Online:Count Verandis Ravenwatch

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Count Verandis Ravenwatch
Location Ravenwatch Castle
Race Altmer Gender Male
Reaction Friendly
Other Information
Faction(s) House Ravenwatch
Condition Vampire
Count Verandis Ravenwatch

Count Verandis Ravenwatch is an Altmer vampire who lives in Ravenwatch Castle in Rivenspire. He leads a small team of vampires who have learned how to fight blood hunger and do not kill the people who provide their blood meals. He is involved throughout the main Rivenspire questline.

You first meet him in Shornhelm during the quest Shornhelm Divided, arguing with Countess Eselde Tamrith and Baron Alard Dorell. Countess Tamrith, a keen follower of Arkay, is suspicious of him because of his vampirism and because he used to be friends with Baron Montclair, the instigator of the current hostilities. However Baron Dorell and later, High King Emeric himself, assure you that Count Ravenwatch is loyal to the crown and to be trusted. Ironically perhaps, depending on choices you make during The Blood-Splattered Shield, he may assist Countess Tamrith's sister, Captain Janeve after she is turned by Reezal-Jul.

To some extent, the situation with Baron Montclair is Count Ravenwatch's "fault". Baron Montclair's wife, Baroness Leila, fell ill and was close to death. Baron Montclair wanted Verandis to turn her into a vampire, so that she would live. Leila, however, did not wish to be a vampire, and instead Verandis used an Ayleid relic to cure her. Unfortunately her illness returned, and Baron Montclair forced his wife, daughter, and Count Ravenwatch to locate a more powerful Ayleid relic, the Lightless Remnant. As you later discover from Ayleid spirits, this relic had been corrupted in ancient times, and it was corrupted further when the vampire came into contact with it. This caused the entire Montclair family to become vampires themselves. Leila asked Verandis to kill her rather than live as a vampire, and her decision enraged Baron Montclair to the point where he decided to unleash bloodfiends upon the people of Rivenspire. Count Ravenwatch felt great remorse for his involvement, and issued a Proclamation stating his loyalty to King Emeric and desire to destroy the Lightless Remnant.

Related Quests[edit]

Quest-Related Events[edit]

Rivenspire[edit]

Shornhelm Divided[edit]

When you first meet him, he will look like a normal Altmer noble. Enter the Shornhelm Chapel and you'll find the Count, Baron Alard Dorell, and Countess Eselde Tamrith in a heated discussion:

Baron Alard Dorell: "You sent the Guard west? To chase a rumor? We need those troops to protect Shornhelm!"
Countess Eselde Tamrith: "Only some of them, Baron. My father would have done the same. Captain Janeve will discover the truth and report back."
Count Verandis Ravenwatch: "Countess, Baron, please. We must remain focused. As long as Montclair controls the upper city, the whole region remains at risk."
Baron Alard Dorell: "How can we trust you, Count Ravenwatch? Your friendship with Montclair is well known. What did you offer those captains to betray us?"
Countess Eselde Tamrith: "I care for the Count even less than you, Baron, but he hasn't done anything to warrant such accusations—yet."
Baron Alard Dorell: "We must end this debate and take action! Make an example of the two traitors and retake the upper city! How can the two of you not see that?"
Count Verandis Ravenwatch: "I do not disagree, Baron, but we need to proceed with caution. There is more to this situation than meets the eye."
<Verandis turns around and walks away.>
Count Verandis Ravenwatch: "I know I make you both nervous. Perhaps we should continue this after our blood has cooled."
Countess Eselde Tamrith: "Mind your tempers, gentlemen. We have a visitor. Come forward, friend, and state your business."
<Baron Dorell turns away from Countess Tamrith.>
Baron Alard Dorell: "Bah! You both try my patience. I can almost understand what drove Montclair to abandon our triumvirate."

It is possible to speak to Verandis before talking to Countess Tamrith. In that case he will say:

"You should probably speak to Countess Tamrith. I'm not an official member of this triumvirate."

After your conversation with the Countess, you have the opportunity to speak with Verandis who will warn you to be cautious and will hint at Montclair's motives:

"Heed my words, friend. There is more to Montclair's betrayal than the Baron and the Countess know.
I suggest you proceed with caution when you enter the upper city."
Who are you?
"I am a lesser noble of the city, offering what assistance I can during this time of trouble."
Baron Montclair is your friend?
"The Baron and I were friends, yes. Good friends. But that was before this madness overtook him."
Dorell and Tamrith don't seem to like you.
"Dorell sees traitors behind every pillar, but his intentions are good. He truly cares for Rivenspire and its people.
He simply has the social skills of a sober Nord."
What about the Countess?
"Tamrith is overly occupied with spiritual matters. She'd rather pray for my lost soul than engage in a rational discussion. Much like her mother.
Her late father was another matter. Sensible, strong, pragmatic. Her younger sister takes after him."
The Countess has a younger sister?
"Yes. Captain Janeve of the Rivenspire Guard. In fact, the Countess just sent the good Captain to investigate disturbing rumors from the western countryside.
But rumors are for later. We have a more immediate problem right here in Shornhelm."

You'll next meet the count inside the Fevered Mews:

Count Verandis Ravenwatch: "Not so fast, my friend. You don't have to deal with this on your own."

You can then ask him why he is there:

"I assume you have come to rescue the nobles and stop Montclair's reinforcements. But Reezal-Jul is here, you shouldn't have to face him alone."
How did you find out about this place?
"I am not without resources of my own. When I discovered that Montclair had left the city and heard that nobles had been taken captive, it wasn't difficult to ferret out the mad Argonian's hiding place."
You have spies working for you?
"I have... loyal associates. Let's leave it at that for the time being. Suffice to say, we have nothing but Rivenspire's best interests at heart.
Now, let's go rescue those nobles."
Can you tell me anything about Reezal-Jul?
"The Argonian? He has been at Montclair's side for a long time. He is a skilled warrior and alchemist. I believe he may also have darker interests, including necromancy.
Understand this: Reezal-Jul is powerful and not quite sane."

The count will become a follower and assist you in fighting the Montlair forces. If you speak to him as you move through the mews, he'll say:

"I'm surprised Baron Dorell didn't accompany you here. He's never been one to shy away from getting his hands bloody in defense of House and country."

After you've released the last prisoner, you can ask:

Why are you so anxious to help resolve the situation in Shornhelm?
"Shornhelm's stability affects all of Rivenspire. If Montclair and his allies take over the city, I fear all of Rivenspire would soon fall.
And then they would look beyond out borders. He's always fancied himself the true heir to Ranser's throne."
That doesn't explain everything.
"I usually leave politics to the other nobles. I prefer to deal quietly with... more unusual problems.
As for the why of things, I call it an obligation. But now is not the time to discuss the past."

As you near Reezal-Jul's location, he'll offer:

Count Verandis Ravenwatch: "I suspect that Reezal-Jul is behind that stone door. Along with his portal. We need to stop him from bringing through more reinforcements."

Inside Reezal-Jul's cave there will be a portal that is allowing reinforcements to enter the city. You can ask Verandis to close it for you:

"I can feel the magic. There's a portal close by. We need to close it before we're overrun by more Montclair soldiers."
You need to close the portal.
Count Verandis Ravenwatch: "I should be able to close the portal. It won't take me more than a few seconds."
<Verandis does some magic.>
Count Verandis Ravenwatch: "There. That should keep them out. Shornhelm will be safe now."
Count Verandis Ravenwatch: "I shall begin my research at once. Try to determine where Reezal-Jul has gone. In the meantime, you should seek out the High King."

