Morrowind Mod:DontSaveObject
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DontSaveObject
DontSaveObject Type: Misc Returns: none Example: DontSaveObject Scripts: diseaseAscended, all other disease scripts SignRotate
Call when you do not want to save any changes in the calling object to the player's save game.
Although this has been said to be a new function with Tribunal, it also appears to work fine in the original game (such as in the diseaseAscended script which is in the original game).
See Also: SetDelete