Morrowind Mod:GetStartingAngle
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GetStartingAngle
GetStartingAngle, Axis Where: Axis = World axis to get the object's original orientation (X, Y, or Z). Type: Movement Returns: float Example: if ( GetStartingAngle, X >= 90 ) set fInitialYAngle to ( "misc_de_goblet_04_dagoth"->GetStartingAngle, Y ) Scripts: Float SignRotate
Returns a float value of the object's original orientation (in degrees) along the given world axis.
See Also: GetStartingPos