You will need to speak with him before you leave and he will mention the arrival of the High King to Shornhelm:

"With the portal closed, we've stopped Reezal-Jul from sneaking more Montclair troops into the city.
It's frustrating, though, that Reezal-Jul slipped away. That Argonian is sly and cowardly."
Any idea where Reezal-Jul disappeared to?
"No, and that's what worries me. He must be tracked down and dealt with. Swiftly.
Thanks to your efforts, though, Montclair's plan to take control of Shornhelm has been stopped. You should inform High King Emeric and the other nobles."
Is the High King in Shornhelm?
"According to my sources, he was close before I entered the Mews. I have no doubt that the Shornhelm Guard has reclaimed the upper city.
I assume Dorell, Tamrith, and the High King are even now in Shornhelm Castle. Give Emeric my regards."

If you try to speak to him again, he'll snap:

"Why are you still here? I need to concentrate if I'm going to learn anything important here. And you need to go talk to High King Emeric."

Dream-Walk Into Darkness[edit]

Entering Ravenwatch Castle, you find Verandis and Gwendis at the dinner table... feeding on Kallin, one of the servants of House Ravenwatch. Verandis is trying to teach better table manners to his protégé:

Verandis: "Gwendis, my child, slow down. You eat too fast. You don't want to harm poor Kallin."
Gwendis: "We need to feed to get stronger. When Montclair shows up, I want to be ready."
Verandis: "That is not our way, child, and you know it. Stop feasting! Now!"
Gwendis: "Fine. Whatever. I mean... I'm sorry Count Verandis. You know I really want to help."
Verandis: "Of course, my child. Now, let's clear away our meal and welcome our friend. Kallin, as always, I thank you for sharing your life's blood with us."
Kallin: "I live to please, my lord."
Verandis more noticeably appearing as a vampire, having not recently fed

Speaking to the count afterwards, he apologizes for the surprise and will ask for assistance so he can tell you the entire story.

"I apologize if the scene before you makes you uncomfortable. I did not expect you to arrive during our meal time.
As for why I kept my true nature hidden? Well, let's just say that Emeric insisted. And one does not refuse the High King lightly."
You're a vampire?
"I have been called far worse. But I prefer to think of myself and my companions as gifted. We are not ashamed of our condition. We are not monsters.
Now this is the part where you gasp and ask calmly, "How can I trust you?""
That's exactly my point. You're a vampire!
"We all have to eat. But unlike your meals, my sustenance voluntarily allows me to sup. And then it gets to walk away and go on with its life.
When was the last time a deer or a rabbit approached you and gladly died so that you could have your fill?"
[Intimidate] Vampires are evil! I must destroy you!
"There's the reaction I was waiting for! But what will attacking me gain you? A sound beating? The enmity of my friend the High King?
Understand this—no one knows Montclair better than I. If you hope to defeat him, you need my help."
All right. So where do we begin?
"You were able to drive off Reezal-Jul and take back Shornhelm. Those were no small feats, I assure you. But Emeric needs our help to restore Rivenspire's Tranquility.
You need to understand. There is more to Montclair than simple ambition."
You've hinted at this before. Tell me what you're talking about.
"Walk with me and I'll explain. There is much I need to show you and time grows short."
High King Emeric said I should trust you.
"The High King is a wise man, which is why I supported him and not the mad king, Ranser.
We all have the ability to make our own decisions. Long ago, I decided to live in peace with the mortal world, not feast upon it."
Can you tell me anything that can help us deal with Montclair?
"You were able to drive off Reezal-Jul and take back Shornhelm. Those were no small feats, I assure you. But Emeric needs our help to restore Rivenspire's tranquility.
You need to understand. There is more to Montclair than simple ambition."
'You've hinted at this before. Tell me what you're talking about.
"Walk with me and I'll explain. There is much I need to show you and time grows short."

Leaving the table, he says:

Count Verandis Ravenwatch: "Adusa, please make sure Gwendis behaves herself. Poor Kallin needs time to recover."
Adusa-Daro: "The little one gets no dessert this evening. Adusa will make sure."

As he walks to library, he will explain his proposal, namely for you to relive his memories and view them from an outsider's perspective:

Count Verandis Ravenwatch: "To understand the path that Montclair follows, you must understand how he came to walk upon it. I believe the key to stopping him hides within my own memories.
Count Verandis Ravenwatch: "Memories are elusive shadows, hiding truths behind our own perceptions. But what if someone else could examine them? What would they see that we do not?"
Count Verandis Ravenwatch: "I'd like to try something, if you're willing."

He then offers you the Dream-Walk Potion.

Count Verandis Ravenwatch: "This potion will allow you to dreamwalk through my memories. Perhaps your eyes will see what I have missed."

Before drinking the potion, you have the option of asking him further questions:

"I would never bring an outsider into my memories if I didn't believe it was imperative.
The memories we will revisit. They are … painful for me. It is with a heavy heart that I ask you to embark upon this journey with me."
I need to know more before I agree to this.
"Ask your questions, then. I will answer what I can."
What's in this potion?
"Nothing that will harm you, rest assured. The mixture contains various herbs, dusk nectar, and a few drops of my blood. But don't worry. It takes more than a little blood to turn someone into a vampire."
What if I choose not to drink the potion?
"Then we learn nothing new. Montclair continues his campaign and Rivenspire eventually falls. It is inevitable. Please. As you will see, I have blind spots where Montclair is concerned. I need a fresh perspective to determine our next moves."
Why me? Why not one of your vampires?
"They know me too well, and they are used to acquiescing to my will. They don't have the perspective, the distance, to see beyond what I saw. I need someone who has proven their worth, a relative stranger that I can trust."
The player (left) as a flashback version of Verandis while his present-day projection (right) addresses you

Now you can drink the potion and your vision will go dark. When you return to your senses, you will be seeing through the eyes of the Count in his memories. A spectral Verandis will comment on the strangeness of the situation:

Count Verandis Ravenwatch: "I must say, it's rather strange seeing you as … me."

You see the Baron and his daughter at the bedside of the dying Baroness Leila Montclair.

Lleraya Montclair: "Mother… please. You have to take the medicine. Reezal-Jul can help you!"
Baroness Leila Montclair: "Oh, sweet daughter. I can't go on like this. I don't want to spend my final days as an experiment. Instead, let me spend them with the ones I love."

The Count comments as he watches this scene play out:

Count Verandis Ravenwatch: "Even in retrospect, reliving this is difficult. Her pain, her suffering. She had so much courage."

While speaking with the Baron, he will ask you to turn Leila in a vampire. Your choice will change what is said. If you choose to offer the gift to Leila she will gently turn it down.

When spoken with, Verandis will regret not doing what the Baron asked in light what happened afterwards:

"Perhaps I should have done as Baron Montclair asked. Given Leila my gift. Maybe then this war would never have started. We'd all still be friends. Rivenspire would be at peace.
It doesn't matter now, though. What's done is done."
Have you noticed anything you missed?
"No, I remember all of this as though it were only yesterday. But there has to be something else, something I missed or failed to understand the significance of.
Keep exploring. Let your unique perspective guide you."

Otherwise, after speaking with the Baron and his daughter, Verandis will feel that he has forgotten something.

Count Verandis Ravenwatch: "Something's wrong. I have vague recollections of talking to someone else, but why can't I remember? You need to look around, see what we missed …."

