Magic Anomalies are strange, aggressive wisp-like entities created as a result of Ancano's activities in the College of Winterhold quest Containment. Floating at about head level and typically swarming in groups, they attack with a magical power at close range, dealing quite heavy frost and melee damage as well as exploding when killed; these explosions can potentially kill followers, as although most enemies will stop targeting followers when they're on the brink of death, these explosions are one of the many ways followers can indirectly be hit by a killing blow. When killed, Magic Anomalies drop leveled soul gems. They also have a tendency to ignore the landscape and can become stuck or die on elevated areas.
- Magic Anomalies also spawn as part of the radiant quest Aftershock.
- Magic Anomalies will always be 1.75 times the current level of the player character. (Technically) This leads to noticeably longer fights for high-level players but also presents an opportunity to fill grand soul gems.
- Magic Anomalies do have a maximum level cap, although this is due to the limitations of the Creation Engine. If the player character manages to reach level 37,448 by way of console commands or by playing the game for a ridiculous amount of time, the Magic Anomalies will be level 65,534. Once the player reaches level 37,449, the Magic Anomalies reset to level 1.