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                GetStartingAngle, Axis

       Where:   Axis = World axis to get the object's original orientation (X, Y, or Z).

        Type:   Movement

     Returns:   float

     Example:   if ( GetStartingAngle, X >= 90 )
                set fInitialYAngle to ( "misc_de_goblet_04_dagoth"->GetStartingAngle, Y )

     Scripts:   Float

Returns a float value of the object's original orientation (in degrees) along the given world axis.

See Also: GetStartingPos