Skyrim Mod:Yorgrim Hall
Yorgrim Hall | |
---|---|
Author | colinswrath |
Original Release | October 10, 2024 |
Latest Release | October 15, 2024 |
Size | 7.66 MB (PC), 7.76 MB (Xbox) |
Version | 1.01 |
Availability | |
PC (Special Edition) | Bethesda.net |
Xbox One | Bethesda.net |
Yorgrim Hall is a Dwemer-themed home located in the mountains near Windhelm. Craft your own furnishings, hire staff, and enjoy full support for spouses and adoption.—Official Summary |
Contents
Official Description[edit]
Yorgrim Hall is a Dwemer-themed home located in the mountains near Windhelm. Craft your own furnishings, hire staff, and enjoy full support for spouses and adoption.
Obtaining Yorgrim Hall can be done by locating the key (spoilers down below) and visiting the home. However, to make your new home feel more like a real home, you will need to construct or repair all of the furnishings inside. Asking your spouse and/or child to move into the home requires you to have constructed bedding for your family first.
Yorgrim Hall itself should be easy to locate as its map marker starts out visible but undiscovered.
Hire a Steward[edit]
The option exists to hire on a steward, just like the Hearthfire DLC. You may ask your steward to furnish rooms for you for a price.
To hire a steward, bring an eligible follower to Yorgrim Hall and ask them to be your steward.
Hireable Bard and Carriage Driver[edit]
Once you have a steward at your home, ask them about making improvements to the house. You will have options to hire a bard and carriage driver [sic]
You can ask the bard to play instrumental music, change instruments, or sing a particular song, just as you would a normal Hearthfire bard.
Travel Destination[edit]
By making use of the dynamic carriage system in resource pack [sic], carriage drivers around Skyrim can be asked to take you to Yorgrim Hall once you purchase the home.
Purchasing the home[edit]
Finding a note on the front gate of the lift will lead you to a new NPC named Mercard (voiced by Alex Cain https://www.castingcall.club/complete-the-circuit)
Once you locate Mercard and have a short conversation, you will have the option to purchase the home.
Rooms and Key features[edit]
- Full spouse and adoption system support [sic]
- Build the furnishings in your home, similar to the Hearthfire DLC.
- Hire a bard, steward, and carriage driver [sic]
- Rooms:
- Entry hall
- Main hall with a fireplace and small library
- Alchemy and Enchanting laboratory
- Shrine baths
- Kitchen
- Children's Bedroom
- Master Bedroom
- Armory
- Forge
- Staff Quarters
- The exterior of the hall includes a rock quarry and clay deposit near the river, [sic] and a chopping block for obtaining firewood (firewood is used heavily in the building system) [sic]
- If you do not wish to obtain the materials on your own to build the house, you may purchase all of the materials needed at the main workbench. It will of course cost you a large sum to do so.
- You may also pay your steward to furnish the rooms for you.
- Survival Mode Support
Technical compatibility Note for mod authors[edit]
To make the game's spouse/adoption system work, this home makes use of one of the several empty and unused slots that were original [sic] added for creation club [sic] support. (Slot 17 specifically)
At the time of this writing there are no other house mods or creations that make use of that home slot, so it should be compatible with pretty much everything.
Credits: Mercard voiced by Alex Cain: https://www.castingcall.club/complete-the-circuit
Categories:[edit]
- Crafting
- Homes
- Immersion
- Miscellaneous
Note[edit]
Yorgrim Hall - PlayStation Edition is listed separately.