Morrowind: Health

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Health and weapon condition in red
The amount of damage you can take before you die. Increases every time you gain a level.

Health is the amount of damage you can take before dying. Current and maximum health is given in the character menu, and is displayed as a red bar in the lower left corner of the screen.

  • Maximum health at the beginning of the game is determined by (Strength + Endurance) / 2.
    • The 25 Endurance given by choosing The Lady Birthsign does not increase starting health.
  • When leveling up, health is increased by 10% of Endurance.
    • Only the base Endurance and the 25 Endurance given by choosing The Lady Birthsign affect the health gain.
    • Although displayed as an integer, maximum health is stored as a floating point value, allowing partial health from leveling to accumulate.
  • You can restore your health with the Restore Health effect. Using Absorb Health also restores the caster's health.
  • Resting, but not Waiting, will restore health equal to 10% of Endurance per hour.
    • This value also uses a floating point and can accumulate.
  • Fortify Health effects increase current and maximum health for the duration.

Health can be damaged in a variety of ways, and reaching 0 health causes death.

  • In Combat, weapon hits always damage health.
  • Hand-to-hand only damages Fatigue until the target is knocked to the ground, at which point they take health damage instead.
  • Magical effects that damage health include Damage Health, Fire Damage, Frost Damage, Shock Damage, and Poison. Absorb Health acts as a damage effect on the target. Drain Health damages current health, but restores health by the same amount when the duration expires.
  • Several environmental effects can damage health.
    • Falling from high distances damages health, and is reduced by Acrobatics.
    • Staying underwater until your breath meter runs out rapidly damages health until you can breathe.
    • Standing in lava rapidly damages health while in contact.

Equipment Health[edit]

Armor and Weapons also have a health value, listed as Condition. This value is shown in the item tooltip and as a red bar underneath the equipped weapon icon in the lower left corner near the player health bar.

  • Armor with a low Condition provides less protection and weapons with low Condition will do less damage.
    • An item with 0 Condition cannot be used at all until repaired.
  • Equipment can be repaired by a Smith or using the Armorer skill.
  • Equipment can be damaged by the Disintegrate effect.