The Argonian Reezal-Jul can be found nearby and can be spoken with. He will ask you to convince the Baron to allow him to use a shard of an Ayleid relic to heal Leila.

After speaking with Reezal-Jul, the next memory begins. It becomes clear that the relic was used and healing was a sucess:

Count Verandis Ravenwatch: "Without your help, my friend, I would have never recalled that Reezal-Jul lead us to the Ayleid relic. What else have I forgotten, I wonder?"

The gathered group begin to chat among themselves.

Baron Wylon Montclair: "Three cheers for Verandis! He gave me the means to save my beautiful wife!"
Baroness Leila Montclair: "Yes, to our dear friend, Verandis! How can we ever repay him?"
Gwendis: "He is great, isn't he? And so handsome! But I want to cheer about this wine. By the Divines, this stuff is delicious!"
Count Verandis Ravenwatch: "We were so happy at this moment. We were all together, friends and family, enjoying each other's company. For the final time …."

Baroness Leila walks over to you.

Baroness Leila Montclair: "Verandis, may I speak to you for a moment? Alone."

The Verandis who is watching this play out is confused:

Count Verandis Ravenwatch: "I … I don't recall speaking with Leila. Why can't I remember that?"

If you had refused to make Leila a vampire, speak to him and he'll share his confusion:

"Reezal-Jul knew about the Ayleid relic the entire time. He convinced me to give it to Wylon. Why didn't I remember that?
And this memory. I recall our celebration, the toasts. But this moment, talking to Leila … I don't remember that happening."
Tell me more about this celebration.

Either way, he'll say:

"As I now recall, Reezal-Jul gave me a shard—a piece of an Ayleid relic. I presented it to Montclair and he, in turn, used it to heal his wife. In less than a day, Leila was recovering and on her feet again.
It was nothing short of miraculous."
The shard cured her?
"Not exactly. It helped, but I can't remember why. We were here, celebrating Leila's improved condition, when …. And that's all I can recall.
I'm sure the key is hidden in my memories. Please, explore this moment and see what you can learn."
"These missing moments from my memory … they concern me greatly.
You must talk to everyone. Discover the things that I have somehow forgotten."

While speaking with the guests, you learn that the healing effects are fading from Leila. You can also find Reezal-Jul in an adjacent room where he is examining a shard of the Ayleid relic. He notes that it reacts differently to Verandis and when questioned will ask for your help in translating texts relating to the main artifact.

When you speak with Verandis again he will elaborate on what happened:

"I remember now. The translation—we misinterpreted it. We assumed the Crag housed a powerful healing artifact. But we were wrong.
The hillside community, though. Why didn't I ever look into that?"
Do you know what this means?
"Not exactly. Not yet. But I will figure this out.
In the meantime, there is one more memory I want you to explore. We ascended the Doomcrag. And that's where everything changed."
What's the Doomcrag?
"A perilous peak that rises from the mountains to the north. It has always been a haunted, desolate place.
Look for anything I may have missed. But more, I want you to see what happened to Montclair. I want you to understand why he must be stopped."

When you appear in the third memory, you will find yourself climbing the winding path up the Doomcrag with Gwendis, Baron Wylon, Baroness Lelia, Lleraya Montclair and Reezul-Jul. The Baron will be furious with Verandis and will blame him for what is happening to his wife. You will fight your way through undead Ayleids and bone colossi. If you try to speak with the Baron about the misgivings you have as you get closer to the relic, he will rebuff you.

After a final plea to Baron Wylon, he will begin the ritual. Midway through the ritual he will ask for your help and you will need to touch the Lightless Remenant

Baron Wylon Montclair: "Verandis, we need you! We need your power! Quickly! Touch the relic and help us!"

Once you touch it, the Baron will complete the ritual and it will go horribly wrong. The power will fill the four participants, tranforming them into vampires. However, Leila's change will have gone wrong and she will approach Verandis, asking for him to make the pain stop. She will then become hostile, forcing you to protect yourself. The Baron will yell in dismay when she dies, swearing revenge. Gwendis then appears to rescue you and the memory ends.

With the final memory explore, you wake up in the library and can speak with the Count.

"Remarkable! What a strange sensation of new recollections and old. I believe that Reezal-Jul somehow removed those moments from my memory. But you were able to restore them.
And now you understand what we are facing."
I'm not sure what I actually saw.
"Disorientation is understandable.
Somehow, when I joined the ritual, I altered the power of the relic. I turned Leila into a monster. I had to kill her. And Montclair and the others... they became vampires imbued with the power of the relic."
How did you escape?
"I have Gwendis to thank for that. She pulled me out of there before Montclair and the others were fully recovered.
Now Montclair claims he wants to end death and suffering. That he wants to take the throne of Ranser. And it's all my fault."
So what happens now?
"The Ayleid text referred to an outpost in the hills. I need to find out where that is. It may be that the answer to defeating Montclair can be found in this hidden location.
But first things first. There is a more urgent matter for you to deal with."

The Blood-Splattered Shield[edit]

After learning the backstory behind the Montclairs, Verandis will have another task for you.

"Now you know how this sordid situation began. And you know how I, to my great and everlasting shame, helped Baron Montclair reach the Lightless Remnant.
But now to more immediate matters. I know where Reezal-Jul can be found."
Then I should go after the mad Argonian.
"Not so fast, my enthusiastic friend. My agents have learned that Reezal-Jul struck in the west and is still in the area.
Captain Janeve, Countess Tamrith's younger sister, has established a camp for displaced refugees. She must be warned about this."
I can take word to her.
"I had hoped you would make such an offer. My instincts tell me that Reezal-Jul allowed the refugees to survive. It's a trap. It has to be.
Find the camp and tell the Captain what I have learned. Then help her end this threat once and for all."
I'll find Captain Janeve and warn her about Reezal-Jul.
"While you go to Camp Tamrith and help deal with Reezal-Jul, I shall look into the gaps in my memory that you helped uncover. There must be something important in the hills to the east. Why else would the mad Argonian have taken those memories?"

The Concealing Veil[edit]

Meeting him outside the Lorkrata Hills ruins, he greets you:

Count Verandis Ravenwatch: "There you are! I hope you didn't have any trouble finding this place."

You can then ask him about the place and what he needs you to:

"Ah, I take it Gwendis found you? And I assume that you dealt with Reezal-Jul? Then we are ready to begin. Let's find out why they tried so hard to hide this place from my memories."
What is this place?
"A forgotten tumble of ruins in the desolate Lorkrata Hills. I found a trap door that should grant us access to the chambers beneath, but it's locked tight. Look around for a way to open the trap door and I'll meet you at the west tower."
I'll try to find a way to open the trap door.
"I advise caution, my friend. As with Reezal-Jul and Camp Tamrith, I have a feeling that the enemy remains at least one step ahead of us. Since I assume that Montclair's memory was never affected, who knows what we may find in the ruins below?"
Can I ask a few questions?
"Of course. It isn't as though we're trying to save Rivenspire or anything, now is it? Go ahead. Ask your questions."
I understand Montclair and Reezal-Jul's role in all this, but what about Lleraya?
"Lleraya was a sweet young woman, committed to her family and infatuated with me. She didn't ask for what happened to her, but that doesn't excuse her behavior since."
What do you mean?
"Her father gave her command of a portion of his troops—just as he did with Reezal-Jul. She's been active in the north and east, creating bloodfiends and causing chaos. I assume she has her eye on Northpoint. It would make a handsome prize."
What are we looking for here?
"When you restored my missing memories, I recalled that the Ayleid manuscript mentioned two ancient outposts—the Doomcrag and a place in the hills to the east. My research indicates that an Ayleid ruin lies beneath this abandoned Breton fortress."
What do you hope to find down there?
"I'm not sure. But there must be something here that we need. Why else would the two Ayleid outposts be linked as they are in the manuscript?
First, however, we need a way to open the path down. Without that, this ruin is nothing but a dead end."

