|This page is currently being redesigned for the Lore Places Project (LPP).
The page may need work to meet the standards outlined on the project page.
Haafingar, or Haafingar Hold, is a relatively small, mountainous, coastal hold in northwestern Skyrim. Its capital is the famed city of Solitude, and the two are sometimes treated as one and the same. Solitude is perched atop a large rock outcropping towering high above the end of the Karth River and the massive Karth delta. However, Haafingar is far more than just Solitude. The Karth River allows for a great deal of commerce in Solitude and the town of Dragon Bridge (mostly in timber and fish), and the long coastline with the Sea of Ghosts is littered with frozen shipwrecks and treasures. Mount Kilkreath takes a large portion of the hold and it is filled with caves and ruins where bandits and creatures make their homes. The hold shares borders with two other holds, the Reach to the south and Hjaalmarch to the southeast, and the province of High Rock borders it to the west. The mountains of Haafingar are only the tapered end of the Druadach Mountains, an enormous range of jagged mountain peaks to the south which rise up among the clouds of the Reach.
Given Solitude's obvious importance as a major city, many forts and castles were established around the hold to deter and defend from attackers. Most have fallen into disrepair or have been completely demolished.
In 3E 127, after the death of Uriel Septim III, his mother, Potema, turned Haafingar for the next 10 years to the land of death. Stories of the ancient Wolf Queen being waited on by rotting skeletal chambermaids and holding war plans with vampiric generals terrified her subjects.
In 3E 145, the Jarl of Solitude, Pelagius Septim III was declared Emperor. Unlike most Emperors he ruled mainly from Solitude and not the Imperial City. Almost from the start of the reign of Pelagius III, the eccentricities of his behavior were noted. He embarrassed dignitaries, offended his vassal kings, and, on one occasion, marked the end of a grand ball by attempting to hang himself. His madness is speculated to have been caused by Potema the Wolf Queen, whose own insanity was said to have been infused in Castle Solitude, infecting the next king to rule there.
- Bards College
- A prominent institute of music and history for the aspiring Skalds in Skyrim
- Blackbone Isle
- A secluded island and the final resting place of Cyrus' crew.
- Blue Palace
- The Jarl's seat of power in Solitude
- Broken Oar Grotto
- A large cavern connected to the sea, situated north of Solitude
- Cascabel Hall
- A castle known for producing the finest apples in the Empire
- Castle Dour
- The headquarters of the Imperial Legion within Skyrim
- Castle Volkihar
- A large fortress on an island far west of Solitude, north-northwest of Northwatch Keep.
- Dragon Bridge
- A small town built near the ancient iconic Dragon Bridge over the Karth River
- Fort Hraggstad
- A fort located north of Dragon Bridge.
- Karth River
- A river flowing from Markarth to Solitude.
- Mount Kilkreath
- A sizeable mountain that occupies much of the region and is the site of Nordic ruins connected to Meridia
- Northwatch Keep
- A medium-sized military fort used by the Thalmor.
- Thalmor Embassy
- The Third Aldmeri Dominion's diplomatic mission to Skyrim, which serves as the center of Thalmor activity in the province
- Forgotten Vale
- An isolated region of Skyrim once inhabited by the Snow Elves to worship the God Auri-El.
- Solitude Lighthouse
- A stone building on the northern coast of Skyrim that helps to guide ships into Solitude harbor.
- Wolfskull Cave
- A cavern occupied by cultists of Potema the Wolf-Queen.
- An ancient Nordic ruin found on the coastal mountains.
- For game-specific information, see the Skyrim article.