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Oblivion World:
Kvatch Oblivion World
(lore page)
# of Peripheral Towers 4
# of Non-Random Caves 1
Important Treasure
Console Location Code
Worldspace: OblivionMQKvatch
Fixed Gate
Gate outside Kvatch
Inside the Kvatch Oblivion World

Kvatch Oblivion World is a large-sized World only encountered at Kvatch (quest-specific).

The Oblivion Gate in front of Kvatch always connects to this world. The name of this region is later revealed to be "Ganonah" by the Dremora Kathutet.

When you step out of the gate the main tower is directly in front of you to the north. However, a War Gate prevents you from taking the direct route to the tower across a bridge, so you will need to take a longer route along the western side of the island.

Related Quests[edit]

Notes[edit]

  • The Dead Kvatch guards on the bridge are accessible through normal gameplay but lack any names whatsoever.

Exterior[edit]

Key to Map
Random Oblivion World 2

Upon entering the world you will see the main Sigil Keep looming in the distance to the north. However, the bridge that leads directly to it has a closed War Gate in the middle, so you will need to take an alternative path. Straight in front of you, on the near side of the bridge, are two Daedra enemies. Another one is just to the northwest, fighting Ilend Vonius. Rescue the Kvatch guardsman and decide whether to send him back to the city or for him to follow you. Before pressing on to the northwest, head instead to the northeast. Cross a semi-sunken bridge and defeat two Daedra to access a Fleshy Pod.

Follow the path as you make your way up the western side of the island, battling past Daedra, dodging Harrada plants and looting the occasional Fleshy Pod. Once the path turns east and you find a tower looming ahead, there are a number of paths you can take:

  1. For the quickest route to the Sigil Keep (The Blood Feast) head east past the tower by taking either the northern or southern paths. You will need to battle past 1-2 Daedra enemies and pick your way past a few land mines.
  2. Heading south past the tower and a blazing fire pit will lead you to the base of another tower: the Blood Well.
  3. Heading north from the tower and then northwest past another fire pit leads you to a path running along the entire northern side of the island. Following it all the way clockwise will eventually lead you to The Blood Feast. Along the way you will find the entrance to the Sump of Misery.

From the base of the Blood Feast, you can head straight down to the south, making your way past a claw trap and some Dremora and Daedra enemies. This path eventually leads you to the bridge visible when entering the world. The War Gate in the middle can be opened from inside the Blood Well; if this is the case you will find four dead Kvatch guards strewn in the now-accessible central section. Alternatively you can head southeast, past the Reapers Sprawl tower. After negotiating a few Daedra enemies and land mines you will reach a Fleshy Pod.

Occupants:

Treasure:

Traps:

Doors and gates:

Plants:

  • Plants are marked by yellow dots on map
    • 157 Blood Grass plants
    • 47 Harrada Root plants
    • 59 Spiddal Stick plants
      • 4 Blood Grass, 1 Harrada and 4 Spiddal Stick plants are in non-accessible locations

Weapons:

Other:

  • 2 War Gates at location H on map

Blood Well[edit]

Blood Well

The Blood Well is found in the southwestern corner of the world and has an entry at ground level. You will thus emerge on the lowest level of the tower, which hosts a Daedric occupant and a Corpse Masher lift, which takes you to the middle of the tower. Make your way upwards, past numerous hanging corpses, until you reach the summit. Here you will find another enemy, a Blood Fountain (b) and a Geared Batten (C) which opens the world's two War Gates (H in exterior map) and allows you loot the four dead Kvatch Guardsmen.

Occupants:

Doors and gates:

  • There is 1 door leading in/out of this zone
    • 1 door (at A) leads outside

Other:

  • 1 Geared Batten at location C, highest level, on map
  • 1 Blood Fountain at location b on map

Meat Harbor[edit]

Meat Harbor

Meat Harbor is a satellite tower of The Blood Feast and is reached by exiting from the westernmost door in the Corridors of Dark Salvation and crossing a narrow bridge.

You will enter almost at the top of the tower, where you will find a Daedric occupant and a large amount of burning and hanging corpses. Make your way down until you reach a broken Corpse Masher lift. Nearby are two The Punished containers guarded by another enemy.

Occupants:

Treasure:

Doors and gates:

  • There is 1 door leading in/out of this zone
    • 1 door (at B) leads outside

The Blood Feast[edit]

The Blood Feast

The Blood Feast is the Sigil Keep of this world and the entrance is in the northern part of the island. On entering from door Out, you will be in the lowest level of the tower, where you will find two Magicka Essences (m) guarded by two Daedra. From here, use either of the doors at A to enter the Rending Halls.

When returning from the Rending Halls via the doors at B, make your way up the tower, dispatch the nearby Dremora and use either of the doors at C to enter the Corridors of Dark Salvation. Returning from the Corridors via the doors at D gives you access to a balcony area with two The Punished containers.

When instead returning from door E, you will find yourself on the fifth level of the tower. Head upwards and dispatch a Dremora Mage, before using the Runed Portal at F to teleport to the sixth level. After looting a The Punished container head upwards, battling past a Dremora and a Daedra before reaching the doors at G. Both will lead you to the same room in the Sigillum Sanguis; the western one has a Very Easy lock while the eastern one has an Easy lock.