After searching the ruins you can find a key and bring it with you to Verandis who can be found at the western tower.

Count Verandis Ravenwatch: "Over here! Did you find anything that might help us?"

If you try talking to him before find the key:

"What are you still doing standing there? We have to find a way to get that trap door open!"

If you have the key in hand:

"You found a key? Very good. Enter the ruins and I'll follow right behind you."
I need to ask you something before we go down there.
"More questions? You are a curious one. But who am I to deny your intellectual fulfillment. Ask, and I shall answer."
What are we looking for again?
"Something Ayleid, that's all I know. The fragments of manuscript I was able to study weren't very specific about what was stored at the Lorkrata site.
I have high hopes, however, that we will find something we can use against Montclair."
What can we expect down there?
"I honestly have no idea. But that lock is new, so we could be facing bandits or Montclair troops. Or they just locked the door and moved on. Ruins do have a habit of attracting monsters, however.
If we work together, I have no doubt we can succeed."

Beyond the trap door, you notice something bright ahead:

Count Verandis Ravenwatch: "The way ahead … can it be? It is! A veil has been cast upon these ruins!"
Count Verandis Ravenwatch: "It is just as I expected. Lleraya knew I'd come here, and has placed an obstacle in our way."

He is not very happy about this development.

"As I feared. The delay caused by my missing memories allowed Montclair to reach this place before us.
This veil … it has Lleraya's deft touch about is."
Veil? What do you mean?
"Lleraya has placed a veil upon these ruins. It's a simple illusion spell that she amplified using the power of the Lightless Remnant. It hides the true topography and makes us see exactly what she wants.
She set the trap and we walked right into it."
So what do we do now?
"We push forward. Lleraya's veil is far from perfect, and she made it specifically to hinder me and my vampiric charges.
She wasn't expecting you, however. You should be able to guide us through the veil using the tears that litter the illusion."

You examine the first bright tear in the illusion right before you. The scene changes, the lava pool disappears. Count Verandis exclaims:

Count Verandis Ravenwatch: "You did it! You were able to widen the tear so that we can see the path ahead, as it truly is!"

As you explore the ruins and fight some undead enemies, he may make comments during the fight:

Count Verandis Ravenwatch: "Coordinate our attacks! Make every blow count!"
Count Verandis Ravenwatch: "We've disturbed this ancient place and awoken its guardians!"
Count Verandis Ravenwatch: "I can handle these pitiful creatures."
Count Verandis Ravenwatch: "Now you shall witness the true power of Verandis Ravenwatch."
Count Verandis Ravenwatch: "Together, we can fight our way through!"

Soon afterwards, you will find your way blocked by a portcullis:

Count Verandis Ravenwatch: "The way ahead appears blocked. But I'm sure it's another illusion."

He is right; another tear is right behind you. After examining it, the scene changes again, multiple fire traps litter the corridors.

Count Verandis Ravenwatch: "The veil hid this gauntlet of traps from us. We need to move through this area with caution."

You can speak with you before you make your way past the traps:

"Lleraya put a lot of effort into this veil. She really wants to keep us from finding whatever the Ayleids hid down here."
You don't think she found it?
"No. In fact, I'm certain she hasn't.
The undead guardians. The active traps. I believe that Lleraya placed her veil and moved on. I'm sure she imagined I would stumble through the illusion and fall victim to the place's original defenses."
Is Lleraya more powerful than you?
"I'm not sure.
She was a young and talented mage when the Remnant turned her into a vampire. With the added power of the relic, who can tell the true limits of her ability? I'm just sorry it corrupted her once good-hearted spirit."
Were you expecting these traps?
"Expected? No, but I'm not surprised. Traps are not uncommon in ancient ruins, after all.
Proceed with caution, my friend. Let's not make Lleraya's job easier by rushing blindly forward."

After avoiding the traps, you two come to a chasm in the floor.

Count Verandis Ravenwatch: "A real chasm or another illusion? We probably shouldn't chance it. See if you can locate another tear."

If you speak to Verandis before investigating whether this chasm is real or not, he has the following things to say:

"The way is blocked. I assume this is another part of Lleraya's illusion. Look for another tear and see if you can show us the true path from here."
Do we really need to keep searching?
"Montclair easily defeated me at the Doomcrag. We can't afford to ignore anything that might give us an advantage.
I don't know what we're going to find down here, but the Ayleids seemed to think this place was important."
Aren't we losing more time stumbling around down here?
"Speed won't help us if we wind up rushing to our defeat.
We need to learn as much as we can before we attempt to confront Montclair."

Of course, you find and activate another tear.

Count Verandis Ravenwatch: "This way! With the veil torn, I can see a way up over there."

Before examining the next tear, you can ask him some questions. Verandis will be annoyed but will comply:

"We must be getting close. The secret of Lorkrata should be soon within our grasp."
I have a few more questions.
"Of course you do. I suppose now is as good a time as any for you to ask them."
Where are Lleraya and Monclair?
"I can't be sure, but Adusa and Gwendis noticed some unusual activity near Northpoint. I believe that is where we will resume the hunt once we are finished here."
What do you think we're going to find here?
"Your guess is as good as mine. It could be another Ayleid relic, perhaps a weapon or a defense of some sort. Or maybe more Ayleid texts. We certainly need information about the Doomcrag, the Lightless Remnant, and the powers Montclair has gained."
Explain how the veil works again.
"Lleraya placed the veil over these ruined chambers to hide the true path from us. But her spell is imperfect, and small tears mar the surface of the veil.
You have been able to rip the tears asunder, revealing what lies hidden behind them."

If you speak to him again at this point, he adds:

"At the moment, we're still trapped beneath Lleraya's veil. See if you can find another tear in the spell so that we can leave this place.
I just hope the book is still with us when the illusion dissipates."

Soon you will reach door which appears to be blocked by rubble:

Count Verandis Ravenwatch: "Another obstacle. Look how the rubble blocks those doors. Come talk to me when you have a moment."

Speak with him to continue:

"We need to clear this portion of the veil so that we can move forward. See if you can rip open a tear and shred this illusion."
Is this real or an illusion? Should I find another tear?
"We're close to the end of the veil. I can feel it. Beyond that door lies the oldest section of the ruins—a section that dates back to the ancient Ayleids.
We just need to locate another tear. If there isn't one, our quest may come to naught."

Once the illusion is cleared, the doors will be accessible:

Count Verandis Ravenwatch: "Hopefully, that's the last of the veil. Let's see if we can get through that door now."

You reach the double door and Verandis runs on through.

Count Verandis Ravenwatch: "Well done, my friend. I'll meet you on the other side."

On the other side, you find yourself in a vast room, the relic chamber.

Count Verandis Ravenwatch: "I think what we're looking for is just beyond this chamber."

He is right, he finds an interesting book which is glowing with blue-green light.

Count Verandis Ravenwatch: "This must be what we're looking for! Amazing! It's as though as it's been waiting for us all of this time!
Count Verandis Ravenwatch: "I wonder … Is this book real or just another of Lleraya's illusions?"

