Better Cities:The Attempted Resurgence of the Illusionist, Part One
Book Information The Attempted Resurgence of the Illusionist, Part One |
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ID | xx166AFD | ||
Prev. | None | Next | Part Two |
25 | 1.0 | ||
Skill | Illusion | ||
Locations | |||
Found in the following locations:
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reface:
This event was - and remains - unknown to much of Tamriel, but for a few insiders who managed to survive this near-tragedy. This is their story, and the story of how the empire nearly fell into unparalleled ruin.
Just after the fall of the Empire
4th of Sun's Dusk
A group of adventurers clambered to their feet at the shattered Temple of the One as Chancellor Ocato rose above them and stated, "You are the protectors of Cyrodiil. Throw back your unadorned pasts and live and train as the defenders of the Empire. Our legions are weakened, our borders flanked; you are now the nucleus of inner Cyrodiilic affairs, and the fellowship that stands as an agent of peace. May you have the Elder Council's blessing and move to the Jeralls, where our surveillance has detected something very much of note."
Cornelius Sintav, retired Legionnaire, had seen the calling of adventurers toward this task a dutiful one. Sintav was older and frailer than he had been in his prime as a Legionnaire, but he still had the will to fight and would contribute discipline to the group. Someone suggested meeting at the All-Saints Inn before they left, so Cornelius took the opportunity to get to know the other adventurers. He recognized Vincente Collonus sitting in a corner. A known healer, Vincente had helped out the Countess of Bruma, as well as the Count of Cheydinhal quite a few times when they were ill, and was a valuable addition to the group. He was also rather diplomatic and would be able to help out as an emissary.
Aside from Vincente, there was Varus Denone, a elder mage who knew his tricks, and Na-Wur, a sneaky fellow who longed for adventure, and quite a few others. However, Cornelius thought that these few could form a suitable, balanced party, and after nearly two days of recovering from the Sparkling Honeydew being served at the inn, the four set off toward the Jerall Mountains, with no clue of what to expect from the dangers of the north.
They arrived in Bruma on the tenth of Sun's Dusk, after a rather uneventful journey. Vincente often kept to himself, while Na-Wur, who was individualistic, also was quite friendly when spoken to. Varus as well seemed quite knowledgeable about magic and was happy to brew potions to help them out.
Countess Carvain was more than welcoming on their behalf. A gang of Nordic bandits had set up camp at the foot of the Jerall Mountains, murdering anyone they found; her steward had been travelling by the camp and barely managed to escape with his life. The group was to figure out why these bandits were killing, and if it came to violence, so be it.