Beyond Skyrim:Cyrodiil/Bruma Guard

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A male Bruma Guard

Bruma Guards are Imperial guards who act as the police force in County Bruma. Both male and female guards are found patrolling Bruma and Applewatch, as well as guarding the Eastern and Western Watchtowers near the city.

Adius Vilius is overall captain of the guard, Garceus Avoci commands the western tower and Ereia Snow-Fist commands the eastern tower. Depending on your choices during A Delicate Situation, after Service Rewarded Adius may be replaced by either Garceus or Ereia, depending on your choices in Blade of the Cutpurse.

All Bruma guards are equipped with a full set of guard armor: cuirass, helmet, gloves, boots and shield. They are armed with an Imperial sword, a steel dagger and an Imperial bow with 12 steel arrows.

The Bruma Jailer is the warden of the dungeons of Castle Bruma, where he will be found all day. In addition to the standard guard gear, he also carries the keys to the jail and to the evidence chest. He will respawn if killed.

Related Quests[edit]

Primary Quests[edit]

The primary Bruma Guard questline consists of four quests. The first three are given to you by Adius Vilius, while the fourth starts automatically once Against the Cutters is completed.

Side Quests[edit]

Miscellaneous Quests[edit]

Dialogue[edit]

When talking to guards, you may hear one of these random greetings. Some will add location markers, others are linked to quest stages and others still are dependent on your skill level (above 75):

Rumor
"Jeralls are cold this time of year. And every time of year..." "We're so close to Skyrim, I'm surprised the war hasn't spilled down here yet."
"Heard there were beasts around... be careful, traveler." "Bruma isn't the best part of Cyrodiil, but at least there's not too many mudcrabs here."
"Us guards, we're well-trained. We miss nothing. Just keep that in mind." "Don't use your Illusion magic on me. It won't end well for you. My mind is just as strong as my sword arm."
"You know what's even more satisfying than arresting a criminal? Seeing them rot in a cell." "An Alteration expert, eh? How about you turn my skin to stone? That'd go down a riot back at the barracks."
"Greetings, citizen of Bruma." "Don't suppose you could conjure me up a warm hearth?"
"You've done some good for Bruma, or so I hear. I offer you my thanks." "A healer! Don't suppose I could hire you to follow me around and patch me up, eh?"
"I heard you took down Thorina's Cutters. The people of the Jerall Mountains can sleep a little easier now, thanks to you." "An enchanter! Think you could make this old blade spit fire? I'll take that as a no."
"I may serve Count Carvain, but I take commands from the Guard Captain." "I'm half-tempted to ask you to warm me up with some of your fire magic. Don't do it, though. Then I'd have to arrest you."
"We have Hulgard to thank for our arms." "Ah, an alchemist. I respect your trade, but don't go overboard picking flowers. I like my garden just the way it is."
"Needing an inn? Go to the Jerall View. There's another tavern in town, the Restful Watchman, but it... well, it has a bad reputation. Well deserved." "I've heard about your silver tongue. Won't let you talk your way out of an arrest, though. Bear that in mind."
"Heard there were ogres around... be careful, traveler." "I see by your walk, your demeanor. You're a sneak. Let's just hope you're not also a thief."
"Zombies tend to haunt caves. Be careful if you decide to go treasure hunting." "Those are dextrous hands. Bet you've picked a few locks in your day. Well, don't get any ideas here."
"Seen any goblins around? Primitive little things, but damn if they won't swarm you." "Those fingers of yours have slipped into many pockets. Well, don't try it on me. Or around me. Otherwise it's off to the lockup."
"Want my advice? Always carry a good stock of potions and restoratives around with you. Never know when you'll be lying on the ground bleeding out." "Archery's a useful skill. Worth honing."
"Heard some bootblack disappeared in the mountains. Rumor has it he ventured too far into some hidden Nordic ruin. Pfft." "Favor fighting one-handed, eh? I mean, with a one-handed weapon, not with- never mind."
"Heard bandits have set up in Plundered Mine. Damned brigands. We clear them out, they always come back." "I see you're a fan of bulky, weighty weapons! That's the right way to be.""
"Had the pleasure of hearing Renod's screeching? I have. Every single day. Maybe one day he'll shut up." "With armor that heavy it must take skill just to move. You expecting a fight?"Blocking is a useful skill. Must've saved your life many times before."
"We've been having problems with smugglers lately. You hear anything about it, you go straight to the Guard Captain." "You must have a feather-light foot and one keen eye to risk wearing such light armor, not to mention some real stones."
"Be careful if you head into the northern part of the county- that area's prone to avalanches." "Hey, I've heard of you - the travelling master smith, right? Can you forge me one of your legendary weapons? My arm would thank you."