Oblivion Mod talk:Split Infinity

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Why did this die out? I was hoping to come back in a few months and have bandits come after me with extra-deadly warfans, and such.



This is one of the best gameplay mods for Oblivion I've heard so far! Please consider adding this information at the Oblivion Mod Wiki as well, because that would give it a lot more publicity. Thanks!

As soon as Dave and I decide to announce it, I am sure it will find it's way into many different areas for exposure. Thanks for the comments as well, we're eagerly awaiting it's first alpha test. -= Jaga


I would of thought perhaps that we would need a few different people during testing to try out some different character levels, and perhaps if character classes have any impact then that's an option as well. Currently i have one level 18 character but can create a new one as well for testing item/magic scaling with different mobs. -= lightside

We can do this one of several ways: Completely unscaled chests with SI items in them. Scaled chests with SI items in them. An accelerated game with standard leveled list inserts. Or a larger selection of testers (20+). I had planned on opening up the Beta to those in the public who would like to test it, once it's passed our initial review. -= Jaga TelesinTalk - 01:19, 4 May 2006 (MST)

How would the barbarian items work, because if I recall correctly there was a Barbarian set called Bul-Kathos Children, i would also love to see an Immortal King set (perhaps the armor could be based off orcish)--Acheeze 21:57, 8 May 2006 (EDT)

As of version 1, we have not planned any "set" items. It is possible later on, but our schedule is full as it is simply doing single items of all types. -= Jaga Telesin 22:05, 8 May 2006 (EDT)

Article Misplacement?[edit]

Shouldn't this article belong in the "TES4Mod" namespace? --Aristeo 20:15, 28 June 2006 (EDT)

Not in my opinion.. 1) It's not complete yet, and is a Work In Progress. 2) It's a major mod, not one that adds a new item or tweaks a gameplay variable. Ultimately it's up to Dave H, who is also working on the project. We initially felt it beneficial to have a separate section for Major WIP mods. --Jaga Telesin 20:23, 28 June 2006 (EDT)
However you phrase it, this is still a Oblivion-modding related article. And all Oblivion-modding related articles belong on Tes4Mod. The way I think of this is if the article has to do with Oblivion itself, it goes in the Oblivion namespace. If it has anything to do with the CS or the input or output of the CS, it belongs in TES4Mod. But like you said, Daveh being the webmaster of the site, has the ultimate authority to decide where articles go. --Aristeo 20:45, 28 June 2006 (EDT)
Strangely enough, it doesn't use the TES4 CS at all. I'll defer to Dave where it ends up - when it's launched (within a month tops), it will most certainly be represented by a page in the Mod space. What we are using right now is purely for developmental reasons - partly because it is for the SI mod, partly because it is for development of the OBRandItem tool. --Jaga Telesin 20:49, 28 June 2006 (EDT)
Well, I guess it doesn't really matter if you want it here. Good luck with your project; I look forward to its release. --Aristeo 21:00, 28 June 2006 (EDT)

This page needs improvement[edit]

This is a large page in the Oblivion wikispace with absolutely no links to it, excepting a userpage. In addition, I am not exactly sure if this even belongs in the wiki. Maybe over at Oblivion Mod Wiki, but UESP does not even have an article on OOO, so this might be bad. -- Dylnuge(talk · edits) 09:20, 19 November 2006 (EST)