Dragonborn talk:Fahlbtharz

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Bug with Activating Dynamo Actuators[edit]

Bug found on 360 version. It is possible to activate all 3 Dynamo Actuators using only the single dynamo found in the center actuator. Simply hit the 'Activate' button repeatedly, and if timed right, you can actually open the path by removing the dynamo instead of placing it. Spacefurry (talk) 21:16, 17 December 2012 (GMT)

I confirm. I was in the middle of my LP, and wondered how to get the Cores and started by picking up the the one you see on the other Device - and all of a sudden, I had 3 of them, without killing the Centurions found below the platform (didnt see it before).MarukiTheFaceHater (talk) 08:29, 11 February 2013 (GMT)
Confirmed on PC as well. Just tried what you outlined, going in with zero Cores save the one in the initial actuator, tried the glitch and it worked. Smooth, Bethesda. -- 04:21, 22 February 2013 (GMT)
Sorry, should've said that I am on PC - I figured most glitches are carried over, and many are fixed in PC only, as it seems - console seems more bugged atm. As of Patch bug persists. Its actually a bug, since a glitch is a malfunction that can be manipulated at times, whereas a bug is something that is severly messed up and works without the need of further manipulation - meaning something that works by "just doing it" and without the need of special skills or items.MarukiTheFaceHater (talk) 02:51, 16 May 2013 (GMT)

Bugs with platforms[edit]

Inside the big chamber with the huge cogs and many rotateable platforms, I noticed, that sometimes it seems the state of the platforms gets reset, at least the last one you have to activate does;

1. Activated the "spinning wheel" or "valve" as they seem to be called, by shooting it with an arrow
2. Quickly stepped on the moving (rotating) platform to get to the other side, like supposed to (I hope?)
3. Saved game while looking towards "Main Hall" Door (last Door you access before the End of this "Quest")
4. Loaded game, with following result:
After loading, my Character plummeted into the water, and the last used platform was magically "reset". After quitting to main menu, and reloading, the platform magically alligned itself correctly (like it did at the time of my savegame), so my Character could walk over it.

This is definetly not caused by the savegame itself; Skyrim always keeps 2 savegames (backup and "original"), but my last savegame was at the beginning of the Dungeon (20 minutes older). At first I thought it could've loaded the backup and the newer one was corrupt, but I realized, that I hadn't saved in ages, so it couldnt have been that.MarukiTheFaceHater (talk) 08:40, 11 February 2013 (GMT)

I have the same problem. I fell and died, and now the platforms are different. But my last save was only a few minutes before, and since then I had only pulled one lever. Now when I pull it, it doesn't end up the same. 09:42, 7 April 2014 (GMT)
UPDATE: I tried saving on one of the moving platforms, then reloading the save. I fell into the water because the platform was no longer there. 09:46, 7 April 2014 (GMT)

Skeleton & Chest[edit]

Once you've opened up the route to the Great Hall you will pass a rock formation/platform on your left as you cross to the door. Using whirlwind spirit you can cross to this and find a chest, skeleton, 3 lock picks and an apothecary's satchel. Biffa (talk) 15:16, 18 March 2013 (GMT)

Great Hall Glitch[edit]

When I enterd the Great hall and killed the first Centurion and placed its core onto its "pedestal" the bars opened with only two cores on it. I did not notice however until I kill the Second Centurion and placed its core And I saw the bars close rather than open 03:54, 2 September 2013 (GMT)Dunehelm

Centurion bug[edit]

If you awaken the centurions by shield bashing them, the stagger will place them behind their frames, and they will not be able to see or attack you. Probably replicable in other dungeons where the frames are placed this way (i.e., against an alcove, rather than in the middle of the room like in most dungeons). 19:05, 25 August 2015 (UTC)

Resonator Puzzle[edit]

I was curious about the numbers (3, 4, 6, 9, 13, 18) as there is usually a formula for sequential numbers. After some searching I found xn = (n(n – 1))/2 + 3. There's no particular name for this, nor does it appear to be a reference to anything, but knowing the formula may help others spot any other clues to solving the puzzle in the game. Silence is GoldenBreak the Silence 02:01, 18 January 2017 (UTC)

In other words, the difference between the numbers increase with one for each number in the sequence. No solution, just thought it might give further help. —MortenOSlash (talk) 06:50, 18 January 2017 (UTC)

Any chance for a more specific detail?[edit]

The puzzle is solved when all twenty steam meters are powered, and none overpowered. That can be achieved by shooting the resonators #1, #2, and #5, numbered 1-6 from left to right as you face them. However, if the resonators are hit incorrectly, the boiler will be overcharged, venting out steam and spawning hostile Dwarven automatons. Failing more than two times will result in three moving spinning blades being activated instead.

^ This is very confusing and non helpful for those like me who don't even remember how to do this. It would make more sense to be specific on how to do this as also the Journal is even not very helpful in showing what to do unlike the Aethrium Quest where the journal from that quest is very helpful and doesn't talk in riddles like Ulyn's Journal and from what i read on here. — Unsigned comment by PrinceRetro (talkcontribs) at 05:54 on 4 November 2018 (UTC)