Occupants:

  • 3 Daedra creatures (always best possible level)
  • 2 Dremora (always best possible level)
  • 1 Dremora Mage (always best possible level)

Treasure:

Doors and gates:

  • There are 12 doors leading in/out of this zone
  • Note that two doors (one each of C and D) are located directly above each other and thus appear once on the map. The two portals at F are similarly one on top of the other

Other:

  • 2 Magicka Essences at locations m on map
  • 1 Runed Portal (at F, fifth level) that teleports you to the sixth level
  • 1 Runed Portal (at F, sixth level) that teleports you to the fifth level

Rending Halls[edit]

Rending Halls

Upon entering from the lowest level of the The Blood Feast from either of the doors at A, make your way up the corridor. In the next room are a Dremora and another Daedric occupant as well as a Blood Fountain (b). Take either of the doors at B to return to the second level of The Blood Feast.

Occupants:

  • 1 Daedric occupant (Daedra creatures or Dremora; always best possible level)
  • 1 Dremora (always best possible level)

Doors and gates:

  • There are 4 doors leading in/out of this zone

Other:

  • 1 Blood Fountain at location b on map

Corridors of Dark Salvation[edit]

Corridors of Dark Salvation

After entering from the third level of The Blood Feast via either of the doors at C, head up the corridor into a room with two Daedra and a broken Citadel spike trap which has impaled an unfortunate Stunted Scamp (s). Both the doors to the south (F) and north (G) require a key, so head outside via door B, which gives you access to a narrow bridge which leads to Reapers Sprawl.

Once you've returned with the Sigil Keep Key, unlock the southern door and head down the corridor. Dispatch a Daedric enemy and use the doors at D to access the fourth level of The Blood Feast. Once back, head north instead, and after negotiating another spike trap (S) and a Daedric enemy, you will arrive at door E, which leads to the fifth level of The Blood Feast.

If you press on west you will arrive at another corridor with two Citadel spike traps (controlled by the claw levers at L) and a Daedric enemy. Beyond them is door A, which gives you access to a narrow bridge which leads to an optional tower: Meat Harbor.

Occupants:

  • 2 Daedra occupants (best possible level)
  • 3 Daedric occupants (Daedra creatures or Dremora; best possible level)
  • 1 Stunted Scamp (dead) at location s on map

Traps:

Doors and gates:

  • There are 7 doors leading in/out of this zone
  • 2 doors (with key-requiring locks) at locations F and G

Sigillum Sanguis[edit]

Corridors of Dark Salvation

This is the final zone of this world and is a single large room over three levels. Upon entering from The Blood Feast from either of the doors at G you will find yourself in a corridor with a Blood Fountain (b) before emerging in a large circular room. On the lowest level are two Magicka Essences (m) while on the second are a Dremora Mage and two The Purified containers. The third and final level hosts a boss-level Dremora (A), a boss-level The Purified container (B) and the world's Sigil Stone (S). As soon as you take the stone, you will be transported back to the area in front of the Kvatch city gate.

Occupants:

  • 1 boss-level Dremora (always best possible level) at location A on map
  • 1 Dremora Mage (always best possible level)

Treasure:

Doors and gates:

  • There are 2 door leading in/out of this zone

Other:

  • 1 Blood Fountain at location b on map
  • 2 Magicka Essences at locations m on map

Sump of Misery[edit]

Sump of Misery

The Sump of Misery is a cave found on the north side of the island. This small zone is composed of two rooms linked by two short corridors. In the first room you will find a hanging Fleshy Pod guarded by a Daedra. The northern alcove hosts another hanging Pod also guarded by a Daedra, while in the room to the southeast you will find two Fleshy Pod Bag. Throughout the zone are seven aggressive Harrada plants (yellow dots on map) which will swipe at you when you come close. Use door A to access the Desolate Well.

Occupants:

Treasure:

Doors and gates:

  • There are 2 doors leading in/out of this zone
    • 1 door (at A) leads to Desolate Well (Z5)
    • 1 door (at D) lead outside

Plants:

  • 7 (aggressive) Harrada plants marked by a yellow dot on map

Desolate Well[edit]

Desolate Well

The Desolate Well is a ruined tower which can only be entered from the Sump of Misery through door A.

You will emerge on the lowest level of tower, where two Daedric occupants guard a Corpse Masher lift. Pull the nearby lever and jump onto the lift, which brings you to the middle section. Make your way up the tower, passing a number of hanging corpses. At the top is another enemy, two The Punished containers, a Blood Fountain and more hanging corpses.

Occupants:

Treasure:

Doors and gates:

  • There is 1 door leading in/out of this zone

Other:

  • 1 Blood Fountain at location b on map

Reapers Sprawl[edit]

Reapers Sprawl
Menien Goneld inside his cage

Reapers Sprawl is a satellite tower of The Blood Feast and is reached by exiting from the easternmost door in the Corridors of Dark Salvation and crossing a narrow bridge.

You will enter almost at the top of the tower, where you will find Kvatch Guardsman Menien Goneld (M) locked inside a Brood Cage (C). Guarding him is the Dremora Sigil Keeper (S), who also carries the key which opens the locked doors in the Corridors of Dark Salvation. There is no way to release Menien from his prison.

Two further Daedric occupants are at the very bottom of the tower: either snipe at them from above or call the Corpse Masher lift and descend to fight them at close quarters.

Occupants:

Doors and gates:

  • There is 1 door leading in/out of this zone
    • 1 door (at E) leads outside

Other:

  • 1 Brood Cage at C