Blades: Items

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Items both magical and mundane exist in abundance in The Elder Scrolls: Blades. The articles listed here provide information on all of the items that can be found in the game.

General Articles on Items[edit]

Most of these articles provide general information on various types of items, and also include lists of the mundane (non-enchanted and widely available) varieties of the items.


  • Armor: Base unenchanted armor
  • Artifacts: Truly legendary items unlike anything else in appearance or attributes
  • Divine: High-level items with the appearance of other items
  • Jewelry: Base unenchanted jewelry
  • Special Items: Rare equipment given as special rewards
  • Ultimate Items: Unique equipment only available from the Sigil Shop
  • Weapons: Base unenchanted weapons




Different sets of equipment are restricted until you reach a certain level. Crafting and tempering items requires both character level and smithy level. Chests will not contain items above your level. For example, at character level 12, chests may contain Silver items but not Orcish. The rarity of items relates to the temper and enchantment more than the material.

Level Smithy Heavy Material Light Material Heavy Weapon Heavy Shield Condition Jewelry
1 - Watcher's*
1 1 Iron Hide 40 60 100 Brass Pearl
1 2 Steel Leather 55 90 125 Brass Topaz
8 3 Silver Chitin 70 120 150 Silver Garnet
13 4 Orcish Orcish Scaled 85 150 175 Silver Amethyst
18 5 Dwarven Dwarven Mail 100 180 200 Gold Ruby
23 6 Quicksilver Elven 115 210 225 Gold Sapphire
28 7 Chaurus Glass 130 240 250 Gold Emerald
33 8 Ebony Stalhrim 145 270 275 Ebony Diamond
39 9 Daedric Daedric Light 160 300 300 Ebony Atronite
45 10 Dragonplate Dragonscale 175 330 325 Ebony Faerite

Armor can be heavy or light. Heavy armor has a higher armor rating. Light armor offers some benefits besides armor rating, and the benefits are different for each material. For each pair of light and heavy materials, the rating of each type of armor is relative to the heavy shield as detailed in this table. The armor rating of a full suit of armor is roughly double the block rating of the shield. For example, a Silver shield has a block rating of 120. The armor, helmet, gauntlets and boots have armor rating 0.84 × 120 = 101, 0.48 × 120 = 58, and 0.34 × 120 = 41, added together 101+58+41+41 = 241, roughly double 120.

Heavy Light
Shield 1.0 0.75
Armor 0.84 0.63
Helm 0.48 0.36
Gauntlets 0.34 0.26
Boots 0.34 0.26

Each light armor type grants some benefit besides armor rating. For armor that offers resistance, shields offer improved block rating against the damage type instead of resistance.

Material Benefit of Light Armor Full suit bonus
Hide Stamina Regeneration +14
Leather Bashing and Shock Resistance +11
Chitin Magicka Regeneration and Poison Resistance +14 and +15
Orcish Scale Cleaving and Fire Resistance +17
Dwarven Mail Slashing and Frost Resistance +21
Elven Magicka Regeneration +41
Glass Stamina Regeneration and Shock Resistance +26 and +27
Stalhrim Bashing and Frost Resistance +29
Daedric Slashing and Fire Resistance +33
Dragonscale Cleaving and Poison Resistance +34