Oblivion Mod:Mod File Format/Vs Morrowind
While the Oblivion file format is closely related to the Morrowind file format, the two formats also differ substantially both in structural elements and in details for most (all) record types. The introduction of groups, data compression and outsize field data handling all vastly complicate reading and writing of the file, while the introduction of formids greatly complicates the logic of integrating and relating changes to files.
File Parsing Pseudocode[edit]
Oblivion[edit]
Basic pseudocode for parsing Oblivion's ESM/ESP files. Successfully tested on Oblivion.esm. Note that Header refers to the 20 byte record/group and the 6 byte field headers.
Read Header //Required TES4 record Read Record While Bytes Left in File Read Header Read Group EndWhile Read Group While Bytes Left in Group Read Header if Name = GRUP Read Group else Read Record EndWhile End Group Read Record Read Header if IsCompressed Read Compressed Record Data else Read Fields End Record Read Compressed Record Data Read Deflated Data Size (dword) Read Compressed Data (given by record size in header) Deflate Data (zLib) Read Fields (from the deflated data) End Read Raw Data Read Fields While Bytes Left in Record Read Field Header if Name = XXXX Read Field Data Field data is the size of the next field Read Next Field Header, ignoring size Read Field Data EndWhile End Read Fields
Morrowind[edit]
For comparison only, the pseudocode for parsing Morrowind's ESM/ESP/ESS files is trivial:
While Bytes Left in File Read Record Header While Bytes Left in Record Read Field Header Read Field Data EndWhile EndWhile
Simple is good...