Morrowind:Health

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Player health and weapon condition in red

Health is the amount of damage you can take before dying. Current and maximum health is given in the character menu, and is displayed as a red bar in the lower left corner of the screen.

  • Maximum health at the beginning of the game is determined by (Strength + Endurance) / 2.
    • The 25 Endurance given by choosing The Lady Birthsign does not increase starting health.
  • When leveling up, health is increased by 10% of Endurance.
    • Although displayed as an integer, maximum health is stored as a floating point value, allowing partial health from leveling to accumulate.
  • You can restore your health with the Restore Health effect. Using Absorb Health also restores the caster's health.
  • Resting, but not Waiting, will restore health equal to 10% of Endurance per hour.
    • This value also uses a floating point and can accumulate.
  • Fortify Health effects increase current and maximum health for the duration.

Health can be damaged in a variety of ways, and reaching 0 health causes death.

  • In Combat, weapon hits always damage health.
  • Hand-to-hand only damages Fatigue until the target is knocked to the ground, at which point they take health damage instead.
  • Magical effects that damage health include Damage Health, Fire Damage, Frost Damage, Shock Damage, and Poison. Absorb Health acts as a damage effect on the target. Drain Health damages current health, but restores health by the same amount when the duration expires.
  • Several environmental effects can damage health.
    • Falling from high distances damages health, and is reduced by Acrobatics.
    • Staying underwater until your breath meter runs out rapidly damages health until you can breathe.
    • Standing in lava rapidly damages health while in contact.

Equipment Health[edit]

Armor and Weapons also have a health value, listed as Condition. This value is shown in the item tooltip and as a red bar underneath the equipped weapon icon in the lower left corner near the player health bar.

  • Armor with a low Condition provides less protection and weapons with low Condition will do less damage.
    • An item with 0 Condition cannot be used at all until repaired.
  • Equipment can be repaired by a Smith or using the Armorer skill.
  • Equipment can be damaged by the Disintegrate effect.