSteel IngotsSteel Ingots
  • Iron IngotsIron IngotsIron Ingots
1
3 Silver
  • Silver IngotsSilver IngotsSilver Ingots
  • Steel IngotsSteel IngotsSteel Ingots
8
4 Orcish
  • Orichalcum IngotsOrichalcum IngotsOrichalcum Ingots
  • Steel IngotsSteel IngotsSteel Ingots
  • Iron IngotsIron IngotsIron Ingots
13
5 Dwarven
  • Dwarven Metal IngotsDwarven Metal IngotsDwarven Metal Ingots
  • Orichalcum IngotsOrichalcum IngotsOrichalcum Ingots
  • Steel IngotsSteel IngotsSteel Ingots
18
6 Elven
  • Moonstone IngotsMoonstone IngotsMoonstone Ingots
  • Quicksilver IngotsQuicksilver IngotsQuicksilver Ingots
  • Silver IngotsSilver IngotsSilver Ingots
23
7 Glass
  • Malachite IngotsMalachite IngotsMalachite Ingots
  • Moonstone IngotsMoonstone IngotsMoonstone Ingots
  • Orichalcum IngotsOrichalcum IngotsOrichalcum Ingots
28
8 Ebony
  • Ebony IngotsEbony IngotsEbony Ingots
  • Malachite IngotsMalachite IngotsMalachite Ingots
  • Dwarven Metal IngotsDwarven Metal IngotsDwarven Metal Ingots
33
9 Daedric
  • Daedra HeartsDaedra HeartsDaedra Hearts
  • Ebony IngotsEbony IngotsEbony Ingots
  • Quicksilver IngotsQuicksilver IngotsQuicksilver Ingots
39
10 Dragonbone
  • Dragon BonesDragon BonesDragon Bones
  • Ebony IngotsEbony IngotsEbony Ingots
  • Malachite IngotsMalachite IngotsMalachite Ingots
45