Verandis picks up the book without apparent ill effects and begins to read through:

"Remarkable. It appears to be an intact volume of Ayleid lore. If it's real, then this is what we came here to ….
No. This can't be correct."
What does the book say?
"This is all about the Remnant of Light. Before it became corrupted.
It mentions that the remnant requires a vessel to make full use of its limitless potential. A container for its abundant power."
Is Montclair that vessel?
"That seems likely. Between the relic's magic and the vampiric abilities I inadvertently provided, Montclair has become more powerful than I expected.
The book also says that if we break the vessel, we break the relic. I will need to think upon that."

You locate another tear and you find yourself outside the ruins with the Count and the book in tow.

"Well, my friend, it appears that the book is real and not part of Lleraya's illusion. I believe it will be of great help to us in the trials ahead.
That said, I have much research to do. Ancient Ayleid isn't my native language, you know."
Is this book really going to help us?
"I believe so, yes. I have much more reading to do before we get to that point, though.
Know that we wouldn't have this advantage if not for you. I could never have navigated Lleraya's veil without your help."

The quest is concluded and you receive a pair of Ravenwatch Boots as a reward.

Northpoint In Peril[edit]

Still outside Lorkrata ruins, he will ask you to travel to Northpoint:

"While I continue my research, you should head to Northpoint. Gwendis caught wind of Lleraya in that area, and I had her direct Dorell and Tamrith to take their troops north.
I'm sure they'd appreciate any help you can provide."
What can you tell me about Northpoint?
"Baron Dorell considers Northpoint to be his seat of power. He has a number of holdings there, including a lucrative maritime endeavor.
It makes sense that Montclair would send Lleraya there. If they control Northpoint, they control the north."
Should I look for anyone in particular when I get to Northpoint?
"Gwendis reported that Northpoint has been sealed. I fear Montclair already controls the city.
Find Baron Dorell. He commands the troops amassing outside the city. I'm sure he has a plan in motion. Talk to the Baron and see what you can do to help."
I'll find Baron Dorell.
"I expect that Baron Dorell and his troops will have found a good vantage point outside the city.
While you help them liberate Northpoint, I'll continue to study the Ayleid book we discovered."

You can ask some questions before you leave:

I have a few questions before I go.
"Very well. Ask your questions. And then I expect you to make your way to Northpoint with all due haste."
Have you finished translating that Ayleid book?
"Finished? I have only just begun! And I certainly won't make any progress while we stand here and continue to discuss matters that have little immediate relevance to the mission at hand."
Are you certain that Lleraya commands the troops at Northpoint?
"Certain? No. But her hand was definitely present here at Lorkrata, and we know she commands Montclair's forces in this area.
I expect you will face Lleraya before your work at Northpoint comes to an end."
Has there been any sign of Baron Montclair recently?
"As far as I can tell, no one other than Reezal-Jul and Lleraya have seen Montclair since the events at Doomcrag a few weeks ago. He could still be atop that desolate peak.
On the other hand, he could be anywhere. So stay on your guard."

The Liberation of Northpoint[edit]

While under Lleraya's curse, he contacts you as a projection:

Count Verandis Ravenwatch: "You need to resist her, my friend! You must break free of her spell before all is lost! Just as in Lorkrata, Lleraya has cast a veil. It hides her, protects her.
You must find a way to enter the illusion. The basement! I can feel slight imperfections in the spell down there..."

You find the tear in the veil and break the spell.

Count Verandis Ravenwatch: "The veil is a powerful illusion. But just as at Lorkrata, you can manipulate its power using a tear. You have entered the veil. Now, find Lleraya and finish this!"

After defeating Lleraya, he once again appears as a projection.

Count Verandis Ravenwatch: "Poor Lleraya. I never wanted it to come to this."

You can then speak with him:

"I had hoped to save Lleraya from this fate. Or else, I should have been the one to end her campaign.
I'm sorry this unfortunate task fell to you."
I'm not sure I understand what happened here.
"Lleraya gathered the nobles here, played with them, forced them to love her. It was the closest she could get to real happiness since the loss of her mother.
When she was done playing, she was going to turn them all into bloodfiends."
This veil is slightly different from the one at Lorkrata.
"Your perceptions are excellent. She used this veil in two ways—to hide herself and to overwhelm your senses with illusion.
Unlike Lorkrata, instead of shredding the veil, this time you used the veil to enter Lleraya's illusion."
What happened to the nobles?
"With Lleraya's death, the power of the veil fades. As soon as it dissipates, the nobles will appear.
But now the final confrontation draws near. Gather our forces and meet me at the Shrouded Pass. We must return to the Doomcrag to end this."

Puzzle of the Pass[edit]

You meet him again at the military camp by Shrouded Pass.

"My friend, I am sorry you had to be the one to end Lleraya's troubled existence. It was unfortunate, but necessary. And now if we are to save Rivenspire, we must engage in another unfortunate act. The time to deal with Baron Montclair is upon us."
Are you sure Baron Montclair is here?
"Montclair is here. Of that there can be no doubt. He waits atop the Doomcrag, where he somehow activated ancient defenses to block our path. We need to find a way around these defenses and then set up portals to transport our troops up the mountain."
What can I do to help?
"The book we uncovered at Lorkrata contains maps of the ruins, among other things. These maps show two portal chambers leading to the top of the Doomcrag. If you can reach the first chamber and open a portal, we can begin moving troops into position."
I'll find a way to reach the first portal chamber.
"Be on your guard. In addition to activating ancient defense, Baron Montclair has somehow awakened the Ayleid guardians that haunt these ruins. You may have to deal with them as well as you make your way into the first portal chamber."
Can I ask a few questions before I begin?
"Of course. But let's try to move this along. I fear Baron Dorell will charge straight into an Ayleid trap in his haste to make something happen."
Why is this place called the Shrouded Pass?
"A recent appellation, it refers to the thick fog that develops within the pass up the mountain.
But my translation of the text tells me this was once a great place of learning and worship, with pilgrimages occurring daily to the top of the Doomcrag."
You said something about defenses being triggered?
"Baron Montclair must have triggered the ancient wards. Many of the passages have barriers that were not present the last time I was here.
He also seems to have disturbed the bones of the ancient Ayleids. They are now awake and angry that we're here."
How do we stop Baron Montclair?
"The Lorkrata text may provide us with some insight that will help us deal with Baron Montclair. I just need to finish my translation.
This requires great care and concentration. I don't want to make an error that will cost us dearly later."

You solve the puzzle in Varlasel and reach the first portal chamber. "I knew you would find the chamber and open the portal."

What should I do next?
"As out troops emerge from the portal and take up position outside, you need to make your way to the second portal chamber. Once you activate that portal, we can get the troops that much closer to the top of the Doomcrag."
Then what happens?
"Let's not get ahead of ourselves. We must step through each door we come upon in turn. For now, you need to reach the second portal chamber."
"Go on. The second portal chamber should be on the third level. I want to make sure this portal is stable and then I'll follow after you."

In the Chamber of the Stone Guardian, Verandis is clearly frustrated.

Count Verandis Ravenwatch: "Another barrier blocks our way. Look around and see if you can find a way to disable it."
"I can use the Lorkrata text to help translate the Ayleid words carved upon the pedestals. Why don't you examine the statue by the barrier? It has an important air about it."

While you look at the statues in the chamber, he adds helpful comments.

Count Verandis Ravenwatch: "Anga... that could mean iron, or cold. I suppose this one refers to winter."
Count Verandis Ravenwatch: "Morilatta? The dark light? Dusk? I think this one is referring to autumn."
Count Verandis Ravenwatch: "The green shine? That's close but not quite right. I'm guessing this refers to summer."
Count Verandis Ravenwatch: "Larelleis... The time of sweet water? That must refer to spring rains."

If you try to speak to him, he'll comment:

"Did I see the flutter of butterfly wings? It must have been a trick of the light."

With his help, you successfully solve the riddles. "The barrier has fallen. The portal chamber should be just a short way ahead."

"None of these defenses were active when Montclair and I first came here. I wonder if that would have made a difference in what happened after?"

You may now enter Ceynaril and open the second portal.

Count Verandis Ravenwatch: "The Doomcrag waits just beyond this chamber. The Doomcrag and Baron Montclair."
"Activate the portal in this chamber so that the rest of the troops can join us."
"Once again, you succeeded at the task set before you. Well done, my friend."
I think everyone is here. The pass is ours.
"A battle won, but the war rages on. We must reach the Lightless Remnant and destroy it. But Montclair will grow more desperate the closer we get to that cursed relic. Are you ready, my friend? Once more into the breach?" This concludes the quest and you receive an Ayleid Greatsword.

The Lightless Remnant[edit]

"I fear that Montclair will have a surprise or two waiting for us within the Doomcrag. I suddenly have the feeling that bringing an army up here was a terrible mistake."
A mistake? What are you talking about?
"Never mind that now. We must reach the Lightless Remnant and end this madness.
Tell the troops to remain here. They need to make sure none of Montclair's soldiers follow us up into the Doomcrag."
You had us bring the troops all the way up here just to stand guard?
"Do not question me! If my orders aren't followed to the letter, Montclair will defeat us and Rivenspire will be lost!
Talk to Countess Tamrith and Baron Dorell. Tell them what I have said. Then meet me at the bridge that leads to the Doomcrag."
All right. I'll pass on your order to Dorell and Tamrith.
"The soldiers must stay here. They must hold this position or all will be lost."

When you climb high enough, you'll find Verandis speaking with Gwendis.

Count Verandis Ravenwatch: "You must do exactly as I taught you. The power of the Remnant will call to you, tempt you. You must be strong enough to withstand that lure."
Gwendis: "I'm ready for this. You know that. Stop treating me like I'm a novice, Verandis."
Gwendis: "I won't fail you. I won't let you down."
Count Verandis Ravenwatch: "You have never disappointed me, Gwendis. But the Remnant is more powerful than you can imagine. Be on your guard. Now head inside. I'll join you in a moment."

Speak with the Count.

"I trust you have spoken to Tamrith and Dorell. Are the soldiers standing guard at the second portal?"
Tamrith and Dorell won't wait. They want to see this through to the end.
"The fools! I just wish I would have realized our mistake before we made it this far."
You mentioned that before. What mistake did we make?
"I didn't think. Didn't realize that our proximity to the Remnant would be our undoing.
The Remnant feeds off life. Devours it. Not only will Gwendis and I be susceptible to its lure, but the soldiers—they're just more fodder for the blood-curse."
I can try to make them see reason.
"No. It's too late for that now. We have to move forward and hope we're not overwhelmed by our own forces.
But if any of them turn into bloodfiends, I promise to end their suffering as quickly as possible."

Verandis stops during your climb.

Count Verandis Ravenwatch: "This is where it happened. Where Leila died and Montclair... changed."
Gwendis: "Where are Montclair's forces? I thought for sure we'd have to fight a horde of bloodfiends to make it through this place."
Count Verandis Ravenwatch: "Montclair is a strategist. He's waiting for us to make a mistake that he can take advantage of. I fear that mistake is about to be made."
Baron Alard Dorell: "Soldiers, spread out! Secure this chamber!"
Count Verandis Ravenwatch: "You should have heeded my warning, Baron. This is no place for you."
Countess Eselde Tamrith: "You would deny our moment of glory, Count? The Light shines on us this day!"
Count Verandis Ravenwatch: "There is no light here, Countess. Only darkness and death."
Countess Eselde Tamrith: "Arkay protect us! What is that?"
Count Verandis Ravenwatch: "Baron Montclair. He's here."
Baron Alard Dorell: "Troops! On my command!"

Suddenly, the cursed Baron appears.

Baron Wylon Montclair: "Welcome, Verandis! And like a good guest, I see you've brought me gifts to play with."
Baron Wylon Montclair: "Allow me to grant my blessing to your army."
Count Verandis Ravenwatch: "This is exactly what I feared! He's turned our own troops into bloodfiends!"
Baron Wylon Montclair: "How does it feel to watch those who you care about turn against you, Verandis? How does it feel?"
Baron Wylon Montclair: "My wife … my daughter … you've taken everything I've ever loved, Verandis!"
Count Verandis Ravenwatch: "Wylon, I'm sorry. I never meant for any of this to happen."
Baron Wylon Montclair: "My daughter loved you, Verandis. She loved you!"
Gwendis: "The Remnant … the power. It drove Lleraya insane! Are those giant skeletons?"

You will be forced to fight a bone colossus.

Baron Wylon Montclair: "You've grown strong, Verandis. Your allies grant you strength."
Baron Alard Dorell: "Come out and face us, you coward! You can't hide from us forever!"
Count Verandis Ravenwatch: "Wylon, please. We can find a way to free you from this power."
Baron Wylon Montclair: "To what end, my old friend? My wife is dead. My daughter, killed by your own hand. What do I have, if not this power?"
Baron Wylon Montclair: "I think I'd prefer to let you experience my pain. My suffering. To let you see what it's like to lose everything you hold dear!"
Count Verandis Ravenwatch: "No, Montclair! Stop this madness!"
Baron Wylon Montclair: "Come, Gwendis. You look famished. Allow me to prepare you a feast fit for my new queen!"
Count Verandis Ravenwatch: "No, Montclair! Please!"

Speak to Verandis.

"I never should have brought everyone here. I should have handled this on my own.
You're in danger as well. Montclair will eventually try to use you against me."
Where did he take the others?
"Montclair has never left the Remnant chamber. He was able to defeat us by working through a projection!
I assume he's teleported Gwendis and the others to his side."
So how do we stop Montclair?
"I am still connected to the one who turned me. The answer to our problem rests with him.
If we're going to defeat Montclair, you must trust me this one last time. I will not betray you."
The one who turned you?
"We can discuss that later. For now, we need to reach Gwendis before the Remnant corrupts her and she feasts upon the others.
Head upstairs and I'll follow right behind you."
Let's go find Gwendis and the others.
"I can feel them. Gwendis, Tamrith, and Dorell are still alive. But I can also feel Gwendis' hunger. She won't be able to hold back much longer.
We must be ready to do whatever is necessary. Let's go."
Count Verandis Ravenwatch: "Be on your guard. Montclair will do everything he can to stop us."
Count Verandis Ravenwatch: "If Gwendis has been harmed, or any of our friends …. I'll show him no mercy."

A bit higher up, Verandis rejoins you and you find Gwendis:

Count Verandis Ravenwatch: "Gwendis? What has he done to you?"
Gwendis: "Verandis … help. Please, help me. Their blood … smells so good! These restraints. They won't hold me back much longer."
Count Verandis Ravenwatch: "You must control yourself, Gwendis. We'll find a way to get you out of there."
Count Verandis Ravenwatch: "Show yourself, Wylon! Tell me what you want!"
Count Verandis Ravenwatch: "Damn you, Montclair! Answer me! I'm sorry, my friend, but it seems we're going to have to play Montclair's game to free the others."

Speak to him and he'll tell you:

"If we don't get Gwendis out of there soon, those restraints will break and she'll feed on the nobles."
What's going on here?
"Montclair has constructed a blood ward to imprison Gwendis and the others.
The Remnant. It's proximity is playing havoc with Gwendis' hunger. The urge to feed is stronger in her than ever."
What about these statues? What are they doing?
Count Verandis Ravenwatch: "The statues! Their magic is too strong! Use the gargoyles to help you destroy them!"
"He's using Ayleid magic to increase the power of the ward. I'll do my best to dispel it, but I think we'll need to destroy the statues if I'm going to have any chance to succeed.
You must protect me while I attempt to unravel the spell."
Protect you? From what?
"Montclair will strike when I'm distracted. You must keep me safe or we'll never reach Gwendis in time.
One more thing. Watch for an opportunity to destroy the statues. As long as they power the ward, my efforts will be less effective. Are you ready?"
I'm ready.
"Then may luck be upon us both."

While freeing Gwendis:

Count Verandis Ravenwatch: "Hold on just a while longer, Gwendis. We're going to get you out of there."
Count Verandis Ravenwatch: "The power is dropping!"

After freeing Gwendis:

Count Verandis Ravenwatch:: "Gwendis, are you all right?"
Gwendis: "I … I did it. I resisted! I didn't feed. Wait, what happened to the nobles? Did … did I remember wrong?"
Count Verandis Ravenwatch: "They're fine. Merely unconscious. I'm proud of your restraint, Gwendis."
Darien Gautier: "What's going on in here? Is the Countess all right?"
Skordo the Knife: "Damn it, Darien! Slow down! Wait for me, you long-legged bastard!"
Count Verandis Ravenwatch: "The Baron and the Countess are fine. But you both arrived just in time to move them to safety."
Darien Gautier: "Take them out? But we just got here. We want to help take down Montclair! Neither of us has had a good fight in … well, it's been at least a couple of minutes."
Count Verandis Ravenwatch: "No, Darien. This battle is not one that you and Skordo can win. Leave Montclair to us."
Darien Gautier: "But … but … oh, very well! But I get to help take down the next would-be world conqueror we come across. Deal?"
Count Verandis Ravenwatch: "As you wish, brave Darien, as you wish. And now, my friend, the time has come to face Montclair."

Speak with Verandis:

"Rivenspire needs Tamrith and Dorell. They cannot be allowed to perish here.
I need to help get them to safety before I join you up above."
I thought Skordo and Darien would take care of that?
"They will, with my help. Besides, I can't face Montclair just yet. There are preparations I must make to ensure our success.
But time grows short and you must distract Montclair to give me the time I need for my preparations."
I don't understand.
"If Montclair dies while connected to the Remnant, the relic breaks and unleashes its curse upon Rivenspire. No one would be safe from the bloodfiend plague.
We need to stop Montclair, but we need to do so in a way that doesn't doom Rivenspire."
And how do we do that?
"That, my friend, is what I still need to work out. And while I do that, I need you to keep Montclair busy.
You have done more than I ever hoped, my friend, and I am proud to have fought beside you. Now go. We both have jobs left to do."
"Remember, the man that Montclair was is gone now. He no longer exists. Only the monster remains.
So don't hold back. Keep him busy until I can join you."

After killing Baron Montclair:

Count Verandis Ravenwatch: "The Remnant … it's cracking. You did it!"
Count Verandis Ravenwatch: "The power threatens to break free. I can feel it … the power. I could consume it. Become stronger than I ever imagined …."
Count Verandis Ravenwatch: "No! I can't give in to this temptation. I must remove the Remnant from this place … take it to the plane of my master. We need to talk … this one last time."

Talk to the Count.

"Time is against us, my friend. I must remove the Remnant from this place before it's too late.
I … I need you to do something for me first, though."
What do you need?
"Adusa … my oldest, most trusted ally. Tell her that House Ravenwatch is hers now. She must carry on our work … continue to train Gwendis … and any others who need her help."
I don't understand. Why are you talking like this?
"Because I need to take this relic out of this realm. It needs to be transported to a place where it can't do any harm.
I have made a deal with my master. Molag Bal has agreed to take me and the relic to Coldharbour."
You're giving the Lightless Remnant to Molag Bal?
"It is the only way to make certain that Rivenspire is saved. Molag Bal will take the relic into his realm.
Rivenspire, all of Nirn, will be safe."
There must be another way.
"The deal has already been made. It's either this or allow everyone to turn into the very fiends we worked so hard to save them from.
There is no other way. Tell Gwendis that I will miss her. She was always so full of life. Farewell, my friend."
Do what you think is best.
"I thank you for your trust. Rivenspire will be safe and life will go on.
Tell Gwendis that I'll miss her. That I'm proud of her. Farewell, my friend."

And with that, you will be teleported out of the Doomcrag.

Markarth Prologue[edit]

The Gray Council[edit]

Count Verandis Ravenwatch
Location Grayhome
Race Altmer Gender Male
Health 127470 (hostile), 15000 (friendly) Difficulty ON-misc-Boss 1.png
Reaction Varies
Other Information
Faction(s) House Ravenwatch
Condition Vampire
Verandis during the Markarth prologue

While investigating the Gray Host's past during The Ravenwatch Inquiry with Gwendis, you will discover that Verandis was once part of the Gray Host. After traveling to the island of Grayhome to find answers, Gwendis will have you drink the Dream-Walk potion and relive Verandis' memories of his visit there.

Upon discovering Verandis's Journal and his research into resurrection, Gwendis will decide to use the ritual and Verandis's Reliquary to summon someone to give answers. Verandis' role during the ritual is different depending on whether or not you've completed the Rivenspire storyline. If you haven't completed the Rivenspire storyline then you will summon Exarch Turvon to interrogate him. However, in the case of completing the Rivenspire storyline, you will instead bring Verandis back from Coldharbour. Both quest branches come with their own challenges.

Skills and Abilities[edit]
Verandis's shield

If you fight Verandis, he will use the following abilities:

Fright Force
A basic ranged magical attack.
Clever Bat Swarm
A large circular AoE attack centered around Verandis which is cast when the circle fills out. The area will be filled with red mist and bats, and deals damage over time.
Vampiric Feed
Deals magic damage over time for five seconds, you need to break free to interrupt the ability.
Vampiric Mines
He will summon several red magical mines around himself in a circular pattern. They function like Daedric Mines
Invulnerability Blood Shield
When he reaches 1/3 and 2/3 his total health, he will form a shield around himself and he becomes invulnerable. Killing the Bloodknight Specters he summons will remove the shield.needs proper name
Summon Bloodknight Specter
He will summon one or two Bloodknight Specter after he casts his shield.
Rivenspire Not Complete Rivenspire Complete

After you place the reliquary, Exarch Turvon emerges from the Stone Husk in a burst of blue light. He's half-mad from the process of returning.

When you kill the Exarch, he cries out in despair as he's sent back to Coldharbour. A bright flash of blue light consumes the chamber as his corpse falls.

Exarch Turvon: "No! Not again!"

Count Ravenwatch enters the ritual chamber.

Count Verandis Ravenwatch: "Gwendis, what have you done?"
Gwendis: "Verandis! What are you doing here?"
Count Verandis Ravenwatch: "Who do you think sealed this place, child? I came as soon as my wards were disturbed."
Gwendis: "Verandis, you should have told me about the Gray Council!"
Count Verandis Ravenwatch: "So you know, Gwendis? Come, let us all speak outside."

They exit the chamber together. Your loot from the battle is in a chest near the exit. Speak with him. If you've never met Count Verandis:

"So you're the one who helped my ward Gwendis with her inquiries? If I had been completely honest with her, I could have saved you both the trouble.
Please, accept my apologies."

If you've previously assisted Count Verandis somewhere in Rivenspire:

"We meet again. I see you've been helping Gwendis with her inquiries. If I had been completely honest with her, I could have saved you both the trouble.
Please, accept my apologies."
Why didn't you tell Gwendis about being a member of the Gray Council?
"That was the ancient past. There was no reason to mention my involvement with the Gray Host. I never imagined they would return.
Rada al-Saran and I were friends once. I tried to convince him to take a different path, but to no avail."
I dream-walked through your memories. I saw what you said to him and the others.
"You saw? Then know that I regret not trying harder. If I pushed, could I have averted the war? I suppose we'll never know.
Regardless, Gwendis informs me that Rada al-Saran may be alive. And somehow, the Gray Host has returned to threaten our world."
So what happens now?
"Now? Now I take up the mantle of what you and Gwendis started. We must find out what this revived Gray Host plans and devise a way to stop them.
When the time comes, House Ravenwatch will send for you. I pray you will continue to aid us."
I'll be ready when you call.
"I'll let you and Gwendis conclude your business. Then she and I will have a long talk."

After the quest:

Gwendis: "So, any other thousand-year-old secrets I should know about?"
Count Verandis Ravenwatch: "Do you really want to hear all the sordid details of my past, Gwendis?"

Speaking to him after the quest:

"The Gray Host must be dealt with. When the time comes, I hope you will be at our side. Until then, be well, my friend."

After you place the reliquary, Count Verandis Ravenwatch emerges from the Stone Husk in a burst of blue light. He's half-mad from the process of returning.

Gwendis: "Verandis! Is that really you?"
Count Verandis Ravenwatch: "Must … feed!"

He attacks you.

Gwendis: "Stop! It's me, Gwendis!"

When his health is lowered a little bit:

Gwendis: "Verandis! No!"
Count Verandis Ravenwatch: "I thirst!"

When you defeat the Count, he'll simply exclaim "No...".

Gwendis: "Oh, Verandis, are you all right?"
Count Verandis Ravenwatch: "My apologies. The process … doesn't leave one in their right mind."
Gwendis: "I'm just glad you're alive! But Verandis, we need to talk."
Count Verandis Ravenwatch: "Of course, my child. Let us all go outside and speak."

They exit the chamber together. Your loot from the battle is in a chest near the exit. Speak with him.

"I didn't expect to ever see you again, my friend. After we parted at the Doomcrag, I resigned myself to an eternity in Coldharbour.
But it seems my fate was not yet written. You and Gwendis saved me. I am more grateful than you can ever imagine."
Gwendis and I discovered your connection to the Gray Host.
"That is … unfortunate. I believed that part of my past was dead and buried. My involvement with the Gray Council ended so very long ago.
Rada al-Saran and I were friends once. I tried to convince him to take a different path, but to no avail."
I dream-walked through your memories. I saw what you said to him and the others.
"Then know that I truly regret not trying harder to convince Rada al-Saran and the Gray Council. Perhaps I could have averted the war. Alas, we'll never know.
But why the sudden interest in ancient history? Why this obsession with the Gray Host?"
Gwendis and I discovered that Rada al-Saran is still alive. The Gray Host has returned.
"What? How is that even possible? What am I saying? Haven't I just returned from the dead?
I must look into this. Find out what the Gray Host has planned. When the time comes, House Ravenwatch will send for you. I pray you will answer that call."
I'll be ready when you send word.
"You have no idea what torments I suffered in Coldharbour. I appreciate the efforts you and Gwendis went through to rescue me.
Finish your business with my ward. I … I need a few moments to collect myself."

Speaking with him again after the quest:

"My ward and I have much to discuss. I owe her an explanation. And I need time to adjust. Returning from Coldharbour … it doesn't seem completely real.
I promise, after that I will find out what the Gray Host has planned. I give you my word."

After completing the quest and walking away:

Gwendis: "I never thought I'd see you again. So much has happened."
Count Verandis Ravenwatch: "I know, Gwendis. We have much to discuss. Come, let us return to Ravenwatch Castle."

Markarth[edit]

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The Despot of Markarth[edit]

When you approach, you'll find him speaking to Sentry Bodfe.

Sentry Bodfe: "Be off, reeker. Ard Caddach refuses to see you. Now go before I gut you."
Count Verandis Ravenwatch: "The ard needs to hear what I have to say, my friend. It is imperative that we speak."

After you gather the information requested by Sentry Bodfe, you'll need to meet the Count in Understone Keep.

Count Verandis Ravenwatch: "Here, my friend. Was your hunt successful?"

Speak to the Count.

"You couldn't have timed your arrival any better. Ard Caddach holds court as we speak. We'll never have a better chance to gain an audience with him.
Did your investigation uncover anything we can use? What did you learn?"
The rebel leader might be Arana. They're gathering in the eastern hills.
"Arana? I've heard that name during my time here. Did you happen to learn what these rebels are rebelling against?"
Not exactly, but they have spies in the city, urging people to flee to the hills.
"Flee the city? With the Gray Host prowling the countryside? Well, that's three valuable pieces of information.
I want you to represent me before Ard Caddach. Explain what you learned and convince him to finally agree to meet with me."
I'll present my findings and try to convince Ard Caddach to meet with you.
"Speak with the ard's sentry. You'll need to convince her to gain an audience with Caddach.
I think the information you uncovered about the rebels will be enough to interest the Despot of Markarth, but you can never be certain with Reachfolk."
Why don't you come with me to speak to Ard Caddach?
"I'm lucky to have made it this far into the city. Caddach and his entourage have little patience for a noble such as myself. Especially a noble from a land they consider to be the home of their enemy. No, this task is better in your hands."
So what will you be doing while I'm trying to see Ard Caddach?
"I shall wait around here and continue to discreetly learn what I can about the Reach and its people. I also want to think about Arana and her rebels. Maybe there's a way to add them to our arsenal.
Go. I'll be here when you get back."

After you speak with Sentry Bodfre and gain an audience with Ard Caddach, you can speak to Verandis again.

"The sentry granted you an audience with Ard Caddach? Then go and talk to the man. The sooner he agrees to cooperate with us, the sooner we can deal with the Gray Host.""

After you speak with Ard Caddach, you have the option telling the Count about your conversation with the ard.

Count Verandis Ravenwatch: "Over here, my friend. How went your audience with the ard?"
"Before you run off, tell me about your audience with Ard Caddach."
Ard Caddach sent me to his advisor, Lady Belain. They asked me to find the rebel leader, Arana.
"Impressive! You accomplished more in mere moments than I have been able to do since I arrived in this savage land.
Find Arana. See if the witch-rebels will join our cause. I will continue my own investigations and meet you back here."

Notes[edit]

  • You eventually discover that despite Count Ravenwatch's kindness and strong moral code, the "master" who turned him was Molag Bal. This would make him a pure-blooded Vampire.

Gallery